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  1. #1
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80
    Quote Originally Posted by ZyrinMisharuji View Post
    Additionally, if they changed RoF to be a 60 second CD, 10-15% damage buff with no slow down and change Brotherhood to a 120 second CD with a 50% chakra proc chance instead of 30% it would allow MNK to have some serious and very consistent burst.
    I would prefer RoF and Brotherhood be on the same CD and 90s isn't too bad. I think a good compromise could be 25% damage increase and zero speed reduction.

    The reason the chakra proc was nerfed was because of our lvl 74 trait, deep meditation II with brotherhood gives me sometimes 3, even 4 forbiddens during a burst phase already. What takes all the wind out of sails is when I'm paired with a caster in 4m content, brotherhood basically does nothing then.
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  2. #2
    Player
    Takiwaki's Avatar
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    Aug 2013
    Posts
    38
    Character
    Taki Oni
    World
    Excalibur
    Main Class
    Marauder Lv 70
    Quote Originally Posted by OneIlmPunch View Post
    I would prefer RoF and Brotherhood be on the same CD and 90s isn't too bad. I think a good compromise could be 25% damage increase and zero speed reduction.

    The reason the chakra proc was nerfed was because of our lvl 74 trait, deep meditation II with brotherhood gives me sometimes 3, even 4 forbiddens during a burst phase already. What takes all the wind out of sails is when I'm paired with a caster in 4m content, brotherhood basically does nothing then.
    This is a major issue, and for me, in a burst phase FB should be ready to be woven in constantly with its 1sec cooldown, to replace the ogcds we lost. 3 or 4 FBs based on group comp and luck is stupid and we should be given back some control over this.
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  3. #3
    Player
    ZyrinMisharuji's Avatar
    Join Date
    Sep 2017
    Posts
    61
    Character
    Kenpachi Zyrin
    World
    Excalibur
    Main Class
    Monk Lv 80
    Quote Originally Posted by OneIlmPunch View Post
    I would prefer RoF and Brotherhood be on the same CD and 90s isn't too bad. I think a good compromise could be 25% damage increase and zero speed reduction.

    The reason the chakra proc was nerfed was because of our lvl 74 trait, deep meditation II with brotherhood gives me sometimes 3, even 4 forbiddens during a burst phase already. What takes all the wind out of sails is when I'm paired with a caster in 4m content, brotherhood basically does nothing then.
    If Square removes the slowdown, I doubt they'd keep it as it is. I feel like 25% on a 90 second is too powerful, and there's no way they'd keep it at 30% without a slowdown. Which is why I'd rather see us get RoF on a 60 second and Brotherhood be on a 120 CD to make our 2 minute burst that much stronger. It'd also make it to where RoF aligns with every buff in the game and Brotherhood aligns with the big 2 min CDs like Devilment (DNC crit buff), Dragon Sight, tank buff windows (except IR on WAR), DNC's dances would get stronger as a result of BH CD change, etc. I feel like this expansion has really put emphasis on the 2 minute windows and MNK doesn't fit into those windows at all right now and without IR they can't justify us not fitting into them. Right now MNK only aligns on the 3 minute window but that's only for Battle Lit and Battle Voice, and the 6 minute with every other job in the game. I'd like it if we aligned a bit more with some trade offs with buff %s and maybe even potencies if it means that our burst will get better.
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    Last edited by ZyrinMisharuji; 07-19-2019 at 08:35 AM.

  4. #4
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80
    I can agree with your concept but lowering the damage too much of RoF for the removal of speed debuffs could make it irrelevant, we would absolutely need a second oGCD so we either get IR back or Howling Fist.

    Or maybe I was just thinking Deep Meditation could be triggered each time you use an opo-opo form attack similar to the way GL triggers for coeurl form and then Brotherhood could cause ALL weaponskills to trigger Chakra's. Then Deep Meditation II could activate a new buff which protects our GL stacks for 10s so TK doesn't consume them. This affect could trigger as Deep Med does currently, with 50-70% chance of happening per critical hit.

    Thoughts?
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  5. #5
    Player
    ZyrinMisharuji's Avatar
    Join Date
    Sep 2017
    Posts
    61
    Character
    Kenpachi Zyrin
    World
    Excalibur
    Main Class
    Monk Lv 80
    Quote Originally Posted by OneIlmPunch View Post
    I can agree with your concept but lowering the damage too much of RoF for the removal of speed debuffs could make it irrelevant, we would absolutely need a second oGCD so we either get IR back or Howling Fist.

    Or maybe I was just thinking Deep Meditation could be triggered each time you use an opo-opo form attack similar to the way GL triggers for coeurl form and then Brotherhood could cause ALL weaponskills to trigger Chakra's. Then Deep Meditation II could activate a new buff which protects our GL stacks for 10s so TK doesn't consume them. This affect could trigger as Deep Med does currently, with 50-70% chance of happening per critical hit.

    Thoughts?
    I think 15% is the perfect number. It puts us technically 15% behind current RoF at the 3 minute mark; however, due to no slowdown we can fit in more GCDs into the window and with it being better aligned with other jobs' buffs I feel we are either equal to what RoF gives now or a little above it.

    As for Chakra procs, I feel like they could just keep it as is but add a "Scoring a Critical Direct Hit has a 100% chance of unlocking a chakra" But to be honest I feel like the Chakra system should be reworked anyway. I think it's weird that we should technically have 14 chakras to play with, but honestly, I'd be fine with 7 and give us a couple of oGCDs that use less than 5 to proc. In essense, turn Chakra into Beast gauge and for the generation of it, it could be opo-opo attacks, so you generate 1 chakra every rotation, and keep the crit for extra procs? Idk, but I feel like something similar to beast gauge would make the most sense.
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  6. #6
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80
    Forbidden Chakra isn't meant to reflect 'all' our points being opened but ones that go beyond our original seven, or so my head cannon goes. If there is no slow down with a 15% RoF my opo-opo idea would actually make the building of chakra really fluid and reliable for lvl 64+

    I do not however want shameful reflections of other job features just renamed, that would upset me greatly.

    I do keep seeing others asking for a total rework but I'm adamant on this positions and don't believe it's necessary. I've been playing MNK for several years now as my main and primary job and I just can't imagine it being much different barring a few tweaks to existing abilities. It doesn't need potency buffs or 'new' designs, but tools that reward intelligent play and positioning.
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    Last edited by OneIlmPunch; 07-19-2019 at 11:23 AM.

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