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  1. #41
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ErryK View Post
    You still have tanks and you still have healers to use those cards on... and if they're not DPSing well that's another issue entirely.


    This seems like a non-issue, they just turned the cards into a damage buff which is always good, especially if you had people dying and you're trying to beat the enrage.



    What? All cards are useable in any party setup...
    Sure I can throw it on the tank... draw the next card throw it on the tank... draw the next card throw it on the tank... (I have gone nearly entire dungeons pulling almost exclusively melee cards even with redraws) and not really feel the difference in clear speed because the damage output of the tank does not compare to a DPS that knows their job. Throwing a buff on the healers is likewise meh, unless they happen to be a WHM. Course if you are doing dungeons then you wont ever be buffing yourself because you spend more time trying to plug up the ever growing hole in the dam flooding your tanks health down the drain.

    And frankly with the old system every card was always good for one purpose or another. The current system is so weak and pointless I can see PFs that wont accept ASTs because if you want to beat that enrage despite people going down then you are better off going 2x WHM for their sheer DPS output which eclipses AST being maximized which requires people not dying at all to get as much rDPS.

    Old system had all cards usable regardless of party setup. New system means matchmaker can make half of your cards pointless because the buff is too weak or the target is just not that good a choice.
    (7)

  2. #42
    Player
    SakiKojiro's Avatar
    Join Date
    Dec 2014
    Posts
    98
    Character
    Okita Soji
    World
    Cactuar
    Main Class
    Astrologian Lv 71
    Just change the cards to do what they used to do, but change spire to give a direct hit buff, or reduce the targets cooldowns or something. Nerf balance a little bit maybe.

    Keep literally all of the rest of the new changes for all I care, and I'd like it a lot more.
    (4)

  3. #43
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TankHunter678 View Post
    Sure I can throw it on the tank... draw the next card throw it on the tank... draw the next card throw it on the tank... (I have gone nearly entire dungeons pulling almost exclusively melee cards even with redraws) and not really feel the difference in clear speed because the damage output of the tank does not compare to a DPS that knows their job.
    I used to go entire runs drawing only Spires and Ewers. At least that tank is getting a buff.
    And a decent tank should be doing about 70% of the damage of a DPS, so it's not pointless.
    (0)

  4. #44
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    i would revert it to old card system but no damage buffs
    just support buffs

    healing increase,defense buff etc etc Id rather the cards be more support than just fish for the offense option or what we have now
    (0)

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