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  1. #1
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100

    Thoughts on why changes are here to stay!

    While I think a lot of the suggestions on the forums are great and have potential I don't see them happening. Square treats DPS/Buffs/Debuffs like pie. Meaning if there are 3 pieces we each get one yay! But if you want more then that piece has to come from somebody else leaving them with 1/2 while you have 1 & 1/2. I think this was clearly shown when they came out with the dancer, Bard had a wholesale loss on buffs. Astro card % was nerfed overall. The one raid utility that Sch had lost 5%. Astro also lost potency across all damage abilities. Scholar gained potency but lost abilities. Whm gained potency and lost abilities as well. So looks like a ton of take and very little give.

    All DPS & Tanks have had their dps potency increased. Their increases are not a ton of potency but more than make up for anything that was removed from healers. So back to pie, our little dps slices were divided up and handed to others. This way they don’t have to count our dps when tuning an encounter and we can focus on healing or a tv show maybe a book. I'm kinda shocked they left healers with any damage abilities at all.

    So for us to get buffs and debuffs and keep balance they would remove them from somebody else or change the encounters. Seriously don't see that happening. It would be nice, but I don't see that fitting into the new healers should only be healing theory and it would take away from all the healing spell bloat they gave us.

    The way I really see this playing out is Sch is in the middle so Ast will get a buff up in dps and heals. Whm will get a slight nerf to dps and possible heals. This example fits in perfectly with the homogenization concept they have gone with. I’m sure Whm will stay at the top of the dps step-stool but only enough to make up for the lackluster raid abilities the other two currently possess. Or whm will be brought to heel and be given a raid ability and the other two classes abilities will go down again to compensate. Then they will do some QOL changes to smooth out what some of the other complaints are. Either way this plays out I don’t see them changing a lot it would go against their holy grail.
    (2)

  2. #2
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    well either way it's 7 more days until we know.
    (4)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    It's very possible that's what will happen. We'll find out when Savage hits in 7 days, but I do hope they at least buff AST potencies along with Savage release so they can heal better. Right now it feels like you're doing more for the same.
    (0)

  4. #4
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Then they genuinely need to make the healing itself more interesting. I wouldn't mind their idea of pure healing, if I actually had to use my healing kit the majority, or even half, of the time. We're begging for changes because we don't feel engaged right now, and simple potency changes(while desperately needed for AST) won't fix that.
    (11)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  5. #5
    Player
    Alfric's Avatar
    Join Date
    Nov 2018
    Posts
    36
    Character
    Alfric M'alafic
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    I’m not all the way through the story yet(so I haven’t done any raids or anything) but I do feel like all three healers would benefit from getting a few QOL changes. And it isn’t much. It would definitely be a start but slight tweaks and honestly I think we would be good to go. But like I said I’m not all the way to 80 yet so these are just initial feelings
    (1)

  6. #6
    Player
    Vibronix's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    23
    Character
    Val'thir Noctis
    World
    Leviathan
    Main Class
    Warrior Lv 81
    Yes, more healing mechanics. Bosses that leave healing absorb rebuffs, mechanics that must be cleaned, but not too soon, to control damage. Rebuffs that if you overgeal, you take damage
    (1)

  7. #7
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I really don't feel that's really the case. Especially within the same role, it makes little sense to just go "Ok, we'll just take all the DPS from this class and give it to another one." Add onto that, they actually didn't really nerf our DPS that much, and in some cases it even went up.

    What happened, and what people are complaining about, was that it was simplified and made more boring to do. It's not a matter of how much damage we do, it's a matter of how engaged we are when we've got everyone healed up. And let's face it, as both we and the rest of the party gear up, the amount of time spent healing a duty will shrink and shrink, so simply saying "Just make encounters deal more damage" is simply moving the goalposts a little.
    (12)

  8. #8
    Player
    Lagomorph's Avatar
    Join Date
    Aug 2014
    Posts
    116
    Character
    Cruise Chaser
    World
    Balmung
    Main Class
    Scholar Lv 32
    Can you elaborate on why you think that for a class to buffed other classes have to get nerfed? I'm not seeing the relationship nor the necessity; this assumption seems pretty fallacious to me. Also if healers are they way that they are because of their "healing only" philosophy, then they have failed pretty miserably.
    (5)

  9. #9
    Player
    Impurrrsive's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    121
    Character
    Coleo Softpaw
    World
    Masamune
    Main Class
    Scholar Lv 80
    So to make the whole system more balance... so that we have to struggle more. Healer dps shifted to DPS, and healer buff given to support oriented job... i now see glimpse of the light
    (0)

  10. #10
    Player
    Vitreus's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Vitreus Hyalus
    World
    Behemoth
    Main Class
    Botanist Lv 70
    Quote Originally Posted by Billythepancake View Post
    Then they genuinely need to make the healing itself more interesting. I wouldn't mind their idea of pure healing, if I actually had to use my healing kit the majority, or even half, of the time. We're begging for changes because we don't feel engaged right now, and simple potency changes(while desperately needed for AST) won't fix that.
    You hit the nail on the head, healers up until Shadowbringers swapped to damage when they were not healing. That's what we did during downtime. Either they need to modify the role to decrease downtime, or give us something to do other than dps during the downtime. Such as have a role in providing buffs to the party ala bard/mch/dancer. Or more involved damage prevention in anticipation of incoming attacks. Sadly both of those changes seem a little... ambitious and I doubt we will get such a significant change outside an expansion release. Personally I think they need to reverse the changes temporarily and give us back our damage abilities until we get a replacement.

    Because we haven't been given a replacement. We still do damage during our downtime. But it's just been simplified and so feels awful, like a rework halfway complete.
    (3)

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