Yeah. I loved the melee healer identity that miasma II pushed us into. I also dearly regret it's departing and replacement with ruin II (halfheartedly executed too)
I've been keeping my expectations really low for 5.05. At this point I'm only expecting them to add a stack dump, and that's it. Maybe fix the pet skills getting chewed up but I won't hold my breath.
Didn't get a chance to read the whole thread yet (I will get to it later today) so I apologise if this is a repeat comment, but I also sadly believe we won't get Energy drain back since it's been completly changed from what it used to do now, it's a skill used now to give smn its own AetherFlow. A possible rework could be we geta skill identical to original ED back but we can call it Osmosis. It's been used in previous ff titles for siphoning mp. Smn can keep it's new ED, but getting back the mechanics of old ED would help greatly. Also, I feel like not being able to use AF outside of combat sucks hard.
Also, also, as an aside, Im convinced now more than ever sch and smn will be fully divorced from each other, keeping smn as a job for the arcanist class, and having sch stand on its own next expac.

I'm struggling with the must be in combat for to use AF etc.
I'm a new SCH, swapped from WHM last expansion, maybe folks have some tips for me.
I only really only struggle with one pull in current experts. It is the first pull of the dungeon and wall to wall ends up with 3 groups and a roamer. It is the one where you are running down ramps etc. I'm spacing on the name. It seems I can manage the pull if I do things without error, but it can be very dicey if others take damage, or the tank doesn't use cool downs properly.
I start with tank Adlo pre pull,
get in combat and AF,
run ahead of tank so I can shield again after the roamer is picked up, or after the 2nd group depending.
then once we are down at the bottom where the last group resides..
Sacred soil,
Excog,
Lustrate when needed, (at this point quite a ways from AF coming off cooldown) might cast adlo a few times to buy time.
At this point I sometimes will use the fairy tether or I will use whispering dawn & dissipate
if disipate now I've got 3 stacks so will keep on going (sometimes I find I have to start hard casting Adlo if I go through stacks quickly)
use up the new AF stacks, hopefully the fairy is about back and AF is off cooldown.
If I can make it through this period I'm good, if not it can get dicey...
Other than making that first pull tough, I find I'm having to micro manage AF stacks, is combat about to end, maybe burn stacks and recast before combat is over. I would really love something similar to energy drain, a little damage and MP back would be so handy. Also makes soloing a bit easier/faster.



You literally can't use math.
Except that's completely biased towards dps. You can't beat something without damage and you can't stay alive without healing. The healing from lilies is just as relevant as the damage from the blood lily after 3 uses, you just have an extreme bias towards dps on healers. You disregarding the fact you heal more (3) than you dps (1) with lilies doesn't change the fact just because your opinion is biased more towards dps. The majority of the mechanic is used for healing same as aetherflow. 75% healing 25% damage. In fact lilies and aetherflow share more in common than they don't. They share, healing, instacast, free resource. What they don't share, oGCD, aetherflow has no damage ouput. You could argue you get 3 aetherflow in 60 seconds compared to 2 lilies but not all resources are created equal and even then it just evens them out.
Do your job and heal. If your tank is having problems staying alive you heal. The only GCD heal you used in that entire scenario is pre-pull aldo and maybe 2-3 to "buy time", do you really not see the problem when your primary role is to keep your team alive?
Think of lucid as another defensive CD after popping all that stuff just use lucid and spam adlo til lucid wears off, weave as needed. Adlo is the new cure 2 for sch.
Last edited by Nethereal; 07-18-2019 at 04:34 AM.

I'm sorry I wasn't clear, I was listing the cooldown skills I use to give you an idea of the flow. I'm constantly spamming adlo in between cooldowns but on that pull I reach a point where my cooldowns are gone and I'm slowly losing ground and can't keep the tank up. I'm not dpsing and I'm not standing there doing nothing. Also spaming adlo (which I"m doing, makes mana start to be an issue as well).
You seriously thought I was posting for tips, not actually casting our spam heal spell?...



