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  1. #21
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I love all these suggestions and truly hope the developers take this feedback into consideration. I get that they’re worried about Bard becoming overpowered if it has both support and good DPS, but at the same time, I don’t think anyone has been running Bard with the expectation of being top Pure DPS.

    Personally I want is anything that would give back the Bard feel of ‘supporting the party’, whether it’s Requiem, return of buffs on damage songs, or more cooldown spells like Minne/Paean. It’s clear the developers don’t intend to make any serious changes in the foreseeable future though, so sadly I don’t expect to see any real attempts to make Bard feel more ‘Bardy’ before now and the next expansion. That said, giving our feedback and letting the developers know why it is that people feel the job has ‘lost its way’ (so to speak) will hopefully influence how they design the class moving forward.

    Lastly; from what I’ve seen in the site that shan’t be named, Bard is incredibly popular, with the second most logs of every DPS job for Savage, and it’s very high in normal (fourth highest). So even though a lot of people feel this way about Bard, there unfortunately just isn’t enough support (ironically) for the developers to take making Bard more support-like seriously, because the changes haven’t seem to put any dents in how popular it is
    (3)
    Last edited by Connor; 08-08-2019 at 05:42 AM.

  2. #22
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Eh, it's mostly popular because you need to bring some sort of ranged dps for the +1% vitality during prog, then once geared groups that want to be optimal will probably be going triple melee after 5.08. (This itself is a problem, but setting that aside for now)

    Groups mostly won't be optimized enough in a prog setting to really leverage Dancer, and Machinist doesn't have as many people pre-existing comfortable with it, plus it also benefits from fight knowledge to place its hypercharges, still has ping requirements (please support Kitfox thread) and hey Minne does exist for what it's worth. I wouldn't really take parse counts as a sign of anything really, other than yeah SE isn't about to have their hand forced by raw unpopularity.

    SE has made fairly significant job changes as late as a .2 patch though, so I wouldn't forfeit hope of some adjustments even if we aren't apt to see much for 5.1. Also, even if they aren't quite ready to deploy an increase in damage support, they may well be able to look at some of the other QoL type things suggested here.
    (1)
    Last edited by Cetonis; 08-08-2019 at 06:20 AM.

  3. #23
    Player
    Suniva's Avatar
    Join Date
    Feb 2014
    Location
    Ishgard
    Posts
    176
    Character
    Spectra Saberon
    World
    Faerie
    Main Class
    Bard Lv 90
    The Apex arrow sound change would be wonderful, as well as taking the spell off the GCD because it really makes no sense that our 80 ability does less damage than a sidewinder and is simply not at all optimal to use unless it is fully charged. What irked me about the live letter was them saying that if they gave us "more" util, that we would have to take a hit on personal dps, but I don't understand the reasoning. We are right where we need to be as a hybrid range/support class, mach being top, bards middle, and dancer third.

    The suggestions thus far have been perfect. Rework what we have and make it more Impactful. As it stands, Nature's Minne is an ability I hardly find myself using, the moments I do find myself using troubadour I find it getting quickly over ridden by dancers shield samba or machinists tactician since they cannot stack and the fact that battle voice is still functioning as it is, when the PURE dps melee classes can benefit from their own PARTY WIDE buffs, yet we still can't just feels outright silly; especially considering that we literally SHOUT across the battle field. It made SOME sense when we had a much more expansive tool kit, but now we do not. It's a relic of the past that needs to be addressed and changed. Please.
    (1)
    Last edited by Suniva; 08-08-2019 at 01:10 PM.

  4. #24
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    I personally would prefer to see just several small changes and additions to our support/utility kit. I don't want a massive rework of the job's core utility kit akin to Dancer's step abilities done in the middle of the expansion. That's something I would like to see done in 6.0. For now I would like to see just changes and small additions to the current kit in this order:

    1) Return Foe's Requiem: Bring this back. It has been our most iconic ability since 2.0. Our only personal means of buffing our own damage. It was clunky to use yes. But we didn't want it axed, we just wanted it to be made more workable. With no more MP and Refresh I would prefer to just have it reworked into an ability with a 2 minute cool down and a 15 second duration. Also no cast time.

    2) Rework Warden's Paean: As it stand's now Paen's niche use comes up so seldom many Bard player's don't even bother putting it on the bar. This was fine in Stormblood, when our utility kit felt much more varied. Having little flavor niche abilities like that then felt fine. But now it's one of only 4, and that position makes it's niche usage makes it stand out even more. Current savage fights literally have no use for it what so ever, and in most average duty finder scenarios, you will find healers cleanse things before you ever get the chance. So rework the ability into something that feels impactful. If the requires it to have a longer cool down that is fine. I personally would prefer giving it to another player providing an offensive buff, like a 10% critical hit buff or a 3% damage buff, but you could also go defensive with it, like maybe give it the effects of a combined Palisade/Apoc.

