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  1. #1
    Player
    Plastics's Avatar
    Join Date
    Apr 2019
    Posts
    69
    Character
    Plastic Spork
    World
    Zalera
    Main Class
    Thaumaturge Lv 80

    Reuse needs to be modified

    Right now Reuse is a ~30% chance to proc when quality hits 100%. The problem with this design is that if the proc fails, you can simply Reclaim and repeat this process until you get a Reuse proc. This kills the market for crafts that use rare mats from primals or maps, it also makes these mats basically worthless, which hurts combat players who use them to make gil.

    With even a 20% reuse proc chance, you're statistically likely to get 2-3 end crafts out of this method, with the 30% I've observed it's 4-5.

    It should instead work like Reclaim, where you just gain a chance at the end of the craft to get a mat back, and ideally it doesn't require quality to be 100% to use because it's really awkward in that spot with ingenuity.
    (1)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,390
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Reclaim is a 90% success rate.

    If you're killing crafts to get Reuse there's a 10% chance you still lose your mats. (And we all know how SE's 90% works out)

    It's also worth noting that Reuse doesn't give you a portion back of every material.

    It's meant as a bonus for those with too much CP. I don't think trying to game it will yield much fruit.

    Edit: Throwing an edit in here, due to testing mentioned below.

    Reuse is definitely concerning. So long as they remain aware it is in the game and move forward with it in mind, it shouldn't be too much of a problem, but it's enough of one to keep an eye on it.
    (5)
    Last edited by Kabooa; 07-21-2019 at 09:20 AM.

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,062
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Reuse seems to always return the first ingredient in a recipe, which is almost always going to be the rarest one when it comes to things like glam.
    (2)

  4. #4
    Player
    Plastics's Avatar
    Join Date
    Apr 2019
    Posts
    69
    Character
    Plastic Spork
    World
    Zalera
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kabooa View Post
    Reclaim is a 90% success rate.

    If you're killing crafts to get Reuse there's a 10% chance you still lose your mats. (And we all know how SE's 90% works out)

    It's also worth noting that Reuse doesn't give you a portion back of every material.

    It's meant as a bonus for those with too much CP. I don't think trying to game it will yield much fruit.
    It's already crashed every glam market. It's profitable to do even on shirts which use 3 rare mats.
    (0)

  5. #5
    Player
    Unaki's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    281
    Character
    Xystel Unaki
    World
    Leviathan
    Main Class
    Machinist Lv 80
    It hasn't crashed anything and Reuse is definitely not anywhere near 30% success rate. Once people get their crafters geared and ready at the start of a patch things always dip, its just a normal progression of things.
    (2)
    Last edited by Unaki; 07-18-2019 at 03:12 PM.

  6. #6
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I can see the argument for it. Reuse does feel like it's around the 20% mark at least and usually returns the first mat on the list. A 10% loss rate of materials could be worth the 20-30% gain of the rare mat involved.
    (0)

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,390
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Did some testing for my own information. At 30%, when using 3 materials it's on average 0 gain. (3 reuses will coincide with about 1 failure trying to game it.)

    At two materials, it's questionable. You're looking at a 1.5 successes per failure. Effectively 33% increased resource stocks by trying to game it.

    At one material, you're looking at an average of 3 successes per 1 failure, which increases your effective resource stocks by 75% if you try and game it.

    That said, you must still use resources, and I think the overall drop in glamour price has more to do with the materials being moved subsequently to yellow scrip vendors. Summer Indigo is still going strong.
    (1)

  8. #8
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    More people are hitting 80 and having the time / ability to farm maps. Overall prices are tanking because of this.
    (2)

  9. #9
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Can confirm you can get the Nidhogg Scale/Goddess Bead back when using Reuse on Seeing Horde/Goddess weapons. Generally Reuse seems to return the first material on the craft list, so unsure why it's different here, but it works.

    I'm also unsure the proc rate for Reuse is even 20%. It's been up and down, we'll need a much larger sample size to be sure of it.
    (0)

  10. #10
    Player
    Plastics's Avatar
    Join Date
    Apr 2019
    Posts
    69
    Character
    Plastic Spork
    World
    Zalera
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Unaki View Post
    It hasn't crashed anything and Reuse is definitely not anywhere near 30% success rate. Once people get their crafters geared and ready at the start of a patch things always dip, its just a normal progression of things.
    I'm sure markets going from like 20 mats on an entire DC to 50 craft listings and dropping the price by 80% within a day is the normal progression. That's definitely how it works. I made 8 bardings in about 20 minutes with 1 wing, there weren't even 4 wings on my server MB and plenty of other people have been doing this.



    It's funny and all, but it's broken and needs to be nerfed.
    (3)
    Last edited by Plastics; 07-20-2019 at 04:07 PM.

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