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  1. #1
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nethereal View Post
    Because if you knew how to use math then you would know what you're suggesting would never even come as a thought to any rational person balancing a game that is completely based around math.

    If you want your idea to be taken even a little seriously you have to at least elaborate on your idea instead of leaving it opened ended by saying stuff like


    If you knew the math for how these abilities work, especially sacred soil you wouldn't say any of that. Reduce the CD on sacred soil? We're already praying they don't nerf sacred soil in its current state.
    Oh man, really? During my time on this virtual rock, a lot of people have opened their arguments against me in some ridiculous ways, but this really does take the cake. You're telling me to elaborate on an idea instead of leaving it open-ended, yet to express this you quoted my post with a statement saying, "You literally can't use math." I honestly don't know how you could be more vague.

    Ok fine. Enlighten me, Math Wizz. How good was the person at math who green-lighted buffing AST into the stratosphere in late HW into SB? Who looked at one job being able to: shield, regen, buff party speed for 30s, buff party dmg for 30s, buff party crit rate for 30s, increase raid defense, stun enemies, regen MP, extend durations on buffs, give them the best of both worlds from WHM and SCH bubbles, reduce their own cast times by 2.5 seconds, and also have an ogcd heal that gets stronger the less HP the target has, and said.... "Yup! Mathematically, healers are balanced." Enlighten me. How good are the players at math who want this ridiculously OP version of AST back?

    All I am talking about is that I do not like skills using multiple resources. Aetherflow in it's current state, sucks. And if you even taken to time to read my posts instead of spouting thoughtless nonsense, you would have seen that I suggested for these skills to either have their CDs reduced, or removed as aetherflow skills. Think about it.... mathematically of course. If aetherflow was just scrapped, and these abilities just functioned as is outside of needing stacks (SS on 30s CD, Indom on 30s CD, Excog on 45s CD), would it really be all that different?

    Also, get out of here with requiring high math skills to make suggestions on the forums. Good grief.
    (1)

  2. #2
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Lavender Beds, Ward 13, Plot 41
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    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nethereal View Post
    While I'm sorry you feel I'm being hostile and or condescending, your opinion is uninformed and is based on second hand information that you haven't gone through yourself(hopefully seen first hand at least) and while I focus on the class as a whole your view of it is currently on the lower levels and lacks information on the tail end of it making your argument feel genuinely dishonest. If you knew about some of the things I talked about prior and mentioned them instead of ignoring them(what I assumed because you didn't clarify) then I would have taken a different approach. Hopefully we both now understand each other's point of view.
    Career SCHs better than you and I have similar complaints to what I have expressed in this thread: they don't like Aetherflow being locked to combat, nor do they like not having a way to dump excess stacks that doesn't involve blatant overhealing. They also don't like overcapping because that's ultimately a waste of resources. It's Resource Management 101. That's the biggest two complaints I have about SCH currently.

    Even with only being level 73. I’ve already listed the reasons why I find the Aetherflow lock strange; I won’t list them again. And I’m not one that enjoys wasting resources, so having nothing to get rid of unused stacks is particularly grating for me—and this becomes particularly egregious when synced down, which means it’s probably roughly the same for any SCH leveling from 30 to 80 (that cares to properly manage their Aetherflow—let me clarify that). I’d have to relevel the job on another character to see if that’s truly the case, but that’s what I think currently. They’ve also said that they disliked leveling SCH, which I can kind of see why when you get so used to things like out-of-combat Aetherflow and having to adjust to that change.

    I wouldn’t call level 73 “low level”—the only “low level” comment I made still applies to the level I’m at now: I’m finding myself without things to spend Aetherflow on (usually during single-target) to the point where I overheal randomly to get rid of excess stacks or drop Sacred Soil again because “why not it’s time to refresh Aetherflow”.

    My viewpoint may be from leveling—and it may be from an average SCH’s viewpoint—but I fail to see how that makes it "intellectually dishonest". I believe the word/phrase you're looking for it "uninformed" or perhaps "ill-informed due to not having the whole picture". And, as I said, maybe my opinion will change when I reach level 80. But you neglected that part of my reply. As it stands now, I’m definitely not finding the leveling experience smooth for me. Not when compared to WHM, which was the last healer I leveled. At least leveling SCH feels better than when I leveled AST, which was a god-honest nightmare.

