

Raider.IO is a terribly inadequate tool that is used incorrectly by the vast majority of WoW's player base. If you ever fall behind in M+, Raider.IO, and the way the players utilize it, makes catching up extraordinarily difficult—and that's largely because it only tells you what a player has done, not what a player can do.
So no, a copy of Raider.IO would be quite bad for this game, but tools that tells you what a player can do would be welcome.


I would put a hard no on Raider.IO and tools like it but a more advanced version of Halls of the Novice would be welcome. Something like Mists of Pandaria's Proving Grounds
For those of you who haven't played WoW here's a description:
In Mists when you signed up for a pickup group it would display your level of completion in Proving Grounds: Bronze, Silver, Gold or none. Proving Grounds isn't a walk in the park either, it does test you pretty well. For example, if you have never used crowed control leveling, well, you will HAVE to use it in Proving Grounds. DPS PG has enemies that should be CCed then killed in certain orders, aoes and spells to avoid, abilities to interrupt etc.The Proving Grounds are a special type of single-player scenario that allows players to both learn and demonstrate the core skills associated with a given role or class. These might take the form of testing how long a tank can protect an NPC healer from a stream of oncoming enemies, or how much damage a rogue can deal to targets while avoiding awareness and movement checks of increasing difficulty. The system is intended to be a fun way for players to practice some of the skills that are essential for group gameplay, and for expert players to demonstrate mastery and compete for positions atop leaderboards, similar to the Challenge Mode feature.
There are three types of challenge, Damage, Tank and Healer, with each providing appropriate challenges. Each challenge can be tackled in Bronze, Silver, Gold or Endless mode, with each difficulty unlocked by defeating the previous one. Higher difficulties provide a stiffer challenge not only in terms of numbers but also in complexity, with more complicated sequences and combinations of enemies. Endless mode provides the player with a literally endless challenge, testing players to see how long they can withstand the onslaught.
The Proving Grounds become available at level 15, but only players at level 100 will be allowed to progress beyond Bronze difficulty.
Last edited by Ayuhra; 07-17-2019 at 04:00 AM.


This is the last thing this game needs honestly. Raider IO was awful and only really showed good scores for people who had done the content 50 times, as opposed to those who were actually good.
More grinds isn't what we need at all imo.
(I'm living proof of this, played WoW in bfa and always got into groups simply because I was always doing dungeons which raised my score even though I probably didn't deserve it.)
Last edited by FoxyAreku; 07-17-2019 at 04:27 AM.

No. Raider IO is abused by specific, rather large, groups on WoW and a similar system used to be abused on EQ2 before it got shut down. I'd rather have nothing similar here, where it's easy enough to figure out where you messed up if you're actually serious about doing content at the highest level.
Don worry, if baddies become a problem community gonna find methods to filter them out. Thats how it always goes, no forum post gonna change that, nor one against it




Why do people constantly insist on Putting WoW mechanics into FFXIV?
Leave the game alone, either play FFXIV or go play WoW.
No. I won't use any external site that monitors my gaming activity and exposes it to others. The dependency on raider.io was one of the reasons I left WoW, because it meant that I couldn't get into M+ runs. (Playing Enhance didn't help either.)
I think generally any sorting option to prevent people from playing with others who dont have a compatible playstyle is good. Raider.IO was just not good enough at that, and it was possible to game the system, to the point where everyone did it.
But as an example, I believe there need to be test ratings for DPS and Healers, plus a bunch of complex fight control tasks, that get rated. For example, if you play a DPS and you do 5000 damage per second on this scenario, you get an A rank, if you do 4000 a B-Rank and so on.
Then people can put that into the party finder, similar to itemlevel, but based on ACTUAL performance (obviously different numbers per class), and players who dont pass the test know there is room to improve, and can try again tomorrow.
I dont think its the solution that I have one Titania EX group that struggles to get her below 58% before adds, and another that has her at 43%, all in the timespan of an hour, and all with the same description in their PF text.
This just means that bad players try to find ways to sneak through ("kill for a friend, yeah right ") their first kill and then gum up the works in farm groups for others.
FFXIV is not a difficult game. Being bad at it is just a lack of will.
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