



It used to be that way when we had energy drain and bane. Those days are gone, and I don't see much need for aetherflow at all with the exception of limiting lustrate.The cooldowns are there for balance. Aetherflow is there to make us thing about what kind of healing footprint we are going to have for the next minute. Are we going to focus on AoE? Single target? Mixture? With energy drain and bane we could also factor damage in that equation previously.
If you remove aetherflow, you take out one of the last mechanical expressions of "tactics" that are part of the Job's core lore and identity.

It still is that way though, just diminished. Each lustrate you use is perhaps less uptime on soil or skipping a use of excog. You're having to factor if that spot healing is worth it over general raid wide sustainability. Or if you go all in on AoE skills, you may need to forgo excog and lustrate. I agree the system was better with energy drain and bane, but to say the current system forces no decision making is completely false.

I'm inclined to agree. The limiting of Lustrate could easily be done with the new charges mechanic, and probably done better that way. That just leaves Aetherflow as a tool for restoring MP, which could literally be any number of other concepts that would fit the idea of Scholar just fine.
"Women are meant to be loved, not to be understood." ~Oscar Wilde
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

