
Originally Posted by
Wirhelmina
I'll have to disagree with Anatman's suggestion (instant stack) as well, right now everyone is using it at their openers even if takes a full server tick to get the next stack, because even then, it's still a DPS gain. Just like Irisdina said, it won't change anything, people will still do it to wait for the next server tick, (from 2nd stack, to 3rd stack).
Some of my thoughts:
1- Perfect Balance should have its cooldown reduced and become a buff that just gives 2 or 3 stacks while in combat, with no need to attack. The main problem (and I think this is why devs decided to increase it to a 120 seconds cooldown) is that people were using it as a damage buff, and not as a utility buff, in raid scenarios mostly. It was always mainly used to push more DPS, by allowing the usage of the stronger GCDs with form restrictions, instead of being used as it should, a utility tool to replenish stacks fast. Either that or make it something like: "Allows the usage of Demolish/Snap Punch/Rockbreaker for 10 seconds, regardless of current form", this would prevent DPS cheese with Dragon Kick > Bootshine.
2- Make Twin Snakes' buff duration decreased (from 15, to around 11~10 seconds) while having it's damage buff increased ( from 10%, to maybe 15%) once you reach level 76 (this would be a trait). At level 76 we get GL4, which makes our GCDs considerably faster, fast enough that creates the possibility of using 2 True Strikes before reapplying Twin Snakes, this basically creates a "meta" build for Monk, with no diversity choice, now we have a skill speed threshold that MUST be met (1.92 at GL4). The buff increase from Twin Snakes would compensate for the loss of that 2nd True Strike.
3- Just make forms' duration permanent, you change to them, they stay. This would be more helpful during casual plays, while doing normal dungeons, then you don't have to be a psychic, time you form changes, then predict if the tank is going to instantly pull packs/bosses or if they're gonna re-evaluate their life choices for a couple seconds before pulling. It would also help a bit in raid scenarios when you disengage and either have time to recharge chakra OR change forms (usually short pauses).
4- Make something with Fists of Earth, it's about time they revamp this thing, we can't even use it as a panic button to survive an incoming hit, because we would lose GL4 from Fists of Wind. Maybe make AoEs GCDs deal more damage, more than GL4 would do. AoE stance lol.
Agreed:
SSS rework to become oGCD while keeping all it's other current effects.
TK like Foul.
Anatman just freezing everything and giving chakras, NOT stacks.
Removal of RoF slowdown, but only if we're not getting more oGCDs back (gotta balance). This would also be nicer if we had some changes on how to get chakras during Brotherhood, then we could spam Forbidden during RoF window, with no need of extra oGCDs.