    Again, pardon me for not including skills I don't yet have available to me in my post, and pardon if I was not clear that I was still leveling (though a quick Lodestone search would have shown I wasn't level 80 yet). I didn't mention them because I have no experience with them, and I'm not sure how the SCH experience will be with them. I can only hope it gets better - which, people have said to me that it does (from this thread and from others), so hopefully my own experience will improve. That's the part that seems to have upset you the most about my personal, honest, if not entirely informed from a level 80 perspective, viewpoint of SCH and I can't understand why that is. I already mentioned that I've heard it gets better, but that some of the complaints I have posited here remain. I don't think you saw that any time that I mentioned it.
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    Last edited by HyoMinPark; 07-18-2019 at 10:23 AM. Reason: Paragraph spacing to avoid wall-o-text, and some clarifications
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  3. #3
    Player
    EaMett's Avatar
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    Dec 2016
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    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nethereal View Post
    You ask that but the exact same point applies to dps. I only brought it up because you brought up dps they're just even factors they're equal but you seem to think of healing as being the side mechanic of lilies.
    Ok lets get this out of the way. Healing is capped by keeping people alive. The less healing you can do while keeping everyone alive, the better. This is because anything more than this is essentially unnecessary. DPS on the other hand is not capped, and the more dps you provide the faster things die the less you need to heal the less likely you are to hit enrage. It also helps with un-healable mistakes people may make (like OS missed mechanics) by providing backup dps they should be making.
    Moving on.


    Quote Originally Posted by Nethereal View Post
    You're completely ignoring the fact they're resource free that fact alone already makes them incomparable to swiftcasted spells. Regardless of that misery is still only 50% of the mechanic whether you like it or not. While the other half is resource free instant healing with yes the advantage to weave.
    Currently completely irrelevant. Mana was never an issue for WHM and although it was one for SCH in dungeons the recent AoW change was enough to highly minimize this. SCH has no mana issues in other content though... Not even close to needing more than 20% of our mana. It's also a difficult comparison because SCH was built around the concept of not being able to do much without stacks whereas WHM is perfectly viable in all departments without lilies.


    Quote Originally Posted by Nethereal View Post
    You clearly know that not all weaves are offensive so I don't see why you separated 1 and 3 considering they're the exact same. And again you ignore the healing because of bias and the fact it's a completely free resource. Healing in this game is predictable but even with that it still is equal to dps by definition. You're not going to be clearing any current content fights without some form of healing and vice versa. Lilies by design are supposed to represent the balance between healing and dps but you seem either unwilling or unable to see that due to your bias towards dps. Even if you combined the fact that optimization on healers is largely to increase dps up time the point still stands and you'll never get around that.
    I think the issue lies here, I'll go more in detail in the next quote but if you can't separate 1 and 3 then it is either a communication issue on my end or a lack of understanding on yours. 1 never even makes a distinction between healing and dps OGCDs because it's all the same.
    OGCDs are a dps loss by nature (kinda). The basic use of an OGCD is by clipping your GCD. Because they have an animation time it offsets your next GCD cast and delays your damage. This creates a dps loss. Weaving an OGCD into another instant skill with appropriate levels of damage (bold for emphasis) is therefore a dps gain compared to glare + clip because you have no loss from the animation (it fits in the gcd window)

    This is completely different from 3 which is a mention that it is possible to execute your job (healing AND DPS when talking about afflatus) while moving. They're two very separate things.

    Quote Originally Posted by Nethereal View Post
    Except you're talking about an impossibility so it's irrelevant. If AF didn't heal it would do something else, like on smn. And you seem to not be able to do math either because misery requires 4 gcds before it can even be used and just some simple math you would be able to tell 4x glare is 1200 potency versus misery's 900. The purpose of misery is to refund your dps lost during healing, healing. Why do you not understand this? If you took the healing out afflatus and didn't change misery it would never be used, did you not think about this at all? Strictly speaking using misery is a dps loss the only reason misery is even used is because it heals and refunds the dps lost for doing it, why are you so biased you are unable to see this? Can you not see the balance between dps and healing from the way lilies function alone? The reason misery is a dps gain is because the time you would spend healing is recovered from the three HEALING lilies used prior to using misery.
    AF used to do something else and we wouldn't be having this conversation if it still did.

