Quote Originally Posted by Blueyes View Post
I want to point out that this can be done to a degree if handled correctly. There are certain spells that shouldn't be free of cost, but there are plenty that could have their cost removed.

Let's look at Dark Knight as an example of how this can be handled. Most of their actions are completely free, but there are a few that have a hefty 3000 MP cost. Now imagine if this idea were applied to Red Mage, with all spells being free of cost except for Verraise which costs 3000 MP. (Let's also assume that Lucid Dreaming is gone for this example, much like how Invigorate is now gone.) Red Mage now has a soft cap on the number of raises they can hand out during a fight, which is already a thing with the current MP system, except in this example, Red Mage will never be unable to attack with spells due to a lack of resources.

I don't think MP should be universally removed from every spell for every job, but there is room for change that can result in casters feeling less taxing to play.
While certainly more workable, I don't know that I like your RDM example specifically in a way that can be applied to other jobs. It doesn't add much, admittedly, but I do like the little bit of complexity that comes with having to appropriately manage my MP to help out the healers without running myself dry and being unable to attack.