Quote Originally Posted by KarnSalander View Post
I would not call it an "issue", but it is a real bad game play experience. In a dungeon, between two pulls, if you miss your AF refresh by one second, it delays three stacks of resources for 20-30 seconds. Considering that when we had Quicken AF in Stormblood, AF was so quick that I never had to ask my party to wait before pulling, I really wonder what motivated that change that hinders so much the game play experience.

It will make little to no difference in raids and in trials, but it's super annoying in everything else: dungeons, hunts, treasure hunts, etc.
Kinda gone over this one but because the pack pulling is predictable the ressource management can be done during bosses. There's no point in using a cooldown if it comes back up when you don't need it anymore and that exactly what "not being able to refresh AF out of combat" does in dungeons. It's not like you would get an extra AF you needed somewhere in there. Between Recitation and dissipation there are plenty of options already. It's a gameplay change, sure, but a minor one at that. It's basically not being happy about having to weave a couple more skills during the pull.