Quote Originally Posted by Granyala View Post
The fix that I want to see is harder hitting content so we need our stacks.

Probably won't be an issue in savage but in dungeons I regularly just overwrite my stacks with the next AF. *shrug* Feels weird, I agree but it's not the fault of the class design if content hits like wet noodles with self esteem issues.
This solution will never be sustainable. If the fight is doable with you healing 100% of the time with lesser gear and inexperienced players, you’ll end up with spare time when people gear up and get practiced. If it requires you to heal 100% of the time when everyone is geared up and practiced it’ll be impossible before that. I’d be fine with more damage incoming, but we need a good non-healing time sink, too.