Good lord, no...we do not need to remove Indom's or soils's cooldown. Arguably SCH is venturing on OP when it comes to how much instant cast, MP free AoEs it has:
Indom
Sacred Soil
Whispering Dawn
Fey Blessing
Consolation (x2)
Cycling those should give you plenty of AoE damage coverage assuming you're using them well. And that's not factoring in more situation AoE mechanics and deployment tactics. If we were able to instant cast 3 Indoms a minute (and upwards of 7 if you include Dissipation and Recitation)...that would be straight broken.
SCH is already venturing into the territory of having too many answers to whatever encounters can throw at us, which honestly makes the class feel boring. It's another reason we need to opportunity cost of energy drain back to come back because it's too easy to just cycle between indom and soil...because what else are you going to use the aether on in a lot of cases.


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