    This is where your math falls short. Misery is 900 pot, Glare is 300 pot. Because you need 4 GCDs for misery that's 225 pot per afflatus GCD.
    Now when it comes to OGCDs, lets consider a standard .8s animation time. You have bene, tetra, assize, asylum. Assize should be used on cooldown. And never delayed more than 10s if even that. Depending on your healer comp asylum and tetra should also be used pretty close to their cooldown times.

    With that in mind we can already say that even if you 100% overheal your afflatus skills, when mobile and unable to cast anything else, it's your most potent DPS skill. If you're running around not being able to cast (titan car mode in eden)? Just spam your afflatus rapture or solace, that's as if you were a SCH casting Ruin II.

    Now, what if you're stationary and can cast glare? If you clip your glare to use your ogcds (Lets say you only need to use one ogcd). That's 300 potency over the span of 3.3 s (2.5 gcd and .8 clip animation). That's 300/3.3 = 90 potency per second. Compare that to an afflatus skill + clip where the clip animation fits within the gcd: 225/2.5 = 90 potency per second. You're falling exactly even. This can turn into a DPS gain if you have a relatively high ping, if you cast Misery on more than one target (which btw would be so massive it would be a dps gain over just glare with no clips) or if you cast misery during a buff window.

    What if you need to use two ogcds (assize and tetra for example)? That would be glare + 2 clip > 300/4.1 = 73 potency per second vs 225/2.5 = 90 potency per second. It's a dps gain by a significant margin.
    The rule here is that you should always cast afflatus skills before your ogcds, in the worst case scenario it's just the same as clipping but in many others it's a dps gain.

    And this is without even looking at the healing component. Hence why I said you would still use this suit of skills even if they didn't heal. You would just use them as a better version of SCH Ruin II. But the gameplay would be essentially the same.

    If you are stationary and have nothing to weave you'd have absolutely no reason to use afflatus if it weren't for misery.

    Afflatus is a DPS uptime tool, that's all it is. The fact that it heals just means it's easier to use, but the healing is secondary to the DPS component. As I've explained before, it's made obvious from the fact that removing misery would be more detrimental than removing the healing.
    (1)
    Last edited by EaMett; 07-19-2019 at 03:44 AM.

  4. #4
    Player
    Lagomorph's Avatar
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    Aug 2014
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    116
    Character
    Cruise Chaser
    World
    Balmung
    Main Class
    Scholar Lv 32
    Responding to Nethereal:

    Because I'm too lazy to quote. Your two main points throughout this thread are everyone except you can't do math, and that healers should heal, right? On that first point, I've only seen a single pretty misguided use of numbers concerning the dps value of whm lillies throughout all your posts. It seem's like you're unaware that you can use lillies to weave for an essentially 225 potency instant cast spell. Or you can use them to move, when you can't cast glare. Or you can use them during downtime when there is no target. Or perhaps you can even hit more than one target with misery. Or maybe you just knew all of this but selectively omitted it to try to forward your point? Next, on reducing the cooldowns of aetherflow skills like another person mentioned. Let me say that I know this is not a good idea, but it has very little to do with math. Since you think that it does, though, where is your math? According to mine, if we took off all cooldowns on aetherflow skills, scholars would get a pitiful 200 more potency of aoe healing per minute. Now responding to your 2nd point that healers should heal. I see a few ways to interpret this. You might be a newer healer, who is still doesn't completely understand how the flow of encounters generally goes in this game for healers. You might be someone who doesn't actually play healers, but is posting on theses healer forums for some reason. You might be deliberately trying to provoke people. I have no idea which it is, but I will say one thing. Any experienced healer who has healed shadowbringers will tell you the same thing: there is hardly anything to heal. I should do my job and heal the team up? The job is already mostly done, and I didn't even have to do anything.
    (1)

  5. #5
    Player
    Nethereal's Avatar
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    Feb 2015
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    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HyoMinPark View Post
    What second hand information? Career SCHs better than you and I have similar complaints to what I have expressed in this thread: they don't like Aetherflow being locked to combat, nor do they like not having a way to dump excess stacks that doesn't involve blatant overhealing. They also don't like overcapping because that's ultimately a waste of resources. It's Resource Management 101. That's the biggest two complaints I have about SCH currently. Even with only being level 73. I’ve already listed the reasons why I find the Aetherflow lock strange; I won’t list them again. And I’m not one that enjoys wasting resources, so having nothing to get rid of unused stacks is particularly grating for me—and this becomes particularly egregious when synced down, which means it’s probably roughly the same for any SCH leveling from 30 to 80. I’d have to relevel the job on another character to see if that’s truly the case, but that’s what I think currently.

