I am going to preface my fixes to my favorite job with a very long 'resume' of sorts. Please skip past it if the following doesn't concern you;
Hello, I am a MNK main with 1380 days of continual subscription and 179 days, 21 hours, 17 minutes of playtime with at least 80% of that doing content as a Monk.
Posting this information isn't meant to be a way of 'boasting' or trying to lend weight to my 'credibility' but instead it should show how invested I am into the job and that my post isn't merely the griping of someone who doesn't understand the class or it's mechanics. I have never stopped playing Monk, nor have I ever given up on playing Monk to try a 'better' class. I have leveled other jobs to fulfill roles needed in helping friends or gaining roulette rewards. At the end of the day I am totally devoted to being a master of the punching arts.
I've never cleared an Extreme or Trial worth bragging about, you might say I am a very casual player but please do not disregard my experience as a lowly laymen. I do not parse, nor raid with a static, but I know for absolute certain my knowledge of Monk is easily at that level. I preform quite well, and mentor players whenever I can, some of which who go on to raid themselves with that knowledge.
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Now then, having typed up all of that here are my point for point changes I would like to see to Monk with the most important and relevant fixes being posted first.
1.) Six-Sided Star - Same Potency but Recast changed to 30s, Additional Effect: Grants Greased Lightning, Removal from the Global Cooldown. (It replaces the loss of Wind Tackle, adding damage to our burst rotation and allowing for stacks to be maintained between melee engagements. It's previous effect is no longer necessary and removed.)
2.) Internal Release - Acquired: Pugilist Level 10, Type: Ability, Casting: Instant, Recast: 60s, Range: 0y, Radius: 0y, Ensures critical damage for first weaponskill used while Internal Release is active, and upon execution deals 10% more damage. Duration: 10s. (Bringing it back, but with obvious limitations and endgame meta in mind. Anyone who's played DRG will recognize the wording but the idea is to give a low level cooldown to PUG and some power to True Strike. At 50 it'll instead be used with Bootshine and the added synergy of Dragon Kick. By 80 you'll want to use IR with SSS to maximize burst during Trick Attack windows.)
3.) Riddle of Earth - Additional Effect: Grants Greased Lightning. (An ever so minor adjustment with solo play in mind. Being attacked by direct damage or hit with an arena wide AoE will build stacks rather than preserve them. At first glance it might seem to 'reward' bad players who get hit by mechanics but anyone who runs into danger to get stacks will just die so it balances well being a big boost to players who are fighting without a party adding real utility.)