



It used to be that way when we had energy drain and bane. Those days are gone, and I don't see much need for aetherflow at all with the exception of limiting lustrate.The cooldowns are there for balance. Aetherflow is there to make us thing about what kind of healing footprint we are going to have for the next minute. Are we going to focus on AoE? Single target? Mixture? With energy drain and bane we could also factor damage in that equation previously.
If you remove aetherflow, you take out one of the last mechanical expressions of "tactics" that are part of the Job's core lore and identity.
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