    My viewpoint may be from leveling—and it may be from an average SCH’s viewpoint—but I fail to see how that makes it "intellectually dishonest". I believe the word/phrase you're looking for it "uninformed" or perhaps "ill-informed due to not having the whole picture". And, as I said, maybe my opinion will change when I reach level 80. But you neglected that part of my reply.

    Again, pardon me for not including skills I don't yet have available to me in my post, and pardon if I was not clear that I was still leveling (though a quick Lodestone search would have shown I wasn't level 80 yet). I didn't mention them because I have no experience with them, and I'm not sure how the SCH experience will be with them. I can only hope it gets better - which, people have said to me that it does (from this thread and from others), so hopefully my own experience will improve. That's the part that seems to have upset you the most about my personal, honest, if not entirely informed from a level 80 perspective, viewpoint of SCH and I can't understand why that is. I already mentioned that I've heard it gets better, but that some of the complaints I have posited here remain. I don't think you saw that any time that I mentioned it.
    Honestly it doesn't get any better the higher you level, 74 when you get recitation is probably the highest point out of all your skills.

    I re-read your original post that I replied to and read the other posts you had in this thread slowly and completely and I found nothing of you stating your opinion is subject to change or that you're not 80. all I found was that you stated specifically that it was just your opinion. Are you sure you're not confusing threads? If not could you link me to where you said in this thread that your opinion might change as you level that would be much appreciated and would warrant an apology.

    Quote Originally Posted by Lagomorph View Post
    Responding to Nethereal:

    Because I'm too lazy to quote. Your two main points throughout this thread are everyone except you can't do math, and that healers should heal, right? On that first point, I've only seen a single pretty misguided use of numbers concerning the dps value of whm lillies throughout all your posts. It seem's like you're unaware that you can use lillies to weave for an essentially 225 potency instant cast spell. Or you can use them to move, when you can't cast glare. Or you can use them during downtime when there is no target. Or perhaps you can even hit more than one target with misery. Or maybe you just knew all of this but selectively omitted it to try to forward your point? Next, on reducing the cooldowns of aetherflow skills like another person mentioned. Let me say that I know this is not a good idea, but it has very little to do with math. Since you think that it does, though, where is your math? According to mine, if we took off all cooldowns on aetherflow skills, scholars would get a pitiful 200 more potency of aoe healing per minute. Now responding to your 2nd point that healers should heal. I see a few ways to interpret this. You might be a newer healer, who is still doesn't completely understand how the flow of encounters generally goes in this game for healers. You might be someone who doesn't actually play healers, but is posting on theses healer forums for some reason. You might be deliberately trying to provoke people. I have no idea which it is, but I will say one thing. Any experienced healer who has healed shadowbringers will tell you the same thing: there is hardly anything to heal. I should do my job and heal the team up? The job is already mostly done, and I didn't even have to do anything.
    It seems you think I'm against lilies? That's not the case I know exactly what they do and what they're there for it's simply that some people don't respect the whole function of them. Specifically for down time when not having a target, those are only during transitions phases which usually last anywhere between 5 to 15 seconds which isn't enough time to even generate a lily and you'll probably have already used them and are holding a blood lily til the boss comes back, in my experience at least. With the longest time you won't have anything to hit will being around 30-40 seconds and during that time you usually won't be able to move or use any abilities because they're cutscenes, which is only one lily(30 sec). As for being able to hit multiple targets, that's honestly not worth discussing.

    In theory you should be able to get off 10 casts of glare in 30 sec making the dps comparsion laughable. Going further it takes 90 seconds to get 3 lilies and another recast before you can use blood lily. Accounting for all this it's possible to get 31 casts of glare in before you even use misery if for arguments sake we say recasts are the same duration as tics. There's a reason Glare will always be your highest dps output. I don't know why you challenge this at all. Even if we were to be fair and say you spent 30 seconds dodging or healing, it still wouldn't be a contest.

