Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 87

Hybrid View

  1. #1
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    The HW questline was about a different song that turned out to not be a usable song at all, but all the same the ARR quests and even the level 80 quest are all about the flavor of songs and inspiring the forces and all that. It's certainly a lore disconnect one way or the other.

    What I like about Foe w/charges, or adding charges to BV, is that if you create decision making around that sort of buff - make it more than just press the thing every three minutes - then the player 'feels' more like it's an action that they are choosing to take, rather than some obvious whatever button. You could get really fancy going down this well (imagine if BV had three 60s charges, was 10% and could be stacked up, implying that you choose how fiercely to sing when) but for a patch fix just taking something as-is and modifying it in a theoretically small way is more reasonable to hope for.

    Other than fiddling with BV / returning Foe and maaaybe just making Minne = Mantra (I kind of like it as a solo buff though tbh) I don't see any clear path to enhancing the flavor/lore aspects, but I also hope SE doesn't get so caught up in that that they become blind to the other matters.

    There are a myriad of ways to clean up those Muse-related QoL issues for instance, and there's not really any reason why they shouldn't. The Apex sound might have technical hurdles, and you could imagine certain "feel" concerns about BL charges, though it does seem at one point they were in the plans. EA charges feel kind of free to me honestly, but are probably wishful thinking, can't just slap charges on everything. (a charge-heavy kit as a concept could be quite cool though)
    (2)

  2. #2
    Player
    HeteroCatboi's Avatar
    Join Date
    Aug 2019
    Posts
    1
    Character
    Ra White
    World
    Leviathan
    Main Class
    Machinist Lv 80

    ' - ' )

    Whenever people mention the apex arrow and PP sound effect
    I just realize I’m just modern day version of pavlov's dog
    (1)

  3. #3
    Player
    Suniva's Avatar
    Join Date
    Feb 2014
    Location
    Ishgard
    Posts
    176
    Character
    Spectra Saberon
    World
    Faerie
    Main Class
    Bard Lv 90
    *reads patch notes in anticipation*
    ....
    *pulls out violin and silently weeps*
    On the plus side, my main melee alt (nin) got some much needed love at least.
    (1)

  4. #4
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Cetonis View Post
    I feel like that sort of layout is a little too ambitious. We probably shouldn't expect to see MP re-added as a job mechanic in a patch. The most we might see is a lazy Foe re-add where they just leave it on an island.

    The thing with their low-player-skill concern is, that much of what's being asked for in OP would be more low-skill friendly, not less.

    Apex being usable at 20 gauge for bad damage is not low-skill friendly. Putting a charge system on EA and/or BL would be pretty low-skill friendly as accidentally delaying those skills would no longer be as consistently punished.

    While such changes might also introduce certain skill expressions like aiming to 3x EA a WM or something, that kind of good-decision based skill gap is almost wholly absent from Bard right now. It's about 98% execution at the moment, and lower-skill players' struggles with that core execution is what's always been the heart of the Bard skill gap to begin with.

    And in making some of these changes, SE could make that execution easier, which they should presumably want. In exchange, they'd be adding a modicum of decision points, which is what OP and I and many others want, as players who have lost that element of Bard that they really enjoyed.
    Yeah, we're almost totally stuck with everything right now until a major update like an expac or something, but it's also a major list of QoL adjustments/changes. MP is too self-sufficient though, IMO, and it's basically making sure to use LD between 65-85% MP to keep a sufficient supply of MP throughout most encounters/situations, so it's largely unneeded. OFF-topic end. It's just something that might be more interesting and impactful for lv60+.

    And, yeah, not having to make minor decisions like EA or RA makes it a little more boring

    Pre-pull: Traubadour (soul voice charge), 200 sv > pull: Foie (35sv usage cost), AA (55 sv), DOTs while weaving OGCD, Minuet, IJ, proc minne, minne (35 sv, party wide heal buff), MB, BV (double to 30% song effect boost)....AP, half song cooldown CD, AM auto-buffs everyone (1minute), minuet, standard rotation management, and a completly different miseries end (shared with DNC, or last dance as it's own mega buff ability specifically for their partner) after collecting enough finale stacks.

    Anything to make it feel more like everyone is actually affected by "the power of music" than feeling totally inconsequential
    (1)
    Last edited by MPNZ; 09-01-2019 at 03:59 AM.
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

  5. #5
    Player
    TcomJ's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    101
    Character
    Genji Jouchi
    World
    Tonberry
    Main Class
    Archer Lv 90
    Apex Arrow?

    Remove it. Change Soul Gauge for new song ability called Song of Oblivion which is like an upgraded version of Foe Requiem or something.

    Also, the 3 songs mode should give some sort of buffs to allies upon activation lasting for like 10-15 seconds. It doesn't have to last all the way and it doesn't have to be crit%
    (0)

  6. #6
    Player
    Hakuohsama's Avatar
    Join Date
    Jul 2015
    Posts
    170
    Character
    Haku Jay
    World
    Shiva
    Main Class
    Bard Lv 80
    Yeah i can confirm that the same Sound really is a problem lol.

    I hate how they left us with Minne and Paean as support skills...
    I mean battle Voice is fine but why dont we get the effect as well???
    If they dont give us back more support at least buff the dps a bit so we dont loose so hard vs MCH.. because lets be real Minne and Paean arent that usefull..

    Paean has the porblem that in most raids debuffs cant be dispelled which makes it useless.
    Minne is maybe usefull for Adlo stacks but most of the time we are busy with our procs and other stuff and cant target other players for the 20% healing.

    The only skill which really matters is Battle Voice and that shouldnt put MCH 1-2k dps above us.
    (0)

  7. #7
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Let's try to keep to facts. MCH is not 1-2k ahead of Bard. Any effort to look at numbers needs to go deep enough to weed out DNC partnership, which the statistics page fails to do. In general, the three ranged appear very close in good groups as far as we're currently able to tell.

    Minne is a useful button as is. It does want for some targeting macros, but healers are reporting that it's pretty handy not just for Adlo but also things like Excog or recovering a Superbolide or just a non invuln tank buster.

    Agree with OP that self BV would be worse, prefer buffing BV (or Apex or something else) if it is determined that buffs are needed. imo all three ranged need small buffs, so I feel okayish suggesting QoL things that happen to buff a bit. But self BV is the last thing they should do, let us use it when it's best for the party instead of having to deal with selfish options.
    (0)

  8. #8
    Player
    infinitestory's Avatar
    Join Date
    Jul 2019
    Posts
    8
    Character
    Verzell Varion
    World
    Adamantoise
    Main Class
    Bard Lv 80
    Agree with Cetonis. My goal with this thread is not to whine, or to daydream about what could happen to bard in future expacs. These are practical changes that should need minimal testing that SE could implement in the very next patch, based on a wealth of high level gameplay and theorycrafting.
    (1)

  9. #9
    Player
    infinitestory's Avatar
    Join Date
    Jul 2019
    Posts
    8
    Character
    Verzell Varion
    World
    Adamantoise
    Main Class
    Bard Lv 80
    An additional request based on some more research:

    If the boss is moving as you use Apex Arrow, either because the tank is dragging it or it's jumping (e.g. Beatific Vision), Apex Arrow can miss entirely. Please fix this too (although I hear this has been happening to Dragoons since the start of the game, so I'm less optimistic about this one).
    (0)

  10. #10
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    This has probably always been a thing, but I feel like my PPs are getting ghosted on the way out of WM more often now. Could be because I've been a bit greedier, but it would be nice for the skill to actually happen if its animation goes off.
    (0)

Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread