I have a retainer just for currency items from Eureka to Atma shards. SE is milking me dry with the price of convenience.
Then get more retainers, or dump gear you dont use. That 'hard to get' gear isnt that hard to get. If its raid gear, you can get it pretty easily now if its ARR, HW, or even some of SB. In fact the fact theyre tokens is to your benefit as is. You can stack tokens, but cant stack armor, and youre complaining that still isnt enough.Because there's only 400 glamour slots for the entirety of ARR, HW, SB, and how ShB. 400 slots that cover now 18 jobs. That fills up REALLY quick. First thing I did on ShB was transfer gear I had been holding on to.
Why do I hold onto it? Because I don't want to have to acquire it AGAIN. Some of that gear was rolled on against 7 other people and is pretty rare to acquire.
The second you resort to "Argument from Authority" you pretty much give up your case having credibility. Stop using your example that you have crafters that you have a legitimate point. Youre not the only person who crafts, nor does the fact you do disqualify their position. If you insist that its a valid counter point, then all someone needs be is like me and point to fellow FC members and friends who have max level in all gathering/crafting and did not resort to hoarding tokens. There is always someone out there who's 'on your level' and wont share your position.
Last edited by Melichoir; 07-17-2019 at 07:43 AM.
I think we found the equivalent to "I have a black friend" for FFXIV.
Honestly, at this point it doesn't matter whether someones inventory is full or not, or if they are having trouble with said inventory. SE could have easily made 1 coin the hand out instead and it would have had the same effect.
The fact that people have to deal with 8 new items clogging up slots from the new raids is still pretty bad, considering it could be 2.
That would mean a party of eight could get their tokens from one floor in just two runs, so SE would have to reduce the number of drops. Currently, there is a chance other players in the party are going for specific gear pieces. If all tokens were the same, anyone not on lockout (the majority running the content) would be rolling on all items. Players that run out the five-minute timer for loot rolls would affect more players since they wouldn't be passing on tokens they don't want.
thats a fun theory, but it doesnt play in reality, between glams, quest pieces, turnins, crafting mats, materia, housing items, gardening seeds/fertilizers, gear for alt jobs, ect.Clearly, players don't realize their inventory problems are of their own design
When the solution is "dont do those things" it isnt a solution.
14 has a horrific inventory system for what it gives the players to do with it.
You can't argue that you don't understand why people have inventory issues when you don't have the same experience as they do. Or barely have any jobs leveled. Of course you're not going to have inventory issues when you only have one job leveled to 80 and haven't touched 20 other jobs at all.The second you resort to "Argument from Authority" you pretty much give up your case having credibility. Stop using your example that you have crafters that you have a legitimate point. Youre not the only person who crafts, nor does the fact you do disqualify their position. If you insist that its a valid counter point, then all someone needs be is like me and point to fellow FC members and friends who have max level in all gathering/crafting and did not resort to hoarding tokens.
I'm not saying I'm right and he/she is wrong. I'm saying they possibly don't have enough perspective to make an substantive argument.
Leveling jobs, especially crafters/gatherers is inventory intensive. There really is no debate about that.
It's almost like different people have different positions. This is a public forum and I'm bringing an issue I think needs resolved. If they don't, they can come and share their input. They don't need you virtue signalling or white knighting for them.
Last edited by Deceptus; 07-17-2019 at 10:13 AM.
Oh look, here's someone who has leveled all the crafters and gatherers, has 5 retainers full of materials and still has no issues with inventory space. So, what will be the next goalpost moving?You can't argue that you don't understand why people have inventory issues when you don't have the same experience as they do. Or barely have any jobs leveled. Of course you're not going to have inventory issues when you only have one job leveled to 80 and haven't touched 20 other jobs at all.
I'm not saying I'm right and he/she is wrong. I'm saying they possibly don't have enough perspective to make an substantive argument.
Leveling jobs, especially crafters/gatherers is inventory intensive. There really is no debate about that.
Also lol at arbitrarily deciding whether something has debate or not just because you dislike it.
How can they share your input, when you arbitrarily claim their input is invalid because your argument falls on its face due to it?
I agree with you OP. First you would still need x amount of the item for chest piece or legs/arms but at the same time you have less bloat in the inventory and it feels less horrible to loose some rolls to people who might not have done much to the raid...
Don't you think that if you feel you need 3 extra retainers for inventory there is maybe a small inventory problem with this game, when you can fill up the chocobo saddlebag full of tokens that it is not just the player that has a problem but SE themselves, something like the primal totems do not need to be inventory items they can and i feel should change them to currency and give them their own tab.
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