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  1. #1
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80
    1/5 or 10/100 it doesn't make any difference, I prefer the 5 pips rather than a bar because visually they're cooler. . . At least to me.

    On a design standpoint yes having 14 pips would not be a good idea, the awakened chakra themselves I think are more akin to pathways for aether to flow, not really things we open or close from a lore standpoint.

    Regardless lets keep creative ideas flowing and not allow outside negativity to affect anyone's willingness to toss in their own concepts. Please continue providing them I love seeing what others can come up with!
    (0)

  2. #2
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by OneIlmPunch View Post
    1/5 or 10/100 it doesn't make any difference, I prefer the 5 pips rather than a bar because visually they're cooler. . . At least to me.

    On a design standpoint yes having 14 pips would not be a good idea, the awakened chakra themselves I think are more akin to pathways for aether to flow, not really things we open or close from a lore standpoint.

    Regardless lets keep creative ideas flowing and not allow outside negativity to affect anyone's willingness to toss in their own concepts. Please continue providing them I love seeing what others can come up with!
    To elaborate, I think the amount of Chakra that Monk can bank should be expanded so that it isn’t the only job whose gauge is all or nothing which is part of the residual design from when Meditation/Forbidden Chakra was exclusively meant for downtime loss mitigation.
    (1)

  3. #3
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    To elaborate, I think the amount of Chakra that Monk can bank should be expanded so that it isn’t the only job whose gauge is all or nothing which is part of the residual design from when Meditation/Forbidden Chakra was exclusively meant for downtime loss mitigation.
    Okay that makes sense, but how exactly would partial Chakra attacks work? Maybe provide your full details on the idea? I'm very curious.
    (0)

  4. #4
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by OneIlmPunch View Post
    Okay that makes sense, but how exactly would partial Chakra attacks work? Maybe provide your full details on the idea? I'm very curious.
    Essentially it would work the same way most other gauges work, where the Gauge is actually a resource you can manage and use rather than something you cap and drain in its entirety. So for example, it takes a certain Chakra minimum to use Forbidden Chakra/Enlightenment but you've got a threshold over it that you can continue to build it so you can dump it during phases where buffs align (IE, it costs 5 chakra to use them, it caps at 10/15/20). On the periphery there are other utility skills that you could use that cost more or less Chakra that can be spent on utility skills such as gap closers, disengages, more efficient potency wise Chakra skills on longer cooldowns, etc. It's rather derivative of Samurai, but as a Job I feel that it has one of the most well thought out Gauges so it makes for a good template.

    But even without completely aping the way Samurai's gauge works, simply giving Monk some overhead in it's gauge for the extremely common situation of you capping on chakra at the tail end of your GCD/in the middle of it when you can't possibly spend it would be a huge quality of life change and prevent chakra from being lost.
    (0)
    Last edited by SpeckledBurd; 07-20-2019 at 07:01 AM.

  5. #5
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80
    I like the concept but I don't approve of the idea of every job sharing resource templates, it makes them feel too same-y, however you do bring up a valid point about us having Chakra's we can use for several abilities, I actually really fancy the idea of having different tools.

    When I have time I'm going to credit everyone's ideas in a single post, for now everyone keep punching!
    (0)

  6. #6
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Tbh I don’t think monk needs a rework. I think some of the mechanics functions need reworking however.

    I think it’s about time, we came off crit to proc things and a flat rate, they did this for bard but not us, I’d also like brotherhood to gain a chakra per second instead of being Nicht dependent on your team having physical dps.

    I’d like to see tornado kick come away from GL and be utilised as a full OGCD, maybe give it 3 stacks allow each successful combo to reduce the CD of tornado kick.

    And I’d like to see anatman give 1 stack of GL immediately then the rest of server tick.
    (0)

  7. #7
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80
    Quote Originally Posted by Drayos View Post
    Tbh I don’t think monk needs a rework. I think some of the mechanics functions need reworking however.

    I think it’s about time, we came off crit to proc things and a flat rate, they did this for bard but not us, I’d also like brotherhood to gain a chakra per second instead of being Nicht dependent on your team having physical dps.

    I’d like to see tornado kick come away from GL and be utilised as a full OGCD, maybe give it 3 stacks allow each successful combo to reduce the CD of tornado kick.

    And I’d like to see anatman give 1 stack of GL immediately then the rest of server tick.
    Yes I firmly agree, when I have time I'll consolidate everyone's ideas into one post. Thanks everyone for your fantastic feedback.
    (0)

  8. #8
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Drayos View Post
    Tbh I don’t think monk needs a rework. I think some of the mechanics functions need reworking however.

    I think it’s about time, we came off crit to proc things and a flat rate, they did this for bard but not us, I’d also like brotherhood to gain a chakra per second instead of being Nicht dependent on your team having physical dps.

    I’d like to see tornado kick come away from GL and be utilised as a full OGCD, maybe give it 3 stacks allow each successful combo to reduce the CD of tornado kick.

    And I’d like to see anatman give 1 stack of GL immediately then the rest of server tick.
    my only problem with crit procs is they nerfed crit rates, and removed crit skills. the point of criticals as a trigger, is so that certain things require some reaction, and aren't part of a standard rotation. Crit had the benefit of you being able increase it through gear and actions/buffs.

    if you can come up with something that serves some of those same specifications, i wouldn't be opposed.
    (0)

  9. #9
    Player
    Irisdina_Wiloh's Avatar
    Join Date
    Jun 2017
    Posts
    51
    Character
    Irisdina Wiloh
    World
    Ultros
    Main Class
    Samurai Lv 100
    The problem with giving Anatman an instant tick is that this will again push the gap between the top level players and the average player. The Anatman rotation already exists and is apparently ahead in DPS by a fair amount. If you give it an instant tick, you can bet people will then stand around and wait for the next tick too because it's faster than manually gaining another stack of GL. The best way to fix Anatman right now is to remove it's ability to generate stacks. Whilst this may be an unpopular opinion, it would kill the Anatman rotation and besides, I've found very little time to be able to use SSS + TK and then use Anatman to regain all 4 of my stacks.

    I've said in other threads that TK just needs to become a 60s ogcd that is locked behind you having max stacks. It doesn't eat your stacks on use but it gives you something else to press every 60s which is nice and solves the problem of TK being useless.

    SSS is pretty much fine as it, but it should be ogcd because it can be very hard to judge when you can use it and often times by the time your gcd rolls around, it's either too late to use it or you can't use it with TK because of the damage.

    Finally, please put PB back to 60s. Right now it absolutely sucks if you die on monk and have no PB because it takes forever to get back to max stacks. This isn't like other jobs who have stacks since they can get theirs back very quickly, our damage comes from GL, if we die and lose it all, we hit like a wet noodle. I don't understand the reasoning in putting PB back to 2 minutes.
    (1)

  10. #10
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80
    Those are all interesting concepts, thank you for your contribution to the thread!
    (0)

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