^i mean... thats basically every dps class in this game anyway
^i mean... thats basically every dps class in this game anyway
I can't believe we made it, it only took every single one of us talking on every forum + other player communities and 4 years, but the beginning is finally here:
Meditation: I dd not expect this QoL.
Riddle of Earth: Huge not only for raiding and 30 sec true north, but a godsend for solo play.
Riddle of Fire slow: you will never be missed.
Now that we have basic foundation of easy GL management with Form Shift from lv 52 the class should finally be able to evolve and stop having stupid situational skills. TK / Anatman / Six-sided Star get your butts reworked or gtfo.
Last edited by KanameYuuki; 07-31-2019 at 02:20 AM.
"Yay we're OP now, lets laugh at people saying they didn't get good buffs"
Right?
SSS has a use when you have to move away from the boss and can't hit them again within 5 seconds, it's basically free damage. However only then. TK however, has no use unless you KNOW you are going to lose stacks. (aka end of boss or before move where you're immobilized 15+ seconds). Even in dungeons against midbosses since you can just form shift and keep stacks it's never a gain to use TK. The only way I see TK being useful in it's current iteration is 700 potency. It's enough to warrant eating stacks if you need a large damage surge, but not enough to warrant buildstacks/spam it.
I kind of want to see the destruction a 4 Mnk party can use now lol.
Well TK and anatman is now only used for phase transitions with large downtime. Its still a dps increase to use before rather than using form shift. Its a waste honestly
The main issue I had was the lack of oGCDs. People who say all jobs are ez mode combo with weapon skill, and oGCDs.
We use to have to manage buff timings cuz Internal Release had a different cool down timer. So more thinking was involved. We use to have to upkeep a dot, manage TP, had a tornado kick rotation(which required planning with making sure riddle of wind was ready.
While yes I like the help to maintain GL. And removal of slowdown. But it’s still gonna feel slow. With our like 2 buff oGCDs and 3 damage ones (shoulder tackle, elixir field, forbidden chakra(or enlightenment).
DNC will still feel faster and more managing than Mnk and that’s sad to me.
I’m glad you’re all happy. Wish I was.
I mean it's not like everything is now perfect, I, for one, am happy that this could be the dawn of a new era, it feels like they finally listened to us, and there was no way 5.05 would have brought a rework, they probs want at the very least to wait for savage, and if anything I'm actually looking forward to 5.1 - 5.2, etc.
There is a reason to keep the discussion going unlike before.
Though I greatly welcome the QoC in meditation out of combat and the form duration, as well as eliminating the RoF slow - I'm not super happy with how they handled Form Shift and kept SSS on the GCD.
Can we not just get a new ability called Rolling Thunder or something, basically our own version of Umbral Soul - something along the lines of a 2 charge button with a ~45 second cooldown that simply refreshes GL timer. I'm super sick and tired of already spamming Form Shift endlessly in dungeons and trials, now I have to spam form shift more with this change.
Would having Form Shift an OGCD and grant 1.5s of Perfect Balance not be better than endlessly spamming and cycling through forms.
Lastly, SSS being on the GCD is still clunky as heck given the often narrow window of time we're given to "get out of the fire"
This feels more like a tourniquet. They fixed they immediate issue with a quick and easy fix. Later when there is more time they will do the serious changes needed.
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