Monk got some decent buffs in 2.1 because it was just terrible in 2.0. it made little sense to dragon kick for 0 potency to get the blunt/magic debuff instead of just using bootshine. That said, after those changes Mnk was always the high risk high reward class. (GL3 ans short timers were hard and fights required you to be creative keeping them, keeping an add alive in t13 for example to retain stacks through terraflare transition).
Monk still plays like it should be high risk, high reward but what we put out for the amount of crap we have to manage for GL is mediocre. Meanwhile I can hop on sam, get 40s buffs and chillout during downtime lol. MNK has become busy work and the kit has been fighting itself badly since SB. It has been least vocal because a lot of MNKs swapped to SAM. But now we have another expansion where we haven't progressed compared to everyone else, a lot of MNKs on the forums at least are getting p*ssed off because the devs don't seem to care about us while giving other jobs new shiny stuff, all the while making them more fluid to play. I can see monk getting changes, as to what extent, I don't know. We don't cry as loud as WAR or SCH so it's hard to know how fundamentally different the changes will be.
It was also a kick in the face for many when YoshiP says in interviews that MNK was what he was most proud of whilst developing it for ShB and also tooting the he understood SB was not good for MNK and they understood we didn't like certain aspects of MNK throuhh SB. Yet here we are, fist stances still in tact, RNG upon RNG in the form of crit chakras and brotherhood, still in tact, slowdown still in tact. Still unable to use TK more than once or twice a fight. Stacks are ridiculously slow to build outside of PB or standing there like a lemon using Anatman. SSS is clunky on the GCD and you need exact knowledge of when the boss will jump, which isn't always a cast, not only that, but meditating and SSS compete against one another in short downtime.
Can I also just mention how many times i've queued into a trial, charged my chakras, started to form shift and the tank has pulled within the first 10s. Too many times! Why the hell is this even a thing? Make meditate give 5 stacks out of battle and form shift give one buff called formless which can enable any weaponskill so I don't have to pray that tanks will wait because monk is still the only non-streamlined job /shrug. I just find it hard to comprehend that the problems we were having years ago are still the same :S