I preferred basically every previous version of MCH over the current version; the only thing about it I'd consider improved is that overheat is activated rather than how it worked in the previous expansion. The Queen Automata isn't a bad thing, but its not part of the core gameplay.
The new MCH lacks a core rotation, and its now just a spam fest that I've repeatedly likened to whack a mole. A comparison that becomes even more apt when you get to how the REST of overheat works now when combined with Wildfire, which leads to you just pressing one button frantically while praying that you can get weave two abilities into a time-frame that only allows one thing to be weaved in.
Previous versions of the class had rotations that once you'd understood the mechanics, you'd find yourself making a rotation that you could easily read WHERE in the rotation you were in. Everything used to fit together perfectly, like a well oiled machine; and for me, the "randomness" of hoping for crits during the wildfire wasn't even a drawback; critical hits don't radically redefine your rotation, they are just an occasional bonus to damage, so getting a lot of extra damage via a mechanic that benefits a lot from them is neither good nor bad.
I saw someone in this thread post an image that says "remember your roots", and for me, the new MCH utterly betrays everything about the old MCH that I'd leaned and gotten used to. How is that "remembering your roots"?
The new MCH is dumbed down, chaotic, and virtually impossible to play consistently, all by the very nature of its lack of a rotation.
It seems that unfortunately, I'm going to have to abandon ranged DPS until MCH gets changed again; BRD and Dancer don't appeal to me. Meanwhile, Gunbreaker plays like how old MCH used to, so that's what I'm going to be sticking with this expansion.