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  1. #1
    Player
    Gestahl-Beoulve's Avatar
    Join Date
    Apr 2019
    Posts
    7
    Character
    Gestahl Beoulve
    World
    Behemoth
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Granyala View Post
    The fix that I want to see is harder hitting content so we need our stacks.

    Probably won't be an issue in savage but in dungeons I regularly just overwrite my stacks with the next AF. *shrug* Feels weird, I agree but it's not the fault of the class design if content hits like wet noodles with self esteem issues.
    I don't understand the logic that you type of people are using to justify healing more by increasing incoming damage numbers or decreasing healing potency. I'm fairly certain that the reasoning for gutting SCH and AST functionality kit was to cater to the special needs of a fairly small player base who ALREADY can't seem to grasp the concept of healing your party while DPSing with more than a 2-button kit, if at all.
    (2)
    Last edited by Gestahl-Beoulve; 07-21-2019 at 06:57 PM.

  2. #2
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Granyala View Post
    The fix that I want to see is harder hitting content so we need our stacks.

    Probably won't be an issue in savage but in dungeons I regularly just overwrite my stacks with the next AF. *shrug* Feels weird, I agree but it's not the fault of the class design if content hits like wet noodles with self esteem issues.
    This solution will never be sustainable. If the fight is doable with you healing 100% of the time with lesser gear and inexperienced players, you’ll end up with spare time when people gear up and get practiced. If it requires you to heal 100% of the time when everyone is geared up and practiced it’ll be impossible before that. I’d be fine with more damage incoming, but we need a good non-healing time sink, too.
    (3)

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