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  1. #1
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80

    Machinist is prolly better then it ever has been or will ever be.

    The Class has been transformed Possibly into imho the Most enjoyable experience the game has to offer, Honestly, i may not even bother levelling a Other Job, because Machinist feels that good.

    I dont really know how SE intend to top this for Machinist gameplay, as tbh, its Pretty much perfection, i almost feel the SB Bards experience of being almost terrified to what could happen, Because i dont feel it could do any better.

    SE Really has finally done justice by the Job Im just here to really say Thankyou for delievering on Machinist this amazingly ^.^

    Disclaimer:

    Im very aware, that Due to how Fast Machinist as become in Gameplay, has affected players with high pings, but the class was Not any for viable in high ping situations in Stormblood Either so i dont think its Nesseccary to change. I feel for those who Feel the class cannot cater them being on a higher ping. but i dont feel Completely removing a Playstyle from the game for that Sake is a Wrong move.

    the game has Enough Jobs, and Enough Jobs which fill the Same Roles to offer both playstyles. those who have Ping issues have Bard and Dancer, which realistically Dancers only have a high burst OGCD phase every so often rather then repeatively and Bard has the lowest APM of the three in physical Ranged Role.
    (9)

  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    A small buff to Flamethrower would be nice so it doesn't feel that... lackluster. (ffs it's a flamethrower!!!)
    (1)

  3. #3
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    795
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Drayos, on the topic of high pings, the game can allow any and every class to feel good on high pings. In MCH's case, the biggest offender is that you can't get 6 full heat blasts in during overheat and/or you clip cooldown Gauss Round/Ricochet's cooldown if you sit on it. Both of these problems are fixable.

    If you reduce the amount recharged OR increase the number of charges up, you can make it so you don't need to single weave during heat blast without removing the ability to single weave during heat blast. If you make it so overheat gives you a flat amount of charges allowing the use of heat blast, then you will always get a set amount of heat blasts out of it. Even 1 more second on overheat would do wonders even if high ping would never be optimal

    Both of those would fix MCH's biggest problem right then and there with regards to ping, and since a solution is viable, things should be done to fix it. Either way I'm happy you enjoy the class, the class looks really good. It's just unplayable to me at a ping of 110.
    (3)
    Last edited by Taranok; 07-03-2019 at 02:06 PM.

  4. #4
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Taranok View Post
    Drayos, on the topic of high pings, the game can allow any and every class to feel good on high pings. In MCH's case, the biggest offender is that you can't get 6 full heat blasts in during overheat and/or you clip cooldown Gauss Round/Ricochet's cooldown if you sit on it. Both of these problems are fixable.

    If you reduce the amount recharged OR increase the number of charges up, you can make it so you don't need to single weave during heat blast without removing the ability to single weave during heat blast. If you make it so overheat gives you a flat amount of charges allowing the use of heat blast, then you will always get a set amount of heat blasts out of it. Even 1 more second on overheat would do wonders even if high ping would never be optimal

    Both of those would fix MCH's biggest problem right then and there with regards to ping, and since a solution is viable, things should be done to fix it. Either way I'm happy you enjoy the class, the class looks really good. It's just unplayable to me at a ping of 110.
    But then you slow down the playstyle of the class bringing it in line with dancers playstyle.

    Thus deleting a playstyle from the game.

    This will fix it for high ping players, but would reduce the enjoyability of the class.

    it will fix the job to a Extent but wouldn't be stil lfeasible.

    Weaving OGCDS on a Reduced GCD through buffs will ALWAYS be problematic to those with high ping, and it'll Reduce the capability of optimisation reguardless, Lets not forget Machinist has ALWAYS been a job which has been unfriendly to high ping users, I understand that frustrating, but u must reliese ur Fixs reduce the Jobs APM... Bringing it closer to playing like Dancer Does entirely, Do we really want Machinist to once again be a Worse version of the other Ranged physical Jobs.

    The Attraction to Machinist right now is how fast it is compared to its other 2 Options, Ranged physical Play so Similar in playstyle by nature realistically this shouldn't be a issue, because the game offers you bard as a Slower Alternative with the same playstyle.

    Removing its ability to weave, Will reduce APM and those who love current Machinist, Will hate those changes and theres Nothing else in the Ranged Physical Role to cater to us after that, those with high ping already have Bard catering to them with bigger Slower hits without Weaving.

