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  1. #11
    Player
    FrejyaAthenes's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    322
    Character
    Freyja Alfodr
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Alistaire View Post
    SE: It'd probably be pretty hard to turn SMN into something the playerbase would like.

    Playerbase: Actually it'd be super easy, barely an inconvenience.
    I spy a Pitch Meeting reference.
    (3)

  2. #12
    Player
    Yandere-chan's Avatar
    Join Date
    Feb 2016
    Location
    Ul'dah
    Posts
    126
    Character
    Elenore Baker
    World
    Leviathan
    Main Class
    Ninja Lv 90
    Wow, this thread is...toxic. ☆=(ゝω・)
    (2)

  3. #13
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Thanks, No.
    (0)

  4. #14
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    I'll pass on that.
    (0)

  5. #15
    Player
    Trensharo's Avatar
    Join Date
    Feb 2018
    Posts
    54
    Character
    Trensharo Taikuri
    World
    Gilgamesh
    Main Class
    Summoner Lv 70
    Lackluster attempt to turn Summoner into EQ/EQ2 Necromancer, when it's actually closer to an EQ Magician or EQ2 Conjuror.

    If they removed the DoTs and reworked the DPS into the Pet, Demi-Primals, and Nukes (Ruin, etc.), they could just add in another class that is more like this in a future expansion.

    Personally, I think I've been spoiled by the Necro/Warlock classes in EQ/WoW games. I don't think they can ever make the summoner in FFXIV as good - because the designers aren't good enough and the player base will hamstring them with lore; leading to persistent disappointment because they cannot implement ideas which would be hard or impossible to balance (or implement, at all).
    (0)

  6. #16
    Player
    RulerOfPotaoes's Avatar
    Join Date
    Jul 2015
    Posts
    73
    Character
    Drafus Thicc'rod
    World
    Faerie
    Main Class
    White Mage Lv 100
    If i were a betting man id say on the next big expansion they'll probably remove the DoT aspect on SMN and make more focus on Ruin and Summoning etc.

    They'll then probably make a completely new job (probably a caster) based around DoT.
    (1)

  7. #17
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RulerOfPotaoes View Post
    If i were a betting man id say on the next big expansion they'll probably remove the DoT aspect on SMN and make more focus on Ruin and Summoning etc.

    They'll then probably make a completely new job (probably a caster) based around DoT.
    Which would be fine. Summoner's rotation in ARR was based around a "summoner" who had a clunky, awful pet that was pretending to be an actual summon, and the rest of the rotation was entirely designed around giving the class something to do, basically period.

    As the class has matured, the DoT-based mechanics started to feel old and were actively holding back the class as it pushed towards having real summons instead of the egis, it's just a matter of finding ways to meaningfully interact with the summons.

    That said, a DoT-based class is very difficult to actually balance and make interesting, and some of the best mechanics for a DoT class basically cannot work as long as the server code has snapshotting, since DoTs are at their most interesting when you can actively manipulate their lengths, tick rates, and have buffs that affect the dots retroactively while up, such as doubling the tic rate without adjusting the duration at all.

    Once we get stuff like that, a true DoT class might be able to show up again, but until then it's just not easy to make a DoT class interesting.
    (1)

  8. #18
    Player
    Nyoraii's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Nyorai Nyo
    World
    Exodus
    Main Class
    Warrior Lv 80
    As of today, I know the devs are listening! Patch 5.05 brought changes that concern only true Venomancers (VNM)!



    And as you all are tired of knowing, SMNs already do most of their damage from dots and nukes tied to dots, so it's only a matter of time until they get rid of these pesky """Summons""" and go full on with the rework to Venomancer!

    https://www.fflogs.com/reports/RFmv7...-done&source=6

    Let me do this complex algebra...

    Venomancer:
    RuinIII + Fester + RuinIV + BioIII + MiasmaIII + RuinII + Energy Drain
    21.78 + 11.41 + 10.32 + 7.6 + 7.9 + 1.82 + 1.73 = 62.26

    Phoenix:
    Brand of Purgatory + Revelation + Fountain of Fire + Scarlet Flame
    5.84 + 4.99 + 4.69 + 4.41 = 19.93

    Bahamut:
    Akh Morn + Wyrmwave + Deathflare
    4.54 + 4.07 + 2.12 = 10.73

    Ifrit:
    Burning Strike + Crimson Cyclone + Flaming Crush + Inferno
    3.85 + 0.88 + 0.86 + 1.19 = 6.78 (lmao)

    Phoenix + Bahamut + Ifrit
    19.93 + 10.73 + 6.78 = 37.44

    VNM/SMN = 62.56/37.44 = 1.66
    It's easy to see that the Venomancer (VNM) is almost 2x stronger than the Summoner (SMN). My point stands that SMN is more VNM than SMN and it's only a matter of time until they go through this rework!
    (1)

  9. #19
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    I support the venom cause. Summoners should not go forward with this stain on their legacy.
    (1)

  10. #20
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    279
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 100
    This would be my new main in a heartbeat.

    M o A r D o T s !
    (2)

  11. 08-06-2019 07:08 AM

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