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  1. #11
    Player
    Avatar von Kabooa
    Registriert seit
    Sep 2013
    Beiträge
    4.391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldschmied Lv 100
    Doing more testing of my own and this is definitely in the 'stupid' zone.

    While one part of me does see the problem in any item that requires only one rare material in its recipe, the other part of me has that as mainly being the more annoying glamours in the game to get - Primals post ARR.

    It inflates availability, sure, but it's primarily inflating content that is cycled quickly, but can't yet be soloed. While it does have the side effect of lowering prices, I don't think a single glamour should cost more than a house, especially from older content.

    Skeptical, but something to keep an eye on moving forward. So long as they are aware of the beast they unleashed and plan accordingly, I think the harm here is minimal while the intent (Incentive for CP surplus) remains a bonus.
    (2)

  2. #12
    Player
    Avatar von Liam_Harper
    Registriert seit
    Feb 2018
    Beiträge
    3.470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    Weißmagier Lv 90
    Done a bit of testing too and churned out a few Seiryu Bardings without losing any Scales. Also pulled 10 Seeing Horde Weapons off 1 Scale before Reclaim finally failed. This definitely works. I can't really see them leaving it ingame in its current form, it will make Primal crafting mats near-worthless in the long run.
    (1)
    Geändert von Liam_Harper (21.07.19 um 09:43 Uhr)

  3. #13
    Player
    Avatar von CatfishCassie
    Registriert seit
    Sep 2014
    Beiträge
    112
    Character
    Cassie Caradoc
    World
    Coeurl
    Main Class
    Krieger Lv 70
    Maybe that's the point, though? As the game expands, there are fewer and fewer people doing any given type of content, so maybe Reuse balances out the lower supply of any one given glamour mat by making it easier to make multiple items from them.

    For the record, those Seiryu scales are still about a million apiece on my server, and most glamour mats seem to be retaining their value, so it's probably way too soon to be in the "sky is falling" camp. If anything, it's just putting enough upward pressure on the economy to balance out the lower supply.
    (0)

  4. #14
    Player
    Avatar von Caitlinzulu
    Registriert seit
    Jul 2015
    Ort
    Gridania
    Beiträge
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Waldläufer Lv 100
    Zitat Zitat von Plastics Beitrag anzeigen
    I'm sure markets going from like 20 mats on an entire DC to 50 craft listings and dropping the price by 80% within a day is the normal progression. That's definitely how it works. I made 8 bardings in about 20 minutes with 1 wing, there weren't even 4 wings on my server MB and plenty of other people have been doing this.



    It's funny and all, but it's broken and needs to be nerfed.
    No its not broken and does not need to be nerfed, you just got extremely lucky in crafting your bardings. I have been using reuse in the crafting of nuggets and the proc rate is so low i dont consider it worth it really.
    (0)

  5. #15
    Player
    Avatar von Callinon
    Registriert seit
    May 2014
    Ort
    ???
    Beiträge
    1.557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Tänzer Lv 90
    Zitat Zitat von Caitlinzulu Beitrag anzeigen
    No its not broken and does not need to be nerfed, you just got extremely lucky in crafting your bardings. I have been using reuse in the crafting of nuggets and the proc rate is so low i dont consider it worth it really.
    I crafted 79 belts yesterday for scrip. I got about 17 ingots back from reuse procs. So what is that? About a 20% proc rate? 20% is pretty decent but hardly market shattering. Those bardings though, wowza. That's lucky.
    (0)

  6. #16
    Player
    Avatar von Kaurhz
    Registriert seit
    Jul 2015
    Beiträge
    3.569
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Tänzer Lv 90
    Zitat Zitat von Caitlinzulu Beitrag anzeigen
    No its not broken and does not need to be nerfed, you just got extremely lucky in crafting your bardings. I have been using reuse in the crafting of nuggets and the proc rate is so low i dont consider it worth it really.
    The proc-rate of reuse is entirely dependent on the type of item, specifically, in general 40 durability items have an extraordinarily low proc rate, if you try it on a lot of end crafts you'll have a different experience entirely.
    (0)

  7. #17
    Player
    Avatar von Nixxe
    Registriert seit
    Mar 2015
    Ort
    Ul'dah
    Beiträge
    1.470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    Weißmagier Lv 80
    Reuse should just be removed entirely.
    (1)

  8. #18
    Player
    Avatar von Callinon
    Registriert seit
    May 2014
    Ort
    ???
    Beiträge
    1.557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Tänzer Lv 90
    Zitat Zitat von Nixxe Beitrag anzeigen
    Reuse should just be removed entirely.
    Oh? Would you care to provide some kind of reason for that?
    (0)

  9. #19
    Player
    Avatar von DJMau
    Registriert seit
    Nov 2016
    Beiträge
    192
    Character
    Sil'vain Moonstrike
    World
    Mateus
    Main Class
    Dunkelritter Lv 80
    Zitat Zitat von Callinon Beitrag anzeigen
    Oh? Would you care to provide some kind of reason for that?
    Other than 'It keeps me from keeping items priced as high as possible.'
    (0)

  10. #20
    Player
    Avatar von Nixxe
    Registriert seit
    Mar 2015
    Ort
    Ul'dah
    Beiträge
    1.470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    Weißmagier Lv 80
    Zitat Zitat von Callinon Beitrag anzeigen
    Oh? Would you care to provide some kind of reason for that?
    The button may as well be named "Devaluation." It serves no essential purpose within the crafting sphere of the game. It just devalues all materials and end products, which helps nobody except people who interact with the player economy solely to buy, and those players are unworthy of consideration to begin with.
    (2)

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