Yeah, they heard all the complaints about the way the cutscenes were incorporated into those dungeons(the second one in particular) and changed their design philosophy going forward. The level 50 raid series has some of the same problems because it was designed at the same time(a couple of the steps have an intro cutscene, 1-3 story scenes, boss appears scene, and victory scene), but the raid series is also optional. The story for it is good, but no one will ever force you to play it(and most people who would tell you to play it would tell you to unsync it anyway). Going forward there will still be dungeons that are heavily involved in the storyline, but theyll play out differently. Rather then interupt the flow 15 times as you go, youd more likely see a cutscene(or two) before you enter the dungeon, standard flythrough, boss appears, victory pose, then aftermath scenes as you exit. You get the story across without hurting the flow of the dungeon.