Quote Originally Posted by Seraphor View Post
I still don't think the new system is as bad as people say it is.
Choosing whether a card goes to ranged or melee is no less of a choice than determining who gets a Spear or an Arrow, there's still an optimal target for each with about the same effect.
Bole and Ewer were detrimental to the healer toolkit being RNG, having an additional mitigation skill, and a more effective Lucid Dreaming is far more preferable. And of course Spire was fodder.
Sorry but Bole was great for increasing DPS by reducing the need for GCD healing and Ewer was great for MP maintenance especially in 24 man or dungeon content allowing you to better withstand people going down or enabling you to DPS more. They were not detrimental at all but a straight boon. Not to mention throwing on the equivalent of a 90 or 120 sec tank cooldown and making it last 2.5-4.5x longer was great for the tanks regardless. Be it for wall to wall pulling or for reducing the impact of boss autos and tankbusters to again reduce the need for GCD healing, improve the effectiveness of regen effects, and increase overall healer DPS thanks to more GCDs able to be spent on DPS. Bole amplified our effective healing far more then the weak shield generated by Celestial Intersection.

AST hurts a lot from not having our own built in MP recovery source, something that WHM and SCH get which for AST was originally Ewer.

And the whole Melee/range split is pointless compared to the variety of the old system. Literally the only reason the split and seals even exists is just so that they did not have to remove the entire card system and everything attached to it to turn it into 2 cooldowns, 3 at most to allow for multi casting the single target generic damage buff cooldown. As that is what the entire system boils down into. It is why the new card system is trash.

Spire definitely needed a rework. Every AST agrees on that.