They've said there will be further job adjustments in patch 5.05 (when Savage drops), so we're like all crossing our fingers. As Powercow said, a lot of the current issues with MNK stem from the fact that we didn't move forward from SB to ShB like most jobs did; instead we moved backwards to what we were in HW. For me personally, I would be content if they changed these 5 (technically 6 or 7, but bear with me).

1) Make TK function like BLM's Foul. They gave us all sorts of tools to maintain GL this expansion, but we still have no reward for maintaining GL aside from the passive damage and haste buff from it and the fact that we can only use our most potent attack(s) in specific situations just feels bad, so by doing this we'll get a reward for maintaining GL and it'd start at level 60 when we don't have anything to help maintain GL, then we get RoE to help maintain, then we get Anatman, then finally 6SS. Additionally, make Six-sided Star an oGCD that triggers the GCD when used so it's easier to weave in before downtime.

2) Give us another oGCD to weave with our rotation. For me personally, I want One Ilm Punch to come back and be a 60 second CD with like 300 potency or something. Just a nice powerful hit to line up with buffs. Losing oGCDs made the job feel slow even though we have GL4, at least in my opinion. I'm not clicking as many buttons which isn't fun to me when I'm playing the "speedster job", I don't hit hard but I hit VERY frequently. I miss that feel.

3) This would probably require lots of potency adjustments but, give us Internal Release back or do something to make Chakra procs a little more consistent. I feel like Square slapped MNKs across the face with the whole "We want to reduce job synergy so every job can excel in any comp" then makes MNK the only job that needs crit for a big part of its damage and removes their personal crit buff so now MNKs are forced to meld like nothing but crit and rely on having a DNC, DRG, and SCH in our parties. It just feels like a big slap across the face, but tbh, if they changed some of the other things I'm listing I'd be fine without it.

4) Anatman needs to have an instant tick. Relying on server ticks feels really bad and just slows the job down immensely in the opener when you want to be going fast. And yes, give SAMs an insta tick on their Meditation, idc. Just please give it an instant tick.

5) RoF needs the slowdown removed. How can we be the "speed" dps and then have a SAM do more GCDs than us in a fight because every 90 seconds we slow down and SAMs never do??? My suggestion is to make RoF a 60 second CD and make it a 10-20% damage buff instead of the 30% it is now then to balance out Brotherhood so it still aligns: Make Brotherhood a 120 second CD and up the chakra chance rate from 30% to 50%. Maybe this is a bit overtuned? But something to this degree so that RoF isn't too broken and Brotherhood doesn't get nerfed.

3)