Quote Originally Posted by Callinon View Post
Reuse is another supply source, and an unreliable one at that. But why is that source worse for the economy than another source?
I don't think people get it. Reuse isn't that unreliable, you just have to use it on a large scale. You can't take 2 Nidhogg Scales, expect 5 weapons and draw your conclusion that the skill isn't all that great after your first Reclaim fails. But if you take 50 Nidhogg scales, you're extremely likely to end up with a couple of hundred weapons because rng will balance out.

I procced 12 weapons off one scale today and I'm sure others have done better.

It's not a supply source, it's a supply multiplier.

Quote Originally Posted by DJMau View Post
Other than 'It keeps me from keeping items priced as high as possible.'
Again, false.

It makes the rich players incredibly rich. If I can afford to buy 100 Nidhogg Scales and 50 Dancing Wings, I can churn out endless items, sell them at reduced prices and still make a massive amount of profit. The common player can hand over 500k-1m for my Nidhogg weapon, which is a far cheaper price, but it's something I generated almost for free. Your Nidhogg weapon isn't anything special anymore, now there are thousands floating around the market.

It benefits me considerably, but it really isn't how the economy should be. The skill is plainly broken. No crafter ability should be capable of generating 10 additional Primal items almost out of thin air.