After doing the Shadowbringers extreme trials, and now Eden, it feels like Monk in it's current iteration does not fit with the style of fights they are producing.

Many of these fights require lots of movement, often where staying close to the boss is a liability or simply not possible. Now, I very much enjoyed the fights they are fun. However this does not work for a job whose primary resource of damage requires a very close proximity to the boss at minimum every 13-14 seconds (accounting for lag). It makes maintaining that resource incredibly difficult and distracts focus from the evading of mechanics.

Now it is true that Monk recently got several tools to refresh Greased Lightning's timer. However of all their tools to refresh GL, 2 require constant adjacent to the boss, 1 requires to not move and not be knocked back for 1-3 seconds based on server tic, and one requires to take damage.

Monk in it's current design basing a large chunk of their damage on a timer of 16 seconds, does not fit with a large number of fights they have designed. Monk needs a serious rework if it's going to stay competitive, or even garner interest at all if this trend continues.

I love Monk. I've mained Monk since the first days of FFXIV. I've not switched off during the rough periods hoping it would improve. For the first time I am feeling like Monk is nothing more than a liability during these larger fights. It also suffers during dungeons do to constant moving from enemy to enemy. So what purpose do they serve? Where do they shine?

I hope the development team is thinking long and hard on how they wish to design Monk going forward because right now? It's not looking good.