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  1. #1
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80
    1/5 or 10/100 it doesn't make any difference, I prefer the 5 pips rather than a bar because visually they're cooler. . . At least to me.

    On a design standpoint yes having 14 pips would not be a good idea, the awakened chakra themselves I think are more akin to pathways for aether to flow, not really things we open or close from a lore standpoint.

    Regardless lets keep creative ideas flowing and not allow outside negativity to affect anyone's willingness to toss in their own concepts. Please continue providing them I love seeing what others can come up with!
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  2. #2
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by OneIlmPunch View Post
    1/5 or 10/100 it doesn't make any difference, I prefer the 5 pips rather than a bar because visually they're cooler. . . At least to me.

    On a design standpoint yes having 14 pips would not be a good idea, the awakened chakra themselves I think are more akin to pathways for aether to flow, not really things we open or close from a lore standpoint.

    Regardless lets keep creative ideas flowing and not allow outside negativity to affect anyone's willingness to toss in their own concepts. Please continue providing them I love seeing what others can come up with!
    To elaborate, I think the amount of Chakra that Monk can bank should be expanded so that it isn’t the only job whose gauge is all or nothing which is part of the residual design from when Meditation/Forbidden Chakra was exclusively meant for downtime loss mitigation.
    (1)

  3. #3
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    To elaborate, I think the amount of Chakra that Monk can bank should be expanded so that it isn’t the only job whose gauge is all or nothing which is part of the residual design from when Meditation/Forbidden Chakra was exclusively meant for downtime loss mitigation.
    Okay that makes sense, but how exactly would partial Chakra attacks work? Maybe provide your full details on the idea? I'm very curious.
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  4. #4
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by OneIlmPunch View Post
    Okay that makes sense, but how exactly would partial Chakra attacks work? Maybe provide your full details on the idea? I'm very curious.
    Essentially it would work the same way most other gauges work, where the Gauge is actually a resource you can manage and use rather than something you cap and drain in its entirety. So for example, it takes a certain Chakra minimum to use Forbidden Chakra/Enlightenment but you've got a threshold over it that you can continue to build it so you can dump it during phases where buffs align (IE, it costs 5 chakra to use them, it caps at 10/15/20). On the periphery there are other utility skills that you could use that cost more or less Chakra that can be spent on utility skills such as gap closers, disengages, more efficient potency wise Chakra skills on longer cooldowns, etc. It's rather derivative of Samurai, but as a Job I feel that it has one of the most well thought out Gauges so it makes for a good template.

    But even without completely aping the way Samurai's gauge works, simply giving Monk some overhead in it's gauge for the extremely common situation of you capping on chakra at the tail end of your GCD/in the middle of it when you can't possibly spend it would be a huge quality of life change and prevent chakra from being lost.
    (0)
    Last edited by SpeckledBurd; 07-20-2019 at 07:01 AM.

  5. #5
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80
    I like the concept but I don't approve of the idea of every job sharing resource templates, it makes them feel too same-y, however you do bring up a valid point about us having Chakra's we can use for several abilities, I actually really fancy the idea of having different tools.

    When I have time I'm going to credit everyone's ideas in a single post, for now everyone keep punching!
    (0)

  6. #6
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80

    Updates Suggestions

    Here are the great ideas from others, credits to their posters;

    ZyrinMisharuji:
    1) Tornado Kick functions like Foul. Maintain GL for x amount of seconds and you proc TK (we'll say 60 seconds even though Foul is 30 seconds?).

    2) Make 6SS an oGCD that when used procs the GCD (keeps the same CD). I'm okay with 6SS being used for downtime if TK gets reworked, especially since 6SS is far more useful than TK as things stand right now.

    3) Give Anatman an instant tick. That's literally all it needs.

    4) Give us another oGCD to weave into our rotation. Personally I want One Ilm Punch to come back as a 60 second CD with like 300 potency or something. A nice hard hitting oGCD that gives us some nice burst.

    5) I could do without IR if they change what I've listed above, but admittedly I do want RoF to lose the slowdown, especially since we lost like all of our oGCDs and IR to augment our chakra gain. I'd like to see RoF become a 60 second CD, 10-15% damage buff, no slowdown. Then to keep it where it aligns with Brotherhood I'd make Brotherhood a 120 second CD and boost the proc % for chakra from 30 to 50%.

    Xau:
    anatman rework sugestion of mine:
    make what when you use it it frozen your form and gl timers until your next action, and if you stand still it generates chakra stacks, seriusly, monk is too spammy on downtime

    Takiwaki:
    TK needs to be changed to a disengage ogcd that basically freezes GL and resets timer untill you start attacking again. Can add the SSS timer penalty to avoid spamming. This will give us breathing room for mechanics and fix dungeon issues between pulls.

    SSS needs to just be a replacement of internal release. With how much of our dps focuses on crit rng, its stupid that SE took away any control we had over burst phases. Make it be 100% chakra on crit for a few seconds. This is be awesome in dungeons and during burst phases. Give it a long enough cooldown for balance

    Riddle of fire needs to be changed, reduce the dmg increase but but an increased crit rate and get rid of the slow down. This way our burst phase with brotherhood and riddle will be filled with FB spamming fun since we lost all other ogcds

    Drayos:
    I think it’s about time, we came off crit to proc things and a flat rate, they did this for bard but not us, I’d also like brotherhood to gain a chakra per second instead of being Nicht dependent on your team having physical dps.

    I’d like to see tornado kick come away from GL and be utilised as a full OGCD, maybe give it 3 stacks allow each successful combo to reduce the CD of tornado kick.
    (0)

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