I'll be honest I'm super casual and don't like DoTs but I know lots of people still miss Touch of Death, so maybe they could re introduced ToD as that 2 stacks skill, with 7 they could also change TK to use all 7 on a cooldown like Hissatsu: Gurren.Chakra having 7 stacks would be a blessing and they could give us a new oGCD that uses 2 stacks or 1 stack or something so we have some extra weaving capability like WAR, but at the same time, why use your 1 stack ability when the 5 stack is way stronger? It'd be a weird balance they'd have to achieve with it to make it worthwhile to spam the oGCD (if added) over using TFC. Cause other than that I don't see what difference 2 extra stacks would make if the only thing Chakra is used for is TFC. Sure, it'd give leeway if you want to hold it for a few GCDs while you wait for a buff to come off of CD and you don't want to overcap on Chakra, but idk. What are you guys' thoughts?
I miss ToD a lot (that audio was A1), but even then, why spend 2 Chakra to add a DoT when you can hit the boss for 15-40K? I guess if they made ToD like a 60 second duration it'd balance out :thinking: Actually, yeah, that'd work imo. Would also fit into this less bursty, more constant damage thing (I know we've always dealt constant damage, but with all the oGCDs we lost we ended up losing a lot of burst). Also, Gurren/Senei only use 50 gauge when used, not the entire bar? Unless I missed something, but regardless if they added increased potency to TFC for every Chakra above 5 we'd be back at the all or nothing. So I think leaving TFC alone and adding a 60 second DoT that costs 2 Chakra would be decent.
I cry every day for touch of death, that is another skill I wish we hadn't lost.
Keep up the great work everyone, keep proposing constructive ideas!
Honestly I'd be insanely happy to see Touch of Death and Fracture come back to Monk, especially now that we don't have any TP to worry about. It was insanely satisfying to juggle three dots at the end of Heavensward.
Make six sided star increase the GL timer to 25 or even 30 seconds, otherwise leave as is.
Make tornado kick keep current GL stacks if the GL timer is 20 seconds or above.
This should alleviate runs between mobs in dungeons, as long as you hit SSS towards the end of a fight. Will also give a good disengage combo when mobs run away when you combine with TK. You could even make the gcd timer longer on SSS if you don't want TK it to be used in a normal rotation.
Make fist of earth a 10s group 5% dmg reduction buff. 90s recast.
Yes! I agree wholeheartedly!
Those are all good points as well Etch, I especially like the one about Riddle of Earth. Thank you for your contributions!
Last edited by OneIlmPunch; 07-23-2019 at 01:51 PM.
It looks like major changes where made to our job, quality of life features that I did not expect but it does seem our voices where heard.
Thank you one and all for your level headed and helpful contributions! Here's hoping this bandaid can at least sooth some of our woes until more can be done to resolve the underlying issues with having so few actual abilities at our disposal.
I'll repost what I did in the other thread.
So... Monk is stupid good now. These changes are amazing. The only "issue" is now there is no reason to ever use TK unless you're certain it can end the fight. Since you can keep GL up basically indefinitely, the offset of losing the stacks is never worth it unless you know 100% you'll lose them anyways. Love the changes just would like to see this ability changed. I'd say potency buffed, but Mnk is already a literal monster lol.
yeah MNK is really good now, although with the added effect of form shift being able to refill our GL timer, i cant help but....
anatman: amijoketoyou.jpeg
iam afraid you are a joke now anatman
at least SSS still have a function albeit very rarely to do so, but the other skill.... yeah lol
Honestly a quality of life patch like this has been a long time coming for Monk and I’m glad we finally got it. Hopefully these changes can be a foundation for the job to improve from here on.
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