    Lilies strict function is to reimburse dps lost from healing. It wasn't omitted either it's just such common knowledge I felt no need to waste time typing it out.

    As for your comments about aetherflow. The amount of healing per minute is irrelevant in this specific case of removing aetherflow's requirement to make choices on what to use and making it a completely free resource. It's how fast you can heal that matters. Being able to heal 2400 hp in aoe within 2 seconds is not okay and neither is being able to cast excog and sacred soil while still being able to use lustrate. As for healers should heal, it's a very literal statement, if your team is actually dying you should heal them over dpsing, simple as that.

    The amount of healing required even though low when doing mechanics properly is irrelevant to the statement as a whole. Rather it seems more taken out of contex or you didn't understand how literally I meant to imply that sentence. If one of your teammates is going to die and you can either A. Use another Glare or B. Save their life, you save their life.

    Quote Originally Posted by Gemina View Post
    It also doesn't take high math skills to know how to have a constructive conversation either. It does take some literary comprehension though. You're not providing anything other than a offensive opposition, but I'll be sure to have a calculator handy whenever you're around. How about that?

    And no, I was never serious about unconstrained aetherflow usage. If you knew how to read you would know my issue is with aetherflow, not its abilities. Also, CDs use the resource of time. No matter how you choose to perform your mental gymnastics, the abilities are still restricted not by one gate, but two, and that is what I have an issue with.

    Anything else you would like to instruct me on today senpai?
    I'm not providing anything because there's nothing to provide you can't already learn yourself if you spent the time. 10-11 minutes in general, the transition phase if you feel like it. It's not my job to educate you something that's standing infront of you simply because you can't comprehend it.

    I know how to read it's just simply that you don't know how to write and you leave things open ended which allows for assumptions to be had based on common knowledge. And not using aetherflow for aetherflow abilities is unconstrained use lel. You have an issue with aetherflow but you don't with the abilities, you want to have your cake and eat it. That's not how the works.
    If you have an issue with aetherflow then you need to rebalance the abilities which will no longer use it. They are indeed restricted by two gates but gates aren't resources. If you were talking about restrictions you should've typed that instead of typing "resources". Use the correct words to convey the correct message.
    Nothing I can teach someone who doesn't want to teach themselves.
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    Last edited by Nethereal; 07-18-2019 at 11:14 AM.

  6. #6
    Player
    Lagomorph's Avatar
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    Aug 2014
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    Cruise Chaser
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    Balmung
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    Scholar Lv 32
    Quote Originally Posted by Nethereal View Post
    It seems you think I'm against lilies? That's not the case I know exactly what they do and what they're there for it's simply that some people don't respect the whole function of them. Specifically for down time when not having a target, those are only during transitions phases which usually last anywhere between 5 to 15 seconds which isn't enough time to even generate a lily and you'll probably have already used them and are holding a blood lily til the boss comes back, in my experience at least. With the longest time you won't have anything to hit will being around 30-40 seconds and during that time you usually won't be able to move or use any abilities because they're cutscenes, which is only one lily(30 sec). As for being able to hit multiple targets, that's honestly not worth discussing.

    In theory you should be able to get off 10 casts of glare in 30 sec making the dps comparsion laughable. Lilies strict function is to reinburse dps lost from healing. It wasn't omitted either it's just such common knowledge I felt no need to waste time typing it out.
    The amount of healing per minute is irrelevant in this specific case of removing aetherflow's requirement to make choices on what to use and making it a completely free resource. It's how fast you can heal that matters. Being able to heal 2400 hp in aoe within 2 seconds is not okay and neither is being able to cast excog and sacred soil while still being able to use lustrate. As for healers should heal, it's a very literal statement, if your team is actually dying you should heal them over dpsing, simple as that.
    The amount of healing required enough though low when doing mechanics properly is irrelevant to the statement as a whole. Rather it seems more taken out of contex or you didn't understand how literally I meant to imply that sentence. If one of your teammates is going to die and you can either A. Use another Glare or B. Save their life, you save their life.
    1. Last I checked you could save your lillies and use all of them during downtime. So in 5 seconds of downtime I could easy use all 3 of them to prepare a misery for when the boss comes back. Why do I need to generate a lily specifically during the down time, do you even know how these work?

