The HW questline was about a different song that turned out to not be a usable song at all, but all the same the ARR quests and even the level 80 quest are all about the flavor of songs and inspiring the forces and all that. It's certainly a lore disconnect one way or the other.
What I like about Foe w/charges, or adding charges to BV, is that if you create decision making around that sort of buff - make it more than just press the thing every three minutes - then the player 'feels' more like it's an action that they are choosing to take, rather than some obvious whatever button. You could get really fancy going down this well (imagine if BV had three 60s charges, was 10% and could be stacked up, implying that you choose how fiercely to sing when) but for a patch fix just taking something as-is and modifying it in a theoretically small way is more reasonable to hope for.
Other than fiddling with BV / returning Foe and maaaybe just making Minne = Mantra (I kind of like it as a solo buff though tbh) I don't see any clear path to enhancing the flavor/lore aspects, but I also hope SE doesn't get so caught up in that that they become blind to the other matters.
There are a myriad of ways to clean up those Muse-related QoL issues for instance, and there's not really any reason why they shouldn't. The Apex sound might have technical hurdles, and you could imagine certain "feel" concerns about BL charges, though it does seem at one point they were in the plans. EA charges feel kind of free to me honestly, but are probably wishful thinking, can't just slap charges on everything. (a charge-heavy kit as a concept could be quite cool though)


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