WAR is fine as is. They never touch ranged classes even though the solution to many things in this game as was the case in early FFXI was 'throw more blm/rng/smn at it.'
All in all, if they nerf WAR I will be extremely disappointed.
WAR is fine as is. They never touch ranged classes even though the solution to many things in this game as was the case in early FFXI was 'throw more blm/rng/smn at it.'
All in all, if they nerf WAR I will be extremely disappointed.
Yeah, I can agree that PLD needs a huge buff. T'is sad, but like I said... sucks.More like PLD is gonna get a buff. It's not even about the tanking ability of PLD compared to WAR, but rather the tanking ability of PLD compared to even GLA.
WAR needs no nerf though. With a substantial defense buff on PLD, I can still see it becoming the preferred tank. DPS-wise, I find DRG and MNK to be much more effective, yet WAR is what you'd call safer and will probably find it's place as a solid off-tank.
When I saw the patch notes, I figured the warrior would be main tank and paladin is more of a off-tank support.
Warrior has 2 enmity generating abilities, 1 damage reflect, and a 15 min that generates great enmity. Not to mention the warrior generally has 1000 more hp than a paladin. Paladin has a heal that works better cast on others, cover, a party but not paladin regen, and invincibly. Paladin abilities more geared for supporting than tank in my opinion. Only the paladin 15 min is a tank ability after all. Cover doesn't work for main tanking due to the fact you are either tanking the boss already or too busy/far away to throw cover on the healer from the trash spawns.
I've tried warrior main tank with paladin supporting; the combo works great. Cover gives the ability to take a few hit for the tank when low and let the paladin block for spirits within combo. The paladin regen is very powerful and helps keep the warrior up. The paladin heal heals the paladin as well, letting him stand next to the warrior without straining the healers. Popping both cover and scared ground on the warrior makes the warrior invincible as well. Plus the paladin is one of 3 jobs that can raise, paladin being main tank doesn't let him raise in a fight.
Last edited by Klive; 03-20-2012 at 11:10 AM.
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I really like the sound of that idea Klive. Has anyone tried a Warrior-heavy Ifrit run? They do decent enough dps, and have enough HP to deal with Ifrit's moves.
Yes, I have ran Ifrit with warrior main tank as healer. As a healer, I prefer the Warrior to the paladin tanking. Warrior hold threat better and the larger HP pool heals me keep him up. If you have a smart team, you can do Ifrit with one whm, but I highly suggest you bring a paladin and bard as well. Paladins do help keep parties up, when they are not main tanks, and bards can help with spot heals as well.
On a side note, Mighty Strikes is actually helps you tank. Rampage heals the warrior for every crit he does... so mighty strikes give the warrior a nice boom in hp, if used correctly.
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What I meant to have asked was have you tied an Ifrit run with say 5 WAR (one a tank) and 1 WHM + Support (PLD/BRD).
This is an extreme example, but I'm wondering if this is viable.
The warrior tank we had in an ifrit run outparsed the blms, i'm assuming because they had to run from eruptions and such and he didn't. that said its still an impressive thing but a full party of warriors might be a bit more silly, that's alot of regen/stoneskin/cures to toss out. yes, a whm and a brd could handle it, but it might just be making unnecessary work. lol
Yeah I know it is a bit silly. I kinda like the crazy strats. I'm thinking w/ WAR it would be interesting to have DD's w/ around 4-5k HP that could survive longer w/o SS than a DRG/LNC w/ ~3k HP w/ SS. Who knows, I want to try this xD.
Sure it'd be interesting, but personally I'd go with MNK DDs. FoW MNKs will outparse anything in that fight if played correctly.
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