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  1. #1
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by viion View Post
    You may be sitting on 80 anima, good for you, seems you're not doing an awful lot then, just getting 2 pieces of AF has shot me down to 0 on 1 char and 50 on another, thats 150 gone from just AF alone, many others having same issues, if we're expecting more content there needs to be a quicker travel.
    Well, I did all the BLM and WHM quests. Half of the BRD (no AF) quests, then I did some Iffy runs, all in a two day period. Then I went and helped some people with their DH/AF runs. Comming up to a week after patch, I'm nearly back to 100 Anima, and have been doing lots of Cutters, DH, Ifrit and random AF help, as well as of course my crafting.

    So I think I do a decent bit of content. I'm sure others do more, and wish to go faster. That is not a problem. Perhaps they want to do as quickly as possible no matter what the (anima) cost is. Again, not a problem.

    But so many people complain about lack of challenges, then when faced with an opportunity for a challenge (basic anima management) they want it abolished... then they will complain about lack of challenges.

    The issue I am trying to stress is not that there should be a faster/cheaper/better way of travel. It's not that I want to do things slow so everyone else has to. It's quite simply:

    Within this world there exists a means of travel. If managed smartly, intelligently, and with foresight it can be used for great advantages. There exists a challenge in understanding how to use this, and benefit from this. Let us not remove this challenge.

    Quote Originally Posted by viion View Post
    The alternative to running out of anima is to replenish it, I dont want to stop playing or stop doing content or be forced to chore out a 30 minute chocobo ride somewhere, that is no fun at all.
    Do you do alot of stuff solo? That could help explain anima disappearing. I tend to do things with friends so we share the anima cost. Or if I'm helping someone else, they teleport me. The nice thing is in a party of 8, only one person pays. But if you tend to consistently do things on your own, then I can understand you running out of anima faster. But it is sad if you can not be with party more often ; ;




    Quote Originally Posted by viion View Post
    I don't understand why people are opposed to getting more anima? It is like being opposed to getting a wage increase at work.. If you don't like it, don't use anima, if you don't like anima regenerating so fast YOU space it out, don't ruin it for the rest of us just because you're selfish.

    Me being able to teleport around the world, freely, whenever I want with no limits and being able to enjoy content all over freely does NOT affect you, but I am being punished by your opinion and the current system that is restricting this.

    The best solution in the end though, is paid travels, like Aion, like Tera, like every other MMO that does it right and SE Cant do it right, has. This would not only make people happy to get around quick, it would also be another addition to the "gilsinks".
    I do not think you are being punished by other people's opinion (keep in mind, it was not other people's opinion that resulted in anima being made as it is, nor the world being designed around this concept). Yes, the current system does impose this 'restriction' on you, but then again, everything in the world was designed around this restriction.

    You are being sent to a far away part of the land to finish a quest, because the quest (storyline/etc) wants you to travel far to finish off the quest. If everything was meant to be done instantly all the time with no cost, then it kind of negates the whole idea of the quest being designed to have you travel around the world.

    Which then suggests the quests shouldn't even be like that to begin with. Eventually we'll reach a point where it's:
    Click to start quest.
    Click to finish quest.
    Wear super gear.
    Make big explosions on screen.
    GO play something else because your done.

    (Only a slight exageration, but if we compiled EVERYONE's rants on the lodestone and their critisims of anything that smells like a challenge, this is what we would end up with).



    Anyways, perhaps I'm overly weird and enjoy that there is a minor challenge in anima management, and take a bit of personal satisifaction that I am able to achieve a fair number of things yet still have anima at the end of the day.

    For those who are finding it challenging, maybe we can have more discussions on strategies to conserve anima (we have lots of those on fighting Iffy, and making money, on levelling jobs, so why not on conserving anima?).

    For those who want to use it freely without restrictions, maybe SE can introduce some content that lets you buy something for a billion gil that gives you unlimited Anima? ^^:;
    (1)

  2. #2
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Asiaine View Post
    Well, I did all the BLM and WHM quests. Half of the BRD (no AF) quests, then I did some Iffy runs, all in a two day period. Then I went and helped some people with their DH/AF runs. Comming up to a week after patch, I'm nearly back to 100 Anima, and have been doing lots of Cutters, DH, Ifrit and random AF help, as well as of course my crafting.

    So I think I do a decent bit of content. I'm sure others do more, and wish to go faster. That is not a problem. Perhaps they want to do as quickly as possible no matter what the (anima) cost is. Again, not a problem.

    But so many people complain about lack of challenges, then when faced with an opportunity for a challenge (basic anima management) they want it abolished... then they will complain about lack of challenges.

