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  1. #1
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alhanelem View Post
    Then you're going to need to state your question more clearly, because I can't seem to come to any other interpretation.
    How much clearer can I be than "from a player in Japan"? Even if that wasn't clear enough, the next question has "from a player outside of Japan", so the context alone should tell you that I'm talking about two different scenarios.
    (3)

  2. #2
    Player
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    Mar 2011
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    Quote Originally Posted by Wolfie View Post
    How much clearer can I be than "from a player in Japan"? Even if that wasn't clear enough, the next question has "from a player outside of Japan", so the context alone should tell you that I'm talking about two different scenarios.
    Obviously, that's not where the confusion is. So you're going to have to restate your question.

    I'm still not seeing where he's saying .3 seconds is one way. It's also pretty clear to me he's talking about all potential clients, not just ones in Japan. He's using a number that more or less covers all players.

    ①The time it takes to communicate between the client and server

       ⇒This can take up to 0.3 seconds for transferring packets, plus the response time.
    "Between client and server" can be both directions. If he was only talking about one-way communication, he would say "FROM client TO server, not BETWEEN client AND server."
    (4)
    Last edited by Alhanelem; 03-15-2012 at 02:22 AM.

  3. #3
    Player
    Coldfire's Avatar
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    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Don't bother answering him anything about hacks... he obviously didn't even try to google it xD
    (0)

  4. #4
    Player
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    Mar 2011
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    Quote Originally Posted by Coldfire View Post
    Don't bother answering him anything about hacks... he obviously didn't even try to google it xD
    Don't bother talking to this person, because he's extremely rude.

    I'm not denying that any hacks exist, I don't know where you're getting that from. However, Yoshi is completely right when he says that he cant put the client in charge of more things for the reason of preventing cheating. Every piece of information you trust the client with makes it easier to cheat. Any existing hack is based upon information that the server sends to the client and/or that the client sends to the server. You can't (easily) hack something that is kept and managed on the server.
    (9)
    Last edited by Alhanelem; 03-15-2012 at 02:25 AM.

  5. #5
    Player
    Richard_BG's Avatar
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    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alhanelem View Post
    Don't bother talking to this person, because he's extremely rude.
    Stack some more -hurt internet feelings materia brah
    (4)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  6. #6
    Player
    Quesse's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Alhanelem View Post
    Obviously, that's not where the confusion is. So you're going to have to restate your question.

    I'm still not seeing where he's saying .3 seconds is one way. It's also pretty clear to me he's talking about all potential clients, not just ones in Japan. He's using a number that more or less covers all players.

    ⇒This can take up to 0.3 seconds for transferring packets, plus the response time.
    "Between client and server" can be both directions. If he was only talking about one-way communication, he would say "FROM client TO server, not BETWEEN client AND server."
    .3 seconds PLUS response time: .3 + response time = total time.

    I just guessed reponse time to be .3 as well, which gives us .6 = 600ms which is CRAPPY.
    (3)

  7. #7
    Player
    Dzian's Avatar
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    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Quesse View Post
    .3 seconds PLUS response time: .3 + response time = total time.

    I just guessed reponse time to be .3 as well, which gives us .6 = 600ms which is CRAPPY.
    LOL Dialup?
    (0)

  8. #8
    Player
    Valmonte's Avatar
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    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Dzian View Post
    LOL Dialup?
    dail up would be around 6000ms +EM+line static+ Base filtering+FBI Surveillance Center, you would time out before you ever got a return on anything.
    (0)

  9. #9
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alhanelem View Post
    "Between client and server" can be both directions. If he was only talking about one-way communication, he would say "FROM client TO server, not BETWEEN client AND server."
    Let me reply to this since you edited it in.

    "From a player in Japan" was not a reference at all to whether I was commenting on the trip being one way or round trip. It was a reference that both the client and the server were in both in the same region.

    Whether the 0.3 second trip was one way or round trip is also irrelevant, because it's too damn high. Round trip average for a game client and a dedicated, local server should not exceed 150 ms, or 0.15 seconds. Anything above that is considered slow in the gaming industry nowadays.
    (2)