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  1. #1
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    Sky Box
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by Asiaine View Post
    FFXI required you to be a WHM to teleport... and you could not change jobs once you did. That inability to change jobs in the field does not exist here, so it makes things a lot easier: Change to WHM, teleport, change to job you really want.

    I'm hoping we are not suggesting that the mechanics of this world should be the same as every other game out there... just re-skinned with an FF theme pack? One of the 'big things' about Final Fantasy (a theme so to speak) was always the recognition of a giant world that had to be traversed. If it now is simply ... taxi everywhere... it looses that aspect of being Final Fantasy... (not suggesting it is a good or bad aspect, just, it is an aspect)

    There is absolutely nothing wrong with the way Anima/Teleport works now. I play a fair bit, do a fair bit of content, and even 'rush' a bit when patch came out. Sitting pretty at over 80 anima, thank you kindly.

    If someone is running out of anima, someone needs to re-consider how they use it and find an alternative.

    (Side note: How many people teleported to Cutter's instead of chocobing there?)
    You may be sitting on 80 anima, good for you, seems you're not doing an awful lot then, just getting 2 pieces of AF has shot me down to 0 on 1 char and 50 on another, thats 150 gone from just AF alone, many others having same issues, if we're expecting more content there needs to be a quicker travel.

    in XI you had porters, so you could still go change, the job system makes no difference and is a pointless argument, more often than not you'd need a white mage in XI (Especially now) so they would just teleport and wouldnt need to change job so the argument is mute when it is completely ignored most of the time.

    Should we punish people because they may or may not switch class? Regardless, you could throw on a 15 min recast (like return). At least it is something with a shorter return than what it is now.

    The alternative to running out of anima is to replenish it, I dont want to stop playing or stop doing content or be forced to chore out a 30 minute chocobo ride somewhere, that is no fun at all.


    Quote Originally Posted by syntaxlies View Post
    abused because this is ffxiv not 11. We have the armory system which allows to to change classes on the fly. So if i wanna teleport i switch to the respective job for unlimited teleporting then switch back. If there was a cool-down then if you switched to the job for a fast tele you'd have to wait for the cool-down. Basically im saying <no thank you> to class restrictive teleporting.

    If you want a system like this then you may as well just ask for them to abolish anima with unlimited non restricted teleporting cause tahts what it will be.


    I like the ather pass in uldah. I wouldn't mind doing quest for different ather passes that got you camps instead of the current system. I hope in 2.0 they come up with a creative method of travel that may have something to do with GC and quest.
    As stated above the job system between here and xi is irrelevant to the argument so read above.

    I don't understand why people are opposed to getting more anima? It is like being opposed to getting a wage increase at work.. If you don't like it, don't use anima, if you don't like anima regenerating so fast YOU space it out, don't ruin it for the rest of us just because you're selfish.

    Me being able to teleport around the world, freely, whenever I want with no limits and being able to enjoy content all over freely does NOT affect you, but I am being punished by your opinion and the current system that is restricting this.

    The best solution in the end though, is paid travels, like Aion, like Tera, like every other MMO that does it right and SE Cant do it right, has. This would not only make people happy to get around quick, it would also be another addition to the "gilsinks".
    (2)

  2. #2
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by viion View Post
    You may be sitting on 80 anima, good for you, seems you're not doing an awful lot then, just getting 2 pieces of AF has shot me down to 0 on 1 char and 50 on another, thats 150 gone from just AF alone, many others having same issues, if we're expecting more content there needs to be a quicker travel.

    in XI you had porters, so you could still go change, the job system makes no difference and is a pointless argument, more often than not you'd need a white mage in XI (Especially now) so they would just teleport and wouldnt need to change job so the argument is mute when it is completely ignored most of the time.

    Should we punish people because they may or may not switch class? Regardless, you could throw on a 15 min recast (like return). At least it is something with a shorter return than what it is now.

    The alternative to running out of anima is to replenish it, I dont want to stop playing or stop doing content or be forced to chore out a 30 minute chocobo ride somewhere, that is no fun at all.