    2. 10 glare casts in 30 seconds. I guess you're only concerned with hitting a dummy where you don't need to move at all. In cases where I do need to move, I'd sure rather take a 75 potency loss from using a lily as opposed to taking a 300 potency loss from losing a glare. Maybe you'd just rather lose the glare though?

    3. You cannot use 6 indoms in 2 seconds, even if it's cooldown were to be removed.

    4. Yes, how fast you can cast the heal does matter. Where is the math? You can't just say "you literally can't use math" when you don't do any math yourself. There is no math here.

    5. The amount of required healing being low is very relevant here, especially when you're pretending that lillies sole purpose is to heal and that misery only exists to make using them hurt less.

    Do you even play healer? There is so much wrong with your post, that I almost didn't feel like even replying to it. To be honest, I'm not really sure why I did.

    Edit:

    Quote Originally Posted by Nethereal View Post
    You literally can't use math.
    I really don't feel like posting a second time and pointing out everything you said is wrong once again. All I have to say is there are many layers of irony in the above quote. Have a nice day.

    Edit 2:

    Quote Originally Posted by Nethereal View Post
    It doesn't matter what you feel like, it doesn't change the fact you don't play this game. Tell you what I'm okay with removing the cool down on indominability just for the meme, I'll use aetherflow wait til it gets off cool down, use recitation, use indominability 4 times, pop aetherflow again use it another 3 times, pop dissipation and use it another 3 times. Honestly sounds like it would make for some nice fireworks. And it would be fun to be the only healer who can put out 4,200 aoe healing in 5 seconds or less.
    Woah 10 indoms in 5 seconds. I bet someone doesn't know that it's still not possible even in the way you describe. Why don't you try and use 9 lustrates in 5 seconds and see for yourself. If you can post a video of this I'll even apologize and admit that you're capable of doing math.
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    Last edited by Lagomorph; 07-18-2019 at 12:37 PM.

  7. #7
    Player
    Nethereal's Avatar
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    842
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    Deviously Enchanted
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    Sargatanas
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    White Mage Lv 100
    Quote Originally Posted by Lagomorph View Post
    1. Last I checked you could save your lillies and use all of them during downtime. So in 5 seconds of downtime I could easy use all 3 of them to prepare a misery for when the boss comes back. Why do I need to generate a lily specifically during the down time, do you even know how these work?

    2. 10 glare casts in 30 seconds. I guess you're only concerned with hitting a dummy where you don't need to move at all. In cases where I do need to move, I'd sure rather take a 75 potency loss from using a lily as opposed to taking a 300 potency loss from losing a glare. Maybe you'd just rather lose the glare though?

    3. You cannot use 6 indoms in 2 seconds, even if it's cooldown were to be removed.

    4. Yes, how fast you can cast the heal does matter. Where is the math? You can't just say "you literally can't use math" when you don't do any math yourself. There is no math here.

    5. The amount of required healing being low is very relevant here, especially when you're pretending that lillies sole purpose is to heal and that misery only exists to make using them hurt less.

    Do you even play healer? There is so much wrong with your post, that I almost didn't feel like even replying to it. To be honest, I'm not really sure why I did.
    Wow you are actually special. Saving lilies is one of the worst things you can do.

    Are you a time lord? Saving them doesn't change time, merely the window in which you can use them lel. Not using them during the most efficient time is a waste.
    You also can't feed the blood lily if you're capped meaning you need to use misery it unless you want to waste another 30 seconds.

    @2. Reread my post I accounted for that for fairness.

    @3. Aetherflow, use indom 3 times, dissipation, use indom 3 times. Sure it might take 3 seconds, doesn't change anything. Oh I forgot recitation make it 7(2800).

    @4. Can you not read? I literally said that in the post you replied to lel.

    @5. You can't be helped. That's the literal function. Go check fflogs and see if you can find a single log where misery is top dps on a whm and not glare please, be my guest.

    You don't even play this game let alone healer.

