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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Did some testing for my own information. At 30%, when using 3 materials it's on average 0 gain. (3 reuses will coincide with about 1 failure trying to game it.)

    At two materials, it's questionable. You're looking at a 1.5 successes per failure. Effectively 33% increased resource stocks by trying to game it.

    At one material, you're looking at an average of 3 successes per 1 failure, which increases your effective resource stocks by 75% if you try and game it.

    That said, you must still use resources, and I think the overall drop in glamour price has more to do with the materials being moved subsequently to yellow scrip vendors. Summer Indigo is still going strong.
    (1)

  2. #2
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    More people are hitting 80 and having the time / ability to farm maps. Overall prices are tanking because of this.
    (2)

  3. #3
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Can confirm you can get the Nidhogg Scale/Goddess Bead back when using Reuse on Seeing Horde/Goddess weapons. Generally Reuse seems to return the first material on the craft list, so unsure why it's different here, but it works.

    I'm also unsure the proc rate for Reuse is even 20%. It's been up and down, we'll need a much larger sample size to be sure of it.
    (0)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Doing more testing of my own and this is definitely in the 'stupid' zone.

    While one part of me does see the problem in any item that requires only one rare material in its recipe, the other part of me has that as mainly being the more annoying glamours in the game to get - Primals post ARR.

    It inflates availability, sure, but it's primarily inflating content that is cycled quickly, but can't yet be soloed. While it does have the side effect of lowering prices, I don't think a single glamour should cost more than a house, especially from older content.

    Skeptical, but something to keep an eye on moving forward. So long as they are aware of the beast they unleashed and plan accordingly, I think the harm here is minimal while the intent (Incentive for CP surplus) remains a bonus.
    (2)

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Done a bit of testing too and churned out a few Seiryu Bardings without losing any Scales. Also pulled 10 Seeing Horde Weapons off 1 Scale before Reclaim finally failed. This definitely works. I can't really see them leaving it ingame in its current form, it will make Primal crafting mats near-worthless in the long run.
    (1)
    Last edited by Liam_Harper; 07-21-2019 at 09:43 AM.

  6. #6
    Player
    CatfishCassie's Avatar
    Join Date
    Sep 2014
    Posts
    112
    Character
    Cassie Caradoc
    World
    Coeurl
    Main Class
    Warrior Lv 70
    Maybe that's the point, though? As the game expands, there are fewer and fewer people doing any given type of content, so maybe Reuse balances out the lower supply of any one given glamour mat by making it easier to make multiple items from them.

    For the record, those Seiryu scales are still about a million apiece on my server, and most glamour mats seem to be retaining their value, so it's probably way too soon to be in the "sky is falling" camp. If anything, it's just putting enough upward pressure on the economy to balance out the lower supply.
    (0)

  7. #7
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Reuse should just be removed entirely.
    (1)

  8. #8
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Nixxe View Post
    Reuse should just be removed entirely.
    Oh? Would you care to provide some kind of reason for that?
    (0)

  9. #9
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Callinon View Post
    Oh? Would you care to provide some kind of reason for that?
    The button may as well be named "Devaluation." It serves no essential purpose within the crafting sphere of the game. It just devalues all materials and end products, which helps nobody except people who interact with the player economy solely to buy, and those players are unworthy of consideration to begin with.
    (2)

  10. #10
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Nixxe View Post
    The button may as well be named "Devaluation." It serves no essential purpose within the crafting sphere of the game. It just devalues all materials and end products, which helps nobody except people who interact with the player economy solely to buy, and those players are unworthy of consideration to begin with.
    My, how smug of you. Tell me, is there anyone else you'd like to exclude from things just to make yourself feel superior? I'll start a list for you.

    The gradual devaluation of markets is a normal market trend that happens regardless of whether Reuse exists or not. As more supply enters the market it will eventually exceed demand and the price will decrease as a result. This is economics 101. Reuse may accelerate that process somewhat (though I'd want some data to back that up), but I doubt it's by very much.

    A decent indicator here is treasure dungeon materials since that just happened.

    So Indigo Cloth on my server started at like 600k a pop. It's at about 250k per now. Is that because Reuse exists and everyone's out there HQing their summer indigo stuff and getting mad procs (which would generate 1 cloth per proc)? Or is it because there are more people doing maps and more cloth just being generated by the game as a result? I'd say it's far more likely that option B is causing that more than option A, especially when the stats necessary to HQ that thing are non-trivial to begin with.
    (1)

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