    As stated above the job system between here and xi is irrelevant to the argument so read above.

    I don't understand why people are opposed to getting more anima? It is like being opposed to getting a wage increase at work.. If you don't like it, don't use anima, if you don't like anima regenerating so fast YOU space it out, don't ruin it for the rest of us just because you're selfish.

    Me being able to teleport around the world, freely, whenever I want with no limits and being able to enjoy content all over freely does NOT affect you, but I am being punished by your opinion and the current system that is restricting this.

    The best solution in the end though, is paid travels, like Aion, like Tera, like every other MMO that does it right and SE Cant do it right, has. This would not only make people happy to get around quick, it would also be another addition to the "gilsinks".
    Im not opposed to more anima, I love it if the cap were 200. In general id rather have a more creative version of teleporting in 2.0. I would never want methods of fast travel removed. If you could earn regional ather passes that allowed free teleporting after doing the quest, I would love that.

    Ive said before, since SE recognizes tanakas faults and these horrid maps I think anima should be raised until 2.0. But once again I hope 2.0 gives us a reason to want to explore and makes it fun.
    (1)

  3. #3
    Player
    Asiaine's Avatar
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    Shayla Asiaine
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    Balmung
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    Carpenter Lv 50
    Quote Originally Posted by viion View Post
    You may be sitting on 80 anima, good for you, seems you're not doing an awful lot then, just getting 2 pieces of AF has shot me down to 0 on 1 char and 50 on another, thats 150 gone from just AF alone, many others having same issues, if we're expecting more content there needs to be a quicker travel.
    Well, I did all the BLM and WHM quests. Half of the BRD (no AF) quests, then I did some Iffy runs, all in a two day period. Then I went and helped some people with their DH/AF runs. Comming up to a week after patch, I'm nearly back to 100 Anima, and have been doing lots of Cutters, DH, Ifrit and random AF help, as well as of course my crafting.

    So I think I do a decent bit of content. I'm sure others do more, and wish to go faster. That is not a problem. Perhaps they want to do as quickly as possible no matter what the (anima) cost is. Again, not a problem.

    But so many people complain about lack of challenges, then when faced with an opportunity for a challenge (basic anima management) they want it abolished... then they will complain about lack of challenges.

    The issue I am trying to stress is not that there should be a faster/cheaper/better way of travel. It's not that I want to do things slow so everyone else has to. It's quite simply:

    Within this world there exists a means of travel. If managed smartly, intelligently, and with foresight it can be used for great advantages. There exists a challenge in understanding how to use this, and benefit from this. Let us not remove this challenge.

    Quote Originally Posted by viion View Post
    The alternative to running out of anima is to replenish it, I dont want to stop playing or stop doing content or be forced to chore out a 30 minute chocobo ride somewhere, that is no fun at all.
    Do you do alot of stuff solo? That could help explain anima disappearing. I tend to do things with friends so we share the anima cost. Or if I'm helping someone else, they teleport me. The nice thing is in a party of 8, only one person pays. But if you tend to consistently do things on your own, then I can understand you running out of anima faster. But it is sad if you can not be with party more often ; ;




    Quote Originally Posted by viion View Post
    I don't understand why people are opposed to getting more anima? It is like being opposed to getting a wage increase at work.. If you don't like it, don't use anima, if you don't like anima regenerating so fast YOU space it out, don't ruin it for the rest of us just because you're selfish.

    Me being able to teleport around the world, freely, whenever I want with no limits and being able to enjoy content all over freely does NOT affect you, but I am being punished by your opinion and the current system that is restricting this.

    The best solution in the end though, is paid travels, like Aion, like Tera, like every other MMO that does it right and SE Cant do it right, has. This would not only make people happy to get around quick, it would also be another addition to the "gilsinks".
    I do not think you are being punished by other people's opinion (keep in mind, it was not other people's opinion that resulted in anima being made as it is, nor the world being designed around this concept). Yes, the current system does impose this 'restriction' on you, but then again, everything in the world was designed around this restriction.

