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  1. #1
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80

    Proposed fixes to Monk

    I am going to preface my fixes to my favorite job with a very long 'resume' of sorts. Please skip past it if the following doesn't concern you;

    Hello, I am a MNK main with 1380 days of continual subscription and 179 days, 21 hours, 17 minutes of playtime with at least 80% of that doing content as a Monk.

    Posting this information isn't meant to be a way of 'boasting' or trying to lend weight to my 'credibility' but instead it should show how invested I am into the job and that my post isn't merely the griping of someone who doesn't understand the class or it's mechanics. I have never stopped playing Monk, nor have I ever given up on playing Monk to try a 'better' class. I have leveled other jobs to fulfill roles needed in helping friends or gaining roulette rewards. At the end of the day I am totally devoted to being a master of the punching arts.

    I've never cleared an Extreme or Trial worth bragging about, you might say I am a very casual player but please do not disregard my experience as a lowly laymen. I do not parse, nor raid with a static, but I know for absolute certain my knowledge of Monk is easily at that level. I preform quite well, and mentor players whenever I can, some of which who go on to raid themselves with that knowledge.

    -

    Now then, having typed up all of that here are my point for point changes I would like to see to Monk with the most important and relevant fixes being posted first.

    1.) Six-Sided Star - Same Potency but Recast changed to 30s, Additional Effect: Grants Greased Lightning, Removal from the Global Cooldown. (It replaces the loss of Wind Tackle, adding damage to our burst rotation and allowing for stacks to be maintained between melee engagements. It's previous effect is no longer necessary and removed.)

    2.) Internal Release - Acquired: Pugilist Level 10, Type: Ability, Casting: Instant, Recast: 60s, Range: 0y, Radius: 0y, Ensures critical damage for first weaponskill used while Internal Release is active, and upon execution deals 10% more damage. Duration: 10s. (Bringing it back, but with obvious limitations and endgame meta in mind. Anyone who's played DRG will recognize the wording but the idea is to give a low level cooldown to PUG and some power to True Strike. At 50 it'll instead be used with Bootshine and the added synergy of Dragon Kick. By 80 you'll want to use IR with SSS to maximize burst during Trick Attack windows.)

    3.) Riddle of Earth - Additional Effect: Grants Greased Lightning. (An ever so minor adjustment with solo play in mind. Being attacked by direct damage or hit with an arena wide AoE will build stacks rather than preserve them. At first glance it might seem to 'reward' bad players who get hit by mechanics but anyone who runs into danger to get stacks will just die so it balances well being a big boost to players who are fighting without a party adding real utility.)
    (3)

  2. #2
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80

    Part 2

    With these changes Anatman and the nerf to Perfect Balance can stay as they are, the first preserving stacks when nothing is going on and the second a flat out builder that allows for GL to be built on demand. I've put in a lot of thought for this, as I see a few posts calling for total destruction of the class and possible complete rework it causes me to worry because I really enjoy the base framework of Grease Lightning and being a 'busy' job that keeps you doing something all the time. I do not want the steroids that keeps getting pumped into SAM, all I desire are the tools needed to work around our primary mechanic in a balanced fashion. Tools that require timing and talent to execute properly.

    If you've managed to read this far I would like to say thank you for your time and it's my hope you'll provide constructive criticism when possible.
    (1)

  3. #3
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80

    Part 3

    A minor and respectful bump after a few hours in hopes of reaching some more eyeballs.

    I personally do not feel MNK requires a total overhaul, with a few tweaks to existing skills the job can still be extremely fun to play.

    I thank you for reading if you've done so already.
    (1)

  4. #4
    Player
    ZyrinMisharuji's Avatar
    Join Date
    Sep 2017
    Posts
    61
    Character
    Kenpachi Zyrin
    World
    Excalibur
    Main Class
    Monk Lv 80
    For me personally I'd want:

    1) Tornado Kick functions like Foul. Maintain GL for x amount of seconds and you proc TK (we'll say 60 seconds even though Foul is 30 seconds?).