Yes I did. It's not your fault and you probably don't know this but everyone on this forum is more prioritized towards applying another DoT to another mob out of 4 to 6 or dpsing than keeping people alive. If it works for them it works for them but sometimes it doesn't work, I assumed you were one of those cases.
The way I go about healing tanks that are on the squishier side is the classic sacred soil, whispering dawn, heal if sacred isn't up yet or use excog, repeat. Use Illumination too before you use dissipation. If things are getting real dicey you can use a rec excog or adlo. If you're still having problems at this point you start spamming adlo and pop lucid(Honestly you could just spam adlo til you're 0 mana.)(Sacred soil should be back up.) and keep using aldo til either lucid drops off or aetherflow comes back up (Around this point whispering dawn will be back up.). Then you repeat til you're so desperate you need to use dissipation. At this point if the tank is about to die they either pulled to big for their ilevel, don't know how to use CDs or refuse to use their immunity and should go for smaller pulls.
A tank using an immunity is usually a welcome thing and if you time it right you shouldn't have a problem even with walking dead/holmgang. Walking dead can be intimidating if you don't know you only need to heal their full health, not heal them up to full.
Hope that clears things up.
A few things. Why is the fact they heal more than dps relevant? I would like to know what that has to do with anything. It's not like the healing requirements are the limiting factor here.
Also, why am I focusing on dps? Just so we're clear, Lilies are mainly a glorified swifcast timer reset you can use on cure II and medica. Nothing more. Rapture is a switfcast medica and Solace a swifcast cure II. You're still limited to the GCD so you'll need to wait to do anything. Whether you cast medica and get the heal at the end of your GCD or cast rapture and get the heal at the beginning of your GCD it's the same thing.
The real upside to this mechanic is 1) an opportunity to weave after the heal in order to keep DPS uptime 2) misery for DPS uptime 3) healing and DPS uptime during mobility
So yeah it's almost all about the DPS, without the DPS it's nothing much. Actually, without the DPS it's essentially a mobility tool (in a setting where you wouldn't want to gcd heal anyways... so yeah), and potentially a single gcd burst mechanicsm.
Not only that but the afflatus suit can be a DPS gain if used properly (more than one target, coupled with required ogcds, cast during phase transitions or movement, cast during buff window), whereas currently AF is a pure dps loss. With that said this point isn't that important since at least some healing output is expected and there's still the whole ruin II double weave thing.
The DPS aspect of the afflatus suit is such a big component of the mechanic that if you took the healing out of it completely you would still use it! Comparatively AF would serve no purpose.
The only common ground is that they're both healing mechanisms that are geared towards minimizing your dps loss (in whm case can even potentially increase your dps). This should come to no surprise but the reason for this is that, again, healing requirements in FF14 are pretty low.
So yeah I'm making it a DPS conversation because it's mostly a DPS uptime tool in a game where healing kits are meant to free up DPS uptime anyways. (and it's a great tool at that, lets just call a cat a cat)
Last edited by EaMett; 07-18-2019 at 06:08 AM.



While I'm sorry you feel I'm being hostile and or condescending, your opinion is uninformed and is based on second hand information that you haven't gone through yourself(hopefully seen first hand at least) and while I focus on the class as a whole your view of it is currently on the lower levels and lacks information on the tail end of it making your argument feel genuinely dishonest. If you knew about some of the things I talked about prior and mentioned them instead of ignoring them(what I assumed because you didn't clarify) then I would have taken a different approach. Hopefully we both now understand each other's point of view.
You ask that but the exact same point applies to dps. I only brought it up because you brought up dps they're just even factors they're equal but you seem to think of healing as being the side mechanic of lilies.
You're completely ignoring the fact they're resource free that fact alone already makes them incomparable to swiftcasted spells. Regardless of that misery is still only 50% of the mechanic whether you like it or not. While the other half is resource free instant healing with yes the advantage to weave.
You clearly know that not all weaves are offensive so I don't see why you separated 1 and 3 considering they're the exact same. And again you ignore the healing because of bias and the fact it's a completely free resource. Healing in this game is predictable but even with that it still is equal to dps by definition. You're not going to be clearing any current content fights without some form of healing and vice versa. Lilies by design are supposed to represent the balance between healing and dps but you seem either unwilling or unable to see that due to your bias towards dps. Even if you combined the fact that optimization on healers is largely to increase dps up time the point still stands and you'll never get around that.
Except you're talking about an impossibility so it's irrelevant. If AF didn't heal it would do something else, like on smn. And you seem to not be able to do math either because misery requires 4 gcds before it can even be used and just some simple math you would be able to tell 4x glare is 1200 potency versus misery's 900. The purpose of misery is to refund your dps lost during healing, healing. Why do you not understand this? If you took the healing out afflatus and didn't change misery it would never be used, did you not think about this at all? Strictly speaking using misery is a dps loss the only reason misery is even used is because it heals and refunds the dps lost for doing it, why are you so biased you are unable to see this? Can you not see the balance between dps and healing from the way lilies function alone? The reason misery is a dps gain is because the time you would spend healing is recovered from the three HEALING lilies used prior to using misery.
They're both mechanics geared towards healing and minimizing your dps loss, why is it so hard for you to admit that healing and dps are just two sides of the same coin?
Yes lets just call a cat, a cat. So it would be amazing if you stopped your bias towards healing the only thing that could remotely justify it is that you can never have too much dps versus you can always have too much healing in terms of availability.
Because if you knew how to use math then you would know what you're suggesting would never even come as a thought to any rational person balancing a game that is completely based around math.
If you want your idea to be taken even a little seriously you have to at least elaborate on your idea instead of leaving it opened ended by saying stuff like
If you knew the math for how these abilities work, especially sacred soil you wouldn't say any of that. Reduce the CD on sacred soil? We're already praying they don't nerf sacred soil in its current state.
Last edited by Nethereal; 07-18-2019 at 09:41 AM.
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