    You are being sent to a far away part of the land to finish a quest, because the quest (storyline/etc) wants you to travel far to finish off the quest. If everything was meant to be done instantly all the time with no cost, then it kind of negates the whole idea of the quest being designed to have you travel around the world.

    Which then suggests the quests shouldn't even be like that to begin with. Eventually we'll reach a point where it's:
    Click to start quest.
    Click to finish quest.
    Wear super gear.
    Make big explosions on screen.
    GO play something else because your done.

    (Only a slight exageration, but if we compiled EVERYONE's rants on the lodestone and their critisims of anything that smells like a challenge, this is what we would end up with).



    Anyways, perhaps I'm overly weird and enjoy that there is a minor challenge in anima management, and take a bit of personal satisifaction that I am able to achieve a fair number of things yet still have anima at the end of the day.

    For those who are finding it challenging, maybe we can have more discussions on strategies to conserve anima (we have lots of those on fighting Iffy, and making money, on levelling jobs, so why not on conserving anima?).

    For those who want to use it freely without restrictions, maybe SE can introduce some content that lets you buy something for a billion gil that gives you unlimited Anima? ^^:;
    (1)

  4. #4
    Player
    viion's Avatar
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by Asiaine View Post
    Well, I did all the BLM and WHM quests. Half of the BRD (no AF) quests, then I did some Iffy runs, all in a two day period. Then I went and helped some people with their DH/AF runs. Comming up to a week after patch, I'm nearly back to 100 Anima, and have been doing lots of Cutters, DH, Ifrit and random AF help, as well as of course my crafting.

    So I think I do a decent bit of content. I'm sure others do more, and wish to go faster. That is not a problem. Perhaps they want to do as quickly as possible no matter what the (anima) cost is. Again, not a problem.

    But so many people complain about lack of challenges, then when faced with an opportunity for a challenge (basic anima management) they want it abolished... then they will complain about lack of challenges.

    The issue I am trying to stress is not that there should be a faster/cheaper/better way of travel. It's not that I want to do things slow so everyone else has to. It's quite simply:

    Within this world there exists a means of travel. If managed smartly, intelligently, and with foresight it can be used for great advantages. There exists a challenge in understanding how to use this, and benefit from this. Let us not remove this challenge.



    Do you do alot of stuff solo? That could help explain anima disappearing. I tend to do things with friends so we share the anima cost. Or if I'm helping someone else, they teleport me. The nice thing is in a party of 8, only one person pays. But if you tend to consistently do things on your own, then I can understand you running out of anima faster. But it is sad if you can not be with party more often ; ;






    I do not think you are being punished by other people's opinion (keep in mind, it was not other people's opinion that resulted in anima being made as it is, nor the world being designed around this concept). Yes, the current system does impose this 'restriction' on you, but then again, everything in the world was designed around this restriction.

    You are being sent to a far away part of the land to finish a quest, because the quest (storyline/etc) wants you to travel far to finish off the quest. If everything was meant to be done instantly all the time with no cost, then it kind of negates the whole idea of the quest being designed to have you travel around the world.

    Which then suggests the quests shouldn't even be like that to begin with. Eventually we'll reach a point where it's:
    Click to start quest.
    Click to finish quest.
    Wear super gear.
    Make big explosions on screen.
    GO play something else because your done.

    (Only a slight exageration, but if we compiled EVERYONE's rants on the lodestone and their critisims of anything that smells like a challenge, this is what we would end up with).



    Anyways, perhaps I'm overly weird and enjoy that there is a minor challenge in anima management, and take a bit of personal satisifaction that I am able to achieve a fair number of things yet still have anima at the end of the day.

    For those who are finding it challenging, maybe we can have more discussions on strategies to conserve anima (we have lots of those on fighting Iffy, and making money, on levelling jobs, so why not on conserving anima?).

    For those who want to use it freely without restrictions, maybe SE can introduce some content that lets you buy something for a billion gil that gives you unlimited Anima? ^^:;
    All very valid points, and I believe trying to debate back to most subjects will result in a cycle of opinion sharing.