    2) Make 6SS an oGCD that when used procs the GCD (keeps the same CD). I'm okay with 6SS being used for downtime if TK gets reworked, especially since 6SS is far more useful than TK as things stand right now.

    3) Give Anatman an instant tick. That's literally all it needs.

    4) Give us another oGCD to weave into our rotation. Personally I want One Ilm Punch to come back as a 60 second CD with like 300 potency or something. A nice hard hitting oGCD that gives us some nice burst.

    5) I could do without IR if they change what I've listed above, but admittedly I do want RoF to lose the slowdown, especially since we lost like all of our oGCDs and IR to augment our chakra gain. I'd like to see RoF become a 60 second CD, 10-15% damage buff, no slowdown. Then to keep it where it aligns with Brotherhood I'd make Brotherhood a 120 second CD and boost the proc % for chakra from 30 to 50%.
    (2)

  5. #5
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80
    All good ideas, thank you for your input.
    (0)

  6. #6
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    anatman rework sugestion of mine:
    make what when you use it it frozen your form and gl timers until your next action, and if you stand still it generates chakra stacks, seriusly, monk is too spammy on downtime
    (3)

  7. #7
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Xau View Post
    anatman rework sugestion of mine:
    make what when you use it it frozen your form and gl timers until your next action, and if you stand still it generates chakra stacks, seriusly, monk is too spammy on downtime
    That's a great idea, it could also refresh / freeze twin snakes and leaden fist so you can get right back into the action.
    (0)
    Last edited by KanameYuuki; 07-18-2019 at 05:41 AM.

  8. #8
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80
    I really like the idea of Anatman providing a stack instantly, then freezing everything, but asking for too many improvements will sound like requests for 'buffs' when MNK doesn't need that, it just needs tweaks to it's current kit and a 30s-ish oGCD similar to how Wind Tackle use to function then it would feel much better to play.

    However I encourage everyone to post ideas here, share your thoughts and refrain from outright 'complaining' let's limit ourselves to useful suggestions and constructive criticisms.
    (0)

  9. #9
    Player
    Takiwaki's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Taki Oni
    World
    Excalibur
    Main Class
    Marauder Lv 70
    Does SE even read these posts? Its been years since people have been posting about MNK needs and changes and it still seems like Nothing we said made it on the list cept for gl4.

    I am not expecting a miraculous rework but there are a couple little things I would like.

    Firstly TK has to go, the entire premise of TK is flawed.

    TK needs to be changed to a disengage ogcd that basically freezes GL and resets timer untill you start attacking again. Can add the SSS timer penalty to avoid spamming. This will give us breathing room for mechanics and fix dungeon issues between pulls.

    SSS needs to just be a replacement of internal release. With how much of our dps focuses on crit rng, its stupid that SE took away any control we had over burst phases. Make it be 100% chakra on crit for a few seconds. This is be awesome in dungeons and during burst phases. Give it a long enough cooldown for balance

    Riddle of fire needs to be changed, reduce the dmg increase but but an increased crit rate and get rid of the slow down. This way our burst phase with brotherhood and riddle will be filled with FB spamming fun since we lost all other ogcds

    Give us back an ogcd lol.


    Swapping stances is dumb, there is no need for that extra button press just to get gl4. get rid of it.

    Anatman its good change to give one instant stack of gl then regen over time.

    Also give more incentive for positionals beyond a damgage increase. Monk depends so much on it. How about every proper positional reduces the cooldown on true north?
    (0)
    Last edited by Takiwaki; 07-18-2019 at 06:47 AM.

  10. #10
    Player
    OneIlmPunch's Avatar
    Join Date
    Jul 2019
    Posts
    33
    Character
    C'lest Heleh
    World
    Balmung
    Main Class
    Monk Lv 80
    Quote Originally Posted by Takiwaki View Post
    Does SE even read these posts?
    Likely not but let's operate only in good faith and keep providing ideas. Thank you for your concepts I like these as well!
    (0)

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