Quote Originally Posted by EaMett View Post
If you Look at the changes they made (short of DNC) they've been meaning to keep all ressources in combat. Several reasons for this but it's easier balance, avoids having to wait on people in between pulls etc.. It would be incredibly surprising if they went back over this for one class. The other reason is that it isn't a problem at all.

For dungeons you should be casting bio during the pull so you can generate your stacks and excog the tank while you run along (Tank should have a pre pull addlo). Most dungeons are 2 pulls (wall to wall) then boss. At the end of the first pull you can just use dissipation for 3 stacks going forward. AF should be almost off cooldown so you effectively have 6 stacks going into your second pull. The fairy is generally back around the time the tank settles with all the mobs.

The only issue with AF out of combat is that we can no longer run alongside the tank out of combat for natural mana regen and the recent change to AoW kinda covers this. So all is good.
They could easily solve that problem by just making you spawn in with 3 aetherflow stacks. Or they could do what they did with ninja, and give us an out-of-combat only skill that refreshes aetherflow's cooldown. There are a lot of options they have, and making aetherflow combat only just seems like the worst out of all of the possible fixes they could choose. But anyways, the real reason why combat only aetherflow is so annoying is because many times I've actually wanted things to die a few seconds slower, just so I can put aetherflow on cd before the next pull. The way it works right now is such bad design. Having to use dissipation to replenish stacks when things die too quick does work, but using that skill as a band-aid to cover up SE's poorly designed aetherflow never feels good....