Quote Originally Posted by Seraphor View Post
You have 2 DPS though, and chances are if ones ranged and the other's melee, then you'll be giving both of them cards.
So even discounting both Tank and Healer completely...

With Div:
3 x 6% + 2 x 6%(from Div) + 3 x 8% = 54% over 3 minutes
No Div:
6 x 8% = 48% over 3 minutes

If you consider Tank and Healer combined to match up with one DPS (Tank damage is approx. 70% of a DPS, Healer is approx. 50%, but with more downtime in dungeons could drop it a bit more) then the Diviniation rotations goes up to 60% over 3 minutes.


Or another way to think about it...

Diviniation is a free additional buff on top of all of your other cards, and it equals 6%.

In order to use it, you need to reduce three of your 8% cards down to 6%. That's a loss of 6%.
So for one DPS, it's breaking even, and the AoE effect of Divination on your other DPS is a gain.
Hmmm, ok. I guess I have been overly focused on that one DPS that's breaking even, and wondered if it was worth giving an extra buff to the others.

You have convinced me that it is.

I am now, as always, forever learning.