Quote Originally Posted by TankHunter678 View Post
It is not over dramatization when you realize that you could just change the current cards into their seals and remove the melee/ranged split you reduce the cards from 6 to 3, if you removed the seals and split it drops down to 1, it also feels like crap when you get all ranged for DPS or all melee for DPS and half of your cards become worthless when with the old system none of your cards became worthless.
You still have tanks and you still have healers to use those cards on... and if they're not DPSing well that's another issue entirely.

Quote Originally Posted by TankHunter678 View Post
With the new system it never was a choice because the only thing we can do with the cards is play them or arcana them to a stronger version. With the old system even a card that does not mesh well with the classes in your party can be turned into something useful, be it an oGCD attack, oGCD heal, or burned to provide a better effect to another card you play. Which was an actual choice in addition to playing the card anyways.
This seems like a non-issue, they just turned the cards into a damage buff which is always good, especially if you had people dying and you're trying to beat the enrage.

Quote Originally Posted by BahamutxD View Post
You wanted balance BUT you still could use the rest of cards almost ALWAYS, be it for dps or to Royal Road it.

Now you seek something and you are failing if you don't get it.
What? All cards are useable in any party setup...