Quote Originally Posted by Acidblood View Post
While MP could be removed (and replaced with a job resource for those that meaningfully use it) I really don't want to see FFXIV's combat made even shallower than it currently is...

Personally, I would prefer MP to be made even more important as a resource and something that needs to be managed by all jobs, but most especially healers. This would then allow more interaction between classes, and place an emphasis on mechanics and mitigation over DPS a means of difficultly; i.e. if healers had a limited number of heals before going OOM you could create a balance between survival and DPS for difficult content, which would then allow asymmetrical balance between jobs that offer different advantages (e.g. MCH = damage + mitigation, BRD = resource sustain, DNC = utility + boosted damage).

* As a side note I think removing TP was a mistake and that it should have been given meaning for all jobs; e.g. Healer DPS abilities could have used TP instead of MP and certain buffs on otherwise MP based classes could have used TP as a soft cooldown (which would then have made TP regain meaningful to all classes).
To be fair, as long as it isn't removed from the few jobs who actually respond to it in their gameplay (so, when it's a resource that is meaningfully used), it's not like it'd make the game any shallower.

But, I would like to see it returned to prominence for the rest in some way that doesn't just involve hitting LD/Invigorate on cooldown...