    3) Buff Nature's Minne: Giving Minnesota the buff to make it so all healing abilities also would trigger was a great move. However it's cool down was then nerfed to where it would only be available half the time. This hurts not only from a playability side, as you feel like you're getting far less impact from the ability, and really only get anything out of it in situations like static savage play where you can sync up with your healer over voice chat; but it also feels even worse when jobs like Monk, with higher personal and raid dps contribution then you do the same ability just as often but give it to the whole entire party. I would move Minne down at least to it's 45 second cool down it had in SB, but honestly a 30 second cool down would feel far better.
    (0)

  5. #25
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    4) Rework Battle Voice: As it stand's now Battle Voice is an average rDPS ability on a massive cool down that doesn't benefit the user at all. This was once again not an issue in storm blood when you were also bringing Foe's and the crit aura's to the table. Now though you bring only this ability. Yes it was buffed to 20%, but Direct Hit has always been a lack luster stat, and when almost all other party utility is just buffing flat damage, it feel's even worse. To add to this, even though the job was supposed to become more personal DPS oriented, Battle Voice still doesn't affect the user themselves. You could go multiple ways of changing this, but I would suggest moving the DH increase down to 10% again, cutting the cool down time to 2 minutes to bring it more in line with other raid buffs, and then finally letting the Bard benefit from it as well.

    Doing all this will go a long way in making Bard feel like a Bard again. I understand the Dev's are concerned about balance, as they should be, and although I personally feel Bard's DPS feels very subpar right now, I personally am more then willing to sacrifice more of that pDPS to get a support kit like this back on the job.
    (0)

  6. #26
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Disagree with all four of these.

    Battle Voice SHOULD NOT affect ourselves. You don't want that. I promise you, you don't want that. Unless you're bad. But you don't want to be bad.

    Our song cycle is 80 seconds. It would be best, for us, to use Battle Voice once every 240 seconds, to make sure it aligns with our Minuet and Raging and Barrage. Or we could do 90 second cycles and hurt our own damage output, which would only situationally be worth it.

    Yet it would clearly be best for the party to just press the button whenever the group's planned 3m buffs are going up, no matter what our rotation looks like at the time. And that is the proper, correct use of BV, whether it affects us or not. All that would happen by having it affect us is that you'd have idiots using it selfishly, and non-idiots feeling real bad about how awkwardly timed it is.

    Cutting its power is silly as well. 20% is already a not-even-5% buff on average. Bard and the other ranged are far too weak right now as it is, so there's room here to add some damage contribution without sacrifice being needed.


    Minne is a good skill, albeit granted it only shines when you have really good healers who know to leverage it. But it's really among the least of our concerns, as awkward as the Mantra comparison is.


    Warden's does not need to become a personal damage buff, as that's edging up to DNC flavor for one, and also goes against the skill concept as a protective thing. A Palisade type of deal would be okay, an Excog would be okay, just leaving it as-is honestly isn't bad either - not every skill has to be good all the time.


    Bringing back Foe as a lame 2 minute cooldown would be awful. Pressing one more button every n often would not do much of anything for the feel of the job, it's just another button that you never think about, just press it. I don't want Foe back unless it's going to be flexible, and I wouldn't even mind not-getting Foe back if BV was made into more of a flexible, premier skill.
    (3)

  7. #27
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Yeah, at first I wanted Battle Voice to affect ourselves.

    Then I realized it rarely ever comes back up when we naturally enter a burst phase anyway, unless there was a long transition beforehand and we get a re-opener upon the boss being target-able again. Battle Voice being usable on ourselves turns it into Embolden - a buff that RDMs are infamous for holding halfway into their opener instead of using it immediately for the benefit of the party, because they wanted to use it purely for their personal damage.

    In a full uptime fight, since it has a 180 second cooldown, it becomes available again about halfway through a Mage's Ballad. Your party will shank you if you hold Battle Voice for ~40-50 seconds just to use it with your next Wanderer's Minuet.

    If Foe Requiem comes back, its usage should really be based on our MP bar once again. I imagine it'd be altered so that instead of being a mindless DPS increase buff, it instead lowers the damage of every enemy in range - a concept that, to my knowledge, doesn't yet exist among other classes (Shadow Flare/Arm's Length slow is the closest comparison to this, and those straight up don't work on bosses. And I guess Shadow Flare doesn't exist anymore, given I haven't seen anyone use it in a long time).
    (2)
    Last edited by SaitoHikari; 08-09-2019 at 04:31 AM.
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  8. #28
    Player
    Xuke's Avatar
    Join Date
    Mar 2016
    Location
    Ul'dah
    Posts
    13
    Character
    Xuke Castro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Why not just give them a some kind of temporary pet that can give buffs or do damage? Though the type of pet I can only imagine what it can be other than some kinda siren. Also we can look at other FF titles and just give bards a whole new arsenal of buffs. Buffs like Haste,Reflect,Faith,Bravery or Reraise. Though this is just a gross what if scenario and I personally we need to fulfill some class fantasy with Bard that is lacking. I for one would love to see those changes happen with bard as well as a Mech for Machinist *wink wink* *nudge nudge* More robots!
    (1)

  9. #29
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    We're not getting a pet XD Try to keep it realistic / small scale changes in here if we can, please post wild stuff in one of the other threads.
    (0)

  10. #30
    Player
    Veldara's Avatar
    Join Date
    Aug 2019
    Posts
    2
    Character
    Joy Milano
    World
    Famfrit
    Main Class
    Bard Lv 80
    I've only been playing for about 2 months and I've enjoyed the BRD a lot, it's all I play and it's very fun at level 80. I hope the devs don't change it too much.
    (0)

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