Agreed. This was never an issue before because we had the ability to use AF outside of combat. With it gone, having to use a 3m cooldown ability that is already clunky by design at the end of a mob pull to get the same functionality... well, that's just bad game design unfortunately. It's not at all a required thing, but this would solve one of my own personal gripes with SCH, outside of an even more simplified rotation and unused resources being spent on overhealing or wasted cooldowns.