    The issue I am trying to stress is not that there should be a faster/cheaper/better way of travel. It's not that I want to do things slow so everyone else has to. It's quite simply:

    Within this world there exists a means of travel. If managed smartly, intelligently, and with foresight it can be used for great advantages. There exists a challenge in understanding how to use this, and benefit from this. Let us not remove this challenge.



    Do you do alot of stuff solo? That could help explain anima disappearing. I tend to do things with friends so we share the anima cost. Or if I'm helping someone else, they teleport me. The nice thing is in a party of 8, only one person pays. But if you tend to consistently do things on your own, then I can understand you running out of anima faster. But it is sad if you can not be with party more often ; ;






    I do not think you are being punished by other people's opinion (keep in mind, it was not other people's opinion that resulted in anima being made as it is, nor the world being designed around this concept). Yes, the current system does impose this 'restriction' on you, but then again, everything in the world was designed around this restriction.

    You are being sent to a far away part of the land to finish a quest, because the quest (storyline/etc) wants you to travel far to finish off the quest. If everything was meant to be done instantly all the time with no cost, then it kind of negates the whole idea of the quest being designed to have you travel around the world.

    Which then suggests the quests shouldn't even be like that to begin with. Eventually we'll reach a point where it's:
    Click to start quest.
    Click to finish quest.
    Wear super gear.
    Make big explosions on screen.
    GO play something else because your done.

    (Only a slight exageration, but if we compiled EVERYONE's rants on the lodestone and their critisims of anything that smells like a challenge, this is what we would end up with).



    Anyways, perhaps I'm overly weird and enjoy that there is a minor challenge in anima management, and take a bit of personal satisifaction that I am able to achieve a fair number of things yet still have anima at the end of the day.

    For those who are finding it challenging, maybe we can have more discussions on strategies to conserve anima (we have lots of those on fighting Iffy, and making money, on levelling jobs, so why not on conserving anima?).

    For those who want to use it freely without restrictions, maybe SE can introduce some content that lets you buy something for a billion gil that gives you unlimited Anima? ^^:;
    All very valid points, and I believe trying to debate back to most subjects will result in a cycle of opinion sharing.

    Mind you, regarding the solo/group. Sometimes I want to solo (sometimes others do), sometimes I can party. Maybe after Merge (moving to dif server) it wont be so bad.

    I did AF quest on Istory and right away I got a group of 8 for MNK, we all stuck together, and shared anima in a rotation, it kind of just happened, I used about 12 anima in total. Very nice. On my Besaid however, everyone kept leaving the group after 1 thing, everyone was insanely stubborn about anima, we'd be ready to go and it would go silent for about 10 minutes until someone popped a teleport to Mor Dhona or Dragon Head, both far away places. People got really strict with it. I got a bit sick of it and just started porting and this one dude gave me 400k to say thanks. (woo munies).

    If Anima was so easy and not an issue and people didnt mind running, these people who dont mind standing silence waiting for someone else to pop the teleport seem to think otherwise, and especially the guy giving me money out of the blue.

    Also I would happy pay to regen Anima and I can probably guarantee it would be one of the best gil sinks in game.

    1m = 100 Anima.
    (1)

  3. #3
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by viion View Post
    All very valid points, and I believe trying to debate back to most subjects will result in a cycle of opinion sharing.

    Mind you, regarding the solo/group. Sometimes I want to solo (sometimes others do), sometimes I can party. Maybe after Merge (moving to dif server) it wont be so bad.

    I did AF quest on Istory and right away I got a group of 8 for MNK, we all stuck together, and shared anima in a rotation, it kind of just happened, I used about 12 anima in total. Very nice. On my Besaid however, everyone kept leaving the group after 1 thing, everyone was insanely stubborn about anima, we'd be ready to go and it would go silent for about 10 minutes until someone popped a teleport to Mor Dhona or Dragon Head, both far away places. People got really strict with it. I got a bit sick of it and just started porting and this one dude gave me 400k to say thanks. (woo munies).

    If Anima was so easy and not an issue and people didnt mind running, these people who dont mind standing silence waiting for someone else to pop the teleport seem to think otherwise, and especially the guy giving me money out of the blue.

    Also I would happy pay to regen Anima and I can probably guarantee it would be one of the best gil sinks in game.

    1m = 100 Anima.
    I agree with everything you say ^.^.
    And you correctly touch on some of the underlying issues:
    -- Not yet enough people to make partying a viable and consistent option -- hopefully changes soon.
    -- People leaving parties quickly -- not nice ; ; not sure what we can do there but try be in party with majority of friends.
    -- People standing around staring till someone uses their anima... been there.. done that... So far, the Japanese people I have played with have the standard /random for teleport, maybe it take off (of course, lots of people may say they simply do not have anima...)

    *gives Premium Virtue a cookiee, then chocobos off into the sunset*
    (1)