Quote Originally Posted by Gemina View Post
We all know not having an aetherdump skill like energy drain is a problem. However, the glaring issue I see with aetherflow that I don't see many mention is the fact that three of its four skills are not only locked behind aetherflow, but also have their own cooldowns. I cannot stress enough how crazy it drives me when skills use multiple resources. DRK's old skill Dark Passenger was like this too having a long CD AND an extremely high MP cost.

I am ok with Indom, Excog, and Sacred Soil remaining aetherflow skills, but those CDs need to be drastically reduced; then just make all the skills share the recast timer. If we were to get ED back, it would make even more sense for them to set up aetherflow this way. I won't say the way it is set up now breaks SCH, but it's an annoyance I've had even before ShB and now that we also can't use it outside of combat, dealing with aetherflow is exactly that: Dealing with it.
Good lord, no...we do not need to remove Indom's or soils's cooldown. Arguably SCH is venturing on OP when it comes to how much instant cast, MP free AoEs it has:

Indom
Sacred Soil
Whispering Dawn
Fey Blessing
Consolation (x2)

Cycling those should give you plenty of AoE damage coverage assuming you're using them well. And that's not factoring in more situation AoE mechanics and deployment tactics. If we were able to instant cast 3 Indoms a minute (and upwards of 7 if you include Dissipation and Recitation)...that would be straight broken.

SCH is already venturing into the territory of having too many answers to whatever encounters can throw at us, which honestly makes the class feel boring. It's another reason we need to opportunity cost of energy drain back to come back because it's too easy to just cycle between indom and soil...because what else are you going to use the aether on in a lot of cases.