Quote Originally Posted by Jonnycbad View Post
The issue is that before when there were only 12-14 jobs, it would have been fine to make decent job quests. Now we have uh....17 or 18 jobs? It becomes more and more daunting to write job quests for that many jobs. It's a shame because I LIVE for the job lore and we got so little of it. How did we get some of these powers? Hell I would kill for flavor text in the tooltips or SOMETHING.
That doesn't make any sense:
1) They only have 2 more jobs than SB
2) Look at the number of sidequests in all the hamlets of ShB..
No doubt they have the resources to create those quests.

My opinion is they thought it would have been too convenient to have 18 tutors in the first and too immersion breaking to ask the hero to return to the source while doing the MSQ.
I feel they wanted the role-quest to shine and they had a much better story to tell.