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  1. #11
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deceptus View Post
    Honestly with a 3m CD, Sleeve Draw needs to fill everything up like it used to before. Randomize the 3 seals gained so it's not always max dmg.
    This sounds good, in fact...

    Sleeve Draw:
    Gives you 2 CD free Draws (3 is unnecessary if you’ve just used one, and less Draws to try to weave)
    Generates 3 random seals (thus why only 2 Draws are necessary, no matter what seals you get, you only need 2 to fix it)
    Reduces the cooldown of Divination by 60s. (adds in a Divination buff via a reduced cooldown, but only from level 70 onwards)
    (0)

  2. #12
    Player
    MVX21's Avatar
    Join Date
    Jul 2019
    Posts
    17
    Character
    Vairon Fengari
    World
    Ultros
    Main Class
    Summoner Lv 84
    One thing that I haven't seen mentioned as well is that iirc Divination stacks with normal cards. So that 6% aoe could be in conjunction with a Lord or Lady on one of the DPS. I'm not positive since I haven't tested it myself but I do remember reading that in another thread somewhere that they stack.
    (0)

  3. #13
    Player
    Yakugami's Avatar
    Join Date
    May 2017
    Posts
    29
    Character
    Ivaldi Rose
    World
    Exodus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Seraphor View Post

    Diviniation is a free additional buff
    obviously, no matter what, OGCD skills are going to be "worth it"
    so i don't understand the direction of this post

    you're reducing a few cards damage, by a few %, to get an AoE buff that has more damage
    of course it's "worth it"

    the real problem is, no, it's not "free"
    this whole card mechanic is taking up 7 buttons on our bar
    not only is that the definition of button bloat (one mechanic that relies on each other for applying a damage buff that's mediocre at best), but that's losing us other "useful" buttons

    on top of other lower potencies, but these can be ignored, assuming they'll be fixed, or if the card system itself actually made up for the lack of potencies




    Quote Originally Posted by BahamutxD View Post
    the time lost could had gone for 1-2 malefic casts and totally ruins the debate about Divination being worth or not.
    this makes no sense
    again, it's OGCD
    it doesn't get in the way of Malefic casts at all

    but yea, it's definitely just a poorly designed, clunky mechanic overall that needs to be overhauled again if they refuse to revert it, which, fine, that's perfectly fair, if it was too strong and they couldn't balance it, what ever, sure

    but seriously

    don't give us this garbage in return
    (0)

  4. #14
    Player
    Boomsmash's Avatar
    Join Date
    Apr 2018
    Posts
    63
    Character
    Arasgar Horo
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Seraphor View Post
    You have 2 DPS though, and chances are if ones ranged and the other's melee, then you'll be giving both of them cards.
    So even discounting both Tank and Healer completely...

    With Div:
    3 x 6% + 2 x 6%(from Div) + 3 x 8% = 54% over 3 minutes
    No Div:
    6 x 8% = 48% over 3 minutes

    If you consider Tank and Healer combined to match up with one DPS (Tank damage is approx. 70% of a DPS, Healer is approx. 50%, but with more downtime in dungeons could drop it a bit more) then the Diviniation rotations goes up to 60% over 3 minutes.


    Or another way to think about it...

    Diviniation is a free additional buff on top of all of your other cards, and it equals 6%.

    In order to use it, you need to reduce three of your 8% cards down to 6%. That's a loss of 6%.
    So for one DPS, it's breaking even, and the AoE effect of Divination on your other DPS is a gain.
    This is bad math. You have to remember that your percentages are against the entire party. A 8% buff isn't 8% on the whole party unless you put it on the whole party. It's 6 x 8% / # in party. If it's a 4 man, you're down to 12%. if it's an 8 man, you're down to 6%.

    And it gets worse, that's presuming those buffs last the entire 3m. They last 15s. Sleeve Draw and Divination recast at 180s, so you get to do them once in 3m.

    Assuming you can blast them out instantly (you can't), and compressing things so there's at least something of a compromise between accuracy and simplicity...

    Window is 180s, so will be our divisor.
    Fire Divination to give a 6% buff to all for 15s, then drum through Minor Arcana to drop 4x 8% buffs on everyone else, also for 15s. If they stack you've given 14% buff to 4 people for 15s. So +14% party DPS for 15s
    30s later, you get a card again and can use it for a seal for 6% buff for another 15s, a total of 6 of them. That gets you 3*6% / 4 * 15s, or +4.5% party DPS for 15s.
    Then you get 3 you can Minor Arcana, which gives you 3*8% / 4 * 15s, +6% party DPS for 15s.
    So, 14% * 15s + 4.5% * 15s + 6% * 15s
    (210 + 67.5 + 90) / 180s = ....

    +2.04%? party DPS over 3m? That's for a 4-man. For 8 it's +1% party DPS.

    Man, after that napkin math, cards don't even seem worth the trouble. I might just stop using them.
    (0)
    Last edited by Boomsmash; 07-25-2019 at 10:50 AM. Reason: My own bad math, hah.

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