    Mind you, regarding the solo/group. Sometimes I want to solo (sometimes others do), sometimes I can party. Maybe after Merge (moving to dif server) it wont be so bad.

    I did AF quest on Istory and right away I got a group of 8 for MNK, we all stuck together, and shared anima in a rotation, it kind of just happened, I used about 12 anima in total. Very nice. On my Besaid however, everyone kept leaving the group after 1 thing, everyone was insanely stubborn about anima, we'd be ready to go and it would go silent for about 10 minutes until someone popped a teleport to Mor Dhona or Dragon Head, both far away places. People got really strict with it. I got a bit sick of it and just started porting and this one dude gave me 400k to say thanks. (woo munies).

    If Anima was so easy and not an issue and people didnt mind running, these people who dont mind standing silence waiting for someone else to pop the teleport seem to think otherwise, and especially the guy giving me money out of the blue.

    Also I would happy pay to regen Anima and I can probably guarantee it would be one of the best gil sinks in game.

    1m = 100 Anima.
    (1)

  5. #5
    Player
    Asiaine's Avatar
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    Shayla Asiaine
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    Balmung
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    Carpenter Lv 50
    Quote Originally Posted by viion View Post
    All very valid points, and I believe trying to debate back to most subjects will result in a cycle of opinion sharing.

    Mind you, regarding the solo/group. Sometimes I want to solo (sometimes others do), sometimes I can party. Maybe after Merge (moving to dif server) it wont be so bad.

    I did AF quest on Istory and right away I got a group of 8 for MNK, we all stuck together, and shared anima in a rotation, it kind of just happened, I used about 12 anima in total. Very nice. On my Besaid however, everyone kept leaving the group after 1 thing, everyone was insanely stubborn about anima, we'd be ready to go and it would go silent for about 10 minutes until someone popped a teleport to Mor Dhona or Dragon Head, both far away places. People got really strict with it. I got a bit sick of it and just started porting and this one dude gave me 400k to say thanks. (woo munies).

    If Anima was so easy and not an issue and people didnt mind running, these people who dont mind standing silence waiting for someone else to pop the teleport seem to think otherwise, and especially the guy giving me money out of the blue.

    Also I would happy pay to regen Anima and I can probably guarantee it would be one of the best gil sinks in game.

    1m = 100 Anima.
    I agree with everything you say ^.^.
    And you correctly touch on some of the underlying issues:
    -- Not yet enough people to make partying a viable and consistent option -- hopefully changes soon.
    -- People leaving parties quickly -- not nice ; ; not sure what we can do there but try be in party with majority of friends.
    -- People standing around staring till someone uses their anima... been there.. done that... So far, the Japanese people I have played with have the standard /random for teleport, maybe it take off (of course, lots of people may say they simply do not have anima...)

    *gives Premium Virtue a cookiee, then chocobos off into the sunset*
    (1)

  6. #6
    Player
    yaten's Avatar
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    Raspberyl Faron
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    Sargatanas
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    Miner Lv 50
    Quote Originally Posted by viion View Post
    You may be sitting on 80 anima, good for you, seems you're not doing an awful lot then, just getting 2 pieces of AF has shot me down to 0 on 1 char and 50 on another, thats 150 gone from just AF alone, many others having same issues, if we're expecting more content there needs to be a quicker travel.
    i did blm,whm,brd,drg,pld and half of mnk quests and i still had almost 80 anima so if you blow it on one or two quests then your not doin it right.
    (1)

  7. #7
    Player
    viion's Avatar
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    Ragnarok
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    Quote Originally Posted by yaten View Post
    i did blm,whm,brd,drg,pld and half of mnk quests and i still had almost 80 anima so if you blow it on one or two quests then your not doin it right.
    lol bulls**t.

    For those quests you go from Grid to Coerthas, (6 Anima), Grid to South Shroud, 4 Anima, Uldah to Western Thanalan 4 Anima, Grid to North Shroud, 4, thats 18 Anima JUST on starting the quests from Guild to First NPCs, Then you need to go to 3 dungeons, 2 in Coerthas 12 Anima and then Clutters, 6 Anima.