    For anyone who reads this in the future. Lilies are specifically designed to reimburse whm dps from healing. If you have a lily you use rapture instead of medica 1 or if you would use a cure 2 you use solace instead. The reason for this is because after three uses you will be able to use a 900 potency attack. While they can also be used to weave certain abilities their main purpose as a free resource is to not punish you for healing. This can't be compared to 3 uses of glare which results in 1200 potency and is done over the period of 9 seconds but it does help with healing and eases your dps loss from healing. You can also use them to optimize your dps during movement when dia is already applied.
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    Last edited by Nethereal; 07-18-2019 at 11:41 AM.

  8. #8
    Player
    galbsadi's Avatar
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    Limsa Lominsa
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    Galbsadi Nailo
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    Halicarnassus
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    Scholar Lv 100
    Quote Originally Posted by Nethereal View Post
    Aetherflow, use indom 3 times, dissipation, use indom 3 times. Sure it might take 3 seconds, doesn't change anything. Oh I forgot recitation make it 7(2800).
    You also forgot the 30 second cooldown on Indom, making this impossible, probably because you haven't really played Scholar much at all (or are simply trolling). On a related note, you also can't even do this with Lustrate (1 second cooldown there, bare minimum of about 7-8 seconds for even that assuming perfect play). (For Indom, you're looking at a bare minimum of 3 minutes to get off six indoms...and that's literally using it on cooldown.)

    Perhaps you were thinking of Afflatus Rapture for WHM (which only has a 2.5s CD)? (Still couldn't do it in 2-3 seconds 6 times, but they could in theory do it roughly twice as fast as a SCH could if the lily gauge started at full, and add a couple Assize into the mix as well during the same timeframe (which heals the same as Indom while also DPSing and restoring mana).


    That's the literal function. Go check fflogs and see if you can find a single log where misery is top dps on a whm and not glare please, be my guest.
    Not contesting your point here (I agree), but noting that you tend to play WHM [literally 67% of your healer parses are as WHM, not SCH), so there's likely bias in your assumptions that SCH can do things it can't.
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    Last edited by galbsadi; 07-18-2019 at 10:52 PM.

  9. #9
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lagomorph View Post
    I really don't feel like posting a second time and pointing out everything you said is wrong once again. All I have to say is there are many layers of irony in the above quote. Have a nice day.
    It doesn't matter what you feel like, it doesn't change the fact you don't play this game. Tell you what I'm okay with removing the cool down on indominability just for the meme, I'll use aetherflow wait til it gets off cool down, use recitation, use indominability 4 times, pop aetherflow again use it another 3 times, pop dissipation and use it another 3 times. Honestly sounds like it would make for some nice fireworks. And it would be fun to be the only healer who can put out 4,200 aoe healing in 5 seconds or less.

    Quote Originally Posted by HyoMinPark View Post
    You know what. Given the tone of some in this thread, I don’t really think it’s worth me continuing a discussion in here. Anyone who would like to talk about the things I said—give me advice, contest them, agree with them—can message me on Discord.
    So I take it you were confused about which thread you said that. Well either way have a nice day.
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    Last edited by Nethereal; 07-18-2019 at 12:32 PM.

  10. #10
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nethereal View Post
    So I take it you were confused about which thread you said that. Well either way have a nice day.
    It has nothing to do with that. I just don’t think you and I can have a constructive conversation. Especially with the way you’re responding to other posters here. Have a nice evening yourself.

    EDIT: just adding this here because I don’t know where I am with my daily post count, and I don’t really want to waste more posts on this.

    Quote Originally Posted by Nethereal View Post
    We can definitely have a constructive conversation if we get off on the right foot. But if you can't count or you're not well versed in the mechanics of the game and you don't admit to it or at least be genuine then it's impossible.

    And I do genuinely want to know if you were confused about which thread you posted that in because I couldn't find it anywhere in this thread and I would genuinely like to apologize if I actually missed it.

    But that's enough for one day.
    No, I really don’t think we can when you resort to insults towards anyone that disagrees with you or tries to contest your viewpoints. You can disagree civilly—and prove people wrong—without saying things such as “are you always this special”. That’s an unnecessary comment and I don’t have much desire to speak with anyone who does that. Despite how heated some arguments I’m involved in can get, I don’t resort to comments like that. Attack the argument. Not the person making the argument.

    Unless I’m completely misinterpreting your tone, I don’t think we can converse constructively. I don’t need any apology from you. You can, however, apologize for the things you said to other people.
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    Last edited by HyoMinPark; 07-18-2019 at 01:10 PM.
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