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  1. #27
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by PangTong View Post
    Similarly with Riddle of Fire, removing the slowdown is essentially the devs admitting that their design was a failure and giving up on it
    actually yoshida agreed what riddle of fire slowdown was bad on a interview he did on the media tour some time before the launch of the expansion, so this was meant to happen, probably they didnt removed it because they forgot about it, that or the noise we made was enought to them and decided for once do it already

    anyway, i agree what this changes feels more like band aid fixes to issues what the job suffers from clashing whit a oposite way of content is done, riddle of earth current effect is proof of that, basically by making them give a 30 seconds long "true north" effect added to earth reply is them saying future content will have plenty of movement, so you guys might be unable to do your positionals for long periods so we are giving you all this to aleviate that!
    as for form shift refreshing gl stacks, they can keep it only if you are outside of combat to help whit dungeons downtime, that way anatman can be still usefull if they decide to change the way is handled the skill from stand still to refresh gl timer to freeze gl timer until next action, literally, if they do that, form shift in combat refreshing gl stacks won't be needed at all

    Quote Originally Posted by Carstien View Post
    Some people are never satisfied. Can we not all just say thanks devs, we appreciate it?

    Thanks devs, I appreciate it.
    oh i am gratefull for what they did, now the job is fun to play somewhat, but a broken job will be still broken, since their solutions are just basically band aid fixes to a bigger issue, the bigger issue being they do not know on what direction take monk, since hw monk had always clashing concepts what did not mesh well, made worse on sb whit literal no changes until 4.2(changes what created a unitended rotation), besides that, on hw they created the whole chakra to be used, yet neither on sb or shb they did really tried to exploit that to evolve the job, we still use chakras on the same way than was used on hw, get 5 chakras to blow them all on one single attack(at least now we have the option to use it on either a single target attack or a aoe one, but thats very shallow), they need to exploit more this gauge by giving more skills what uses it in diferent manners, diferent mnaners as in, skills what requires less chakras to be used, as well diferent effects, orl add some skills what give us chakras by just using them(instead of this janky RNG we have)
    (1)
    Last edited by Xau; 08-01-2019 at 09:07 PM.

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