    Already stacking up on 36 anima for Starting Quest + Visiting Dungeons (Not including returning). Then you have all the other side things: PLD you go to Coerthas again, 6, Whitemage you Emerald Moss 5 times (30) even if faved (15), Black Mage you go to Broken, 6.

    Incase you didnt realise, just the above (lots missing) is 78 Anima used up.

    Dont talk nonsense unless you just aint using your Anima (which means your argument is invalid and your opinion doesnt matter to much as this topic is based on using Anima) or doing 1 quest every other day.
    (1)

  8. #8
    Player
    Narfalicious's Avatar
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    Feb 2012
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    Dielladys Lightfoot
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    Hyperion
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    Thaumaturge Lv 50
    Quote Originally Posted by viion View Post
    lol bulls**t.

    For those quests you go from Grid to Coerthas, (6 Anima), Grid to South Shroud, 4 Anima, Uldah to Western Thanalan 4 Anima, Grid to North Shroud, 4, thats 18 Anima JUST on starting the quests from Guild to First NPCs, Then you need to go to 3 dungeons, 2 in Coerthas 12 Anima and then Clutters, 6 Anima.

    Already stacking up on 36 anima for Starting Quest + Visiting Dungeons (Not including returning). Then you have all the other side things: PLD you go to Coerthas again, 6, Whitemage you Emerald Moss 5 times (30) even if faved (15), Black Mage you go to Broken, 6.

    Incase you didnt realise, just the above (lots missing) is 78 Anima used up.

    Dont talk nonsense unless you just aint using your Anima (which means your argument is invalid and your opinion doesnt matter to much as this topic is based on using Anima) or doing 1 quest every other day.
    78 anima used, divide by 8 people doing it together, everyone has 90ish left.
    (2)

  9. #9
    Player
    Falcus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Ineli Falcus
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by viion View Post
    lol bulls**t.

    For those quests you go from Grid to Coerthas, (6 Anima), Grid to South Shroud, 4 Anima, Uldah to Western Thanalan 4 Anima, Grid to North Shroud, 4, thats 18 Anima JUST on starting the quests from Guild to First NPCs, Then you need to go to 3 dungeons, 2 in Coerthas 12 Anima and then Clutters, 6 Anima.

    Already stacking up on 36 anima for Starting Quest + Visiting Dungeons (Not including returning). Then you have all the other side things: PLD you go to Coerthas again, 6, Whitemage you Emerald Moss 5 times (30) even if faved (15), Black Mage you go to Broken, 6.

    Incase you didnt realise, just the above (lots missing) is 78 Anima used up.

    Dont talk nonsense unless you just aint using your Anima (which means your argument is invalid and your opinion doesnt matter to much as this topic is based on using Anima) or doing 1 quest every other day.
    I see your problem... You REALLY have to port to go to both dungeons in Coerthas? I have Dragonhead favored so that's 2 of your ports only costing me 3 anima. (seriously, why would you need to port twice for both of them?)
    Even if you don't have it favored there's a camp right in betweem both so that's only 6.

    You do so much porting that isn't needed I can see why you went through so much. (a lot of those ports would save you 5 minutes at most)
    (2)
    Quote Originally Posted by Macha View Post
    You win, Mr. Falcus! (no prize for you)

  10. #10
    Player
    Falcus's Avatar
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    Ineli Falcus
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    Hyperion
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    Marauder Lv 60
    Quote Originally Posted by viion View Post
    You may be sitting on 80 anima, good for you, seems you're not doing an awful lot then, just getting 2 pieces of AF has shot me down to 0 on 1 char and 50 on another, thats 150 gone from just AF alone, many others having same issues, if we're expecting more content there needs to be a quicker travel.
    I have to ask... What the hell were you doing to burn through 150 anima? Getting my 31 pieces (in 3 days) I ended up down to 30 anima. And that was with excessive porting.
    The only way I could have went through that much is with ports like going from Dragonhead to to Riversmeet etc (really short run)
    (2)
    Quote Originally Posted by Macha View Post
    You win, Mr. Falcus! (no prize for you)

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