    I mean yeah it'll fix it, but it'll feel worse then it does now, it will feel sloggyer then it does now, the reason I love Machinist is because I absolutely adore the OGCD System and Weaving systems.. the potiental Double Weave systems.

    also have u considered reducing ur need for weaving will make Double weaving a requirement in non-burst parts of your rotation?... high ping also kills players ability to double weave, and realistically removing reason to save the charges will mean u will just want to Spend em as fast as you can... which will result in Another set of bursts AFTER overcharge, via Double weaving your Next 3 attacks.

    High APM Jobs Arent fixable for high Ping players without Removing its Ability to perform high APM, which Ruins a Class for people like me who desire it, my point on it is realistically. that's the problem, REMOVING something is far worse for the game then current, Limiting Options only Reduces how many Players this game can be Aimed at, one of the reasons A lot of people Are put off by this game is because compared to some other MMORPGS our APM is actually very low, We are pretty slow combat wise against that, if it already turns players away, reducing this further will only Damage the game in those eyes more.
    (1)
    Last edited by Drayos; 07-03-2019 at 03:21 PM.

  5. 07-03-2019 02:54 PM
    Reason
    double post

  6. #5
    Player
    Idolon's Avatar
    Join Date
    Sep 2015
    Posts
    59
    Character
    Rinh Maimhov
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Taranok View Post
    Drayos, on the topic of high pings, the game can allow any and every class to feel good on high pings. In MCH's case, the biggest offender is that you can't get 6 full heat blasts in during overheat and/or you clip cooldown Gauss Round/Ricochet's cooldown if you sit on it. Both of these problems are fixable.
    Has anyone confirmed that 6 heat blasts are even possible? Last I heard, some people were able to get the animation to play, but the damage didn't go through. It seems like it's designed specifically so that only 5 are possible, giving you about 1 second of leeway.
    (2)

  7. #6
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    795
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Drayos, I think you missed the point. There are ways to preserve the playstyle intact while still making it lag tolerant, simply by increasing the buffer OR reducing how much cooldown was generated, AND making it so you could reliably get off 5 heat blasts during the cooldown regardless of ping. You don't need to touch the GCD, you don't need to prevent oGCD weaving. None of that needs to necessarily change to allow it to be possible, you just need to give people with high ping the ability to bank up the resources at times that they cannot spend them reliably so that they can actually spend them. You're not deleting a playstyle doing this, you're opening it up to more players.

    And I don't know if 6 GCDs is viable. Most I've gotten is 5, sometimes 4, depending on if I am trying to weave or especially if I activate overheat as soon as oGCDs can activate after a GCD.
    (0)

  8. #7
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Idolon View Post
    Has anyone confirmed that 6 heat blasts are even possible? Last I heard, some people were able to get the animation to play, but the damage didn't go through. It seems like it's designed specifically so that only 5 are possible, giving you about 1 second of leeway.
    yeah I think this is true.

    A lot of people have reported from A lot of Classes, they've limited some features More, OGCD wise to make OGCDs feel better across the board for everyone.. I remember someone mentioning this and a few other things with other Jobs APM/OGCD Wise which did kinda Negate some of the bad effects these classes have on high Ping players.
    (1)

  9. #8
    Player
    Clover210's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Arres Clove
    World
    Cactuar
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Taranok View Post
    Drayos, on the topic of high pings, the game can allow any and every class to feel good on high pings. In MCH's case, the biggest offender is that you can't get 6 full heat blasts in during overheat and/or you clip cooldown Gauss Round/Ricochet's cooldown if you sit on it.
    Getting to 6 heat blasts is the problem!? The most I can hit is 5 and in some cases only 4 depending on the lag =/
    (1)

  10. #9
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Clover210 View Post
    Getting to 6 heat blasts is the problem!? The most I can hit is 5 and in some cases only 4 depending on the lag =/
    U can’t do 6 it was capped to 5 in the end

    So if your managing 5 ur already capped, I’m guessing you were late to this news. But hopefully will stop u feeling like your failing it as you are not.
    (4)

  11. #10
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I actually don't like MCH. I think it's better than it was don't get me wrong. I just doesn't feel like it flows well... Clunky I guess is the word. I like that they are moving toward using machines instead of guns but then you still have things like Gauss Round and Ricochet and Hypercharge and Heat Blast. To top it off half your new machines are just AoE versions of single target abilities so you only really use the one. (That being drill.) I also don't understand the point of Wildfire as it basically does the same amount of damage as a regular Drill most of the time.
    (1)

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