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  1. #1
    Player
    Astaris's Avatar
    Join Date
    Dec 2018
    Posts
    6
    Character
    Astaris Eternal
    World
    Zalera
    Main Class
    Black Mage Lv 32

    Lev 71 BLM trouble with trust dungeon

    Hi, I am sorry I can only post on this old character. I am a medically retired gamer who loves MMORPG'S.

    I came back for Shadowbringers, took the boost, started playing my BLM again. I practiced at dummies, set up my bars for AOE / ST etc.. and started the quests. I have been cruising thru content. I entered the first trust Dungeon, and basically destroyed everything until the final boss.. then wipe, wipe , wipe, wipe, wipe. I think I set the record for wipes.

    The Problem i have with this Boss is that all the ground targeting looks the same, and the AI runs all over, I get boss to about 60% and I get insta k-Oed.

    I looked at Youtube, and they were all from Tank players who basically tank and spanked.

    Can you give me any tips as a caster, where to time instants, what to look for ( I see orange target then more orange target)

    I feel like a total noob!

    Thank you all.
    (0)

  2. #2
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Just follow the NPCs around, they know where the safe spots are. You could probably make an "oh poop" macro to autofollow one of them, something like:
    /follow <p1>
    (1)

  3. #3
    Player
    Astaris's Avatar
    Join Date
    Dec 2018
    Posts
    6
    Character
    Astaris Eternal
    World
    Zalera
    Main Class
    Black Mage Lv 32
    Thank you, Ill give it a go, im having trouble seeing it, so Ill listen for audible clues.
    (0)

  4. #4
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I find that the npcs stand on the worse side when the boss goes into "spin-it-to-win-it" mode. During the spin mechanic there is a dot effect if you stand too close to the mob, a huge 1/3 of the arena rear conal attack and a slow traveling series of aoes from the front of the mob. the npcs all like to stand to the mobs left (from the perspective of the boss) as he spins clockwise. I find it much easier to stand to his right. Also, as a blm you won't have much time to cast longer spells like fire 4 during this phase. It can be done, but the timing is tight, if you don't have triple cast up. play conservatively and use faster casting spells so you can continue to move with the safe area.

    If you have trouble seeing the aoes, you might try playing in colorblind mode, as well.

    ShadowBringers is significantly less forgiving of standing in things than the game has ever been before. As a blm playing with trusts prioritize not getting hit by boss mechanics over finishing your spells... the fights are going to take a long time no matter what and a lot of the mechanics can kill you in one hit OR will give a stacking vulnerability debuff that you can only have one of, before the next thing kills you.
    (2)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ferth View Post
    I find that the npcs stand on the worse side when the boss goes into "spin-it-to-win-it" mode. During the spin mechanic there is a dot effect if you stand too close to the mob, a huge 1/3 of the arena rear conal attack and a slow traveling series of aoes from the front of the mob. the npcs all like to stand to the mobs left (from the perspective of the boss) as he spins clockwise. I find it much easier to stand to his right.
    The left is safer because you can see the rocks jut out of the ground and run into the animation. If you're on the right, the left rock juts out, then the right rock juts out, and if you're judging things by the left rock, the right rock will hit you.

    If the NPCs are at his 8 o'clock, stand at his 9 o'clock. Advance a little more than the NPCs each time. It's safe to run into a rock that's already visible; once the animation appears, the damage is done. Since you're on the trailing side, a new rock won't pop up underneath you by the time you get there.

    In this game it's always safer to be on the trailing edge of a spin because of how the timing between damage and animation works.
    (2)
    Last edited by Rongway; 07-17-2019 at 08:23 AM.
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Rongway View Post
    The left is safer because you can see the rocks jut out of the ground and run into the animation. If you're on the right, the left rock juts out, then the right rock juts out, and if you're judging things by the left rock, the right rock will hit you.

    If the NPCs are at his 8 o'clock, stand at his 9 o'clock. Advance a little more than the NPCs each time. It's safe to run into a rock that's already visible; once the animation appears, the damage is done. Since you're on the trailing side, a new rock won't pop up underneath you by the time you get there.

    In this game it's always safer to be on the trailing edge of a spin because of how the timing between damage and animation works.
    I don't judge by the rocks at all. I step just inside the huge rear conal everytime it disappears.
    (1)

  7. #7
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,923
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    I never purposefully planned it that way, but i always wound up on the leading side of the spin. I just set myself 2/3-3/4 of the way toward the back, and moved every time he did. Rocks were never even close to me. Ill repeat the advice to break off casting in favor of dodges(rather then finish the cast and get hit). In a regular party the healer could always get you back up if you miss-timed a last second dodge, but you dropping being a fail-state means you need to act as defensive as possible. If you dont already do this, another thing ive found can help with some bosses is to set them as your focus target and then move the focus bar somewhere thats as easy to read as possible(mine is right above my hotbar and casting timer). The extra indication that an attack is incoming can help you dodge it sometimes. Best of luck!
    (1)

  8. #8
    Player
    Astaris's Avatar
    Join Date
    Dec 2018
    Posts
    6
    Character
    Astaris Eternal
    World
    Zalera
    Main Class
    Black Mage Lv 32
    Thank you all, I will have a nice long playing session this week to give it a go. I really appreciate the advice.

    Happy Hunting all!
    (0)

  9. #9
    Player
    AnnaUK's Avatar
    Join Date
    May 2019
    Posts
    159
    Character
    Liara Dawn
    World
    Raiden
    Main Class
    Dancer Lv 81
    If you want to change the character you post with, click settings at the top right of this page, select edit character, then make sure the star icon is clicked on the one you want to post with.
    (0)