Results 1 to 9 of 9

Hybrid View

  1. #1
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I find that the npcs stand on the worse side when the boss goes into "spin-it-to-win-it" mode. During the spin mechanic there is a dot effect if you stand too close to the mob, a huge 1/3 of the arena rear conal attack and a slow traveling series of aoes from the front of the mob. the npcs all like to stand to the mobs left (from the perspective of the boss) as he spins clockwise. I find it much easier to stand to his right. Also, as a blm you won't have much time to cast longer spells like fire 4 during this phase. It can be done, but the timing is tight, if you don't have triple cast up. play conservatively and use faster casting spells so you can continue to move with the safe area.

    If you have trouble seeing the aoes, you might try playing in colorblind mode, as well.

    ShadowBringers is significantly less forgiving of standing in things than the game has ever been before. As a blm playing with trusts prioritize not getting hit by boss mechanics over finishing your spells... the fights are going to take a long time no matter what and a lot of the mechanics can kill you in one hit OR will give a stacking vulnerability debuff that you can only have one of, before the next thing kills you.
    (2)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,179
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ferth View Post
    I find that the npcs stand on the worse side when the boss goes into "spin-it-to-win-it" mode. During the spin mechanic there is a dot effect if you stand too close to the mob, a huge 1/3 of the arena rear conal attack and a slow traveling series of aoes from the front of the mob. the npcs all like to stand to the mobs left (from the perspective of the boss) as he spins clockwise. I find it much easier to stand to his right.
    The left is safer because you can see the rocks jut out of the ground and run into the animation. If you're on the right, the left rock juts out, then the right rock juts out, and if you're judging things by the left rock, the right rock will hit you.

    If the NPCs are at his 8 o'clock, stand at his 9 o'clock. Advance a little more than the NPCs each time. It's safe to run into a rock that's already visible; once the animation appears, the damage is done. Since you're on the trailing side, a new rock won't pop up underneath you by the time you get there.

    In this game it's always safer to be on the trailing edge of a spin because of how the timing between damage and animation works.
    (2)
    Last edited by Rongway; 07-17-2019 at 08:23 AM.
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Rongway View Post
    The left is safer because you can see the rocks jut out of the ground and run into the animation. If you're on the right, the left rock juts out, then the right rock juts out, and if you're judging things by the left rock, the right rock will hit you.

    If the NPCs are at his 8 o'clock, stand at his 9 o'clock. Advance a little more than the NPCs each time. It's safe to run into a rock that's already visible; once the animation appears, the damage is done. Since you're on the trailing side, a new rock won't pop up underneath you by the time you get there.

    In this game it's always safer to be on the trailing edge of a spin because of how the timing between damage and animation works.
    I don't judge by the rocks at all. I step just inside the huge rear conal everytime it disappears.
    (1)