Quote Originally Posted by Asiaine View Post
FFXI required you to be a WHM to teleport... and you could not change jobs once you did. That inability to change jobs in the field does not exist here, so it makes things a lot easier: Change to WHM, teleport, change to job you really want.

I'm hoping we are not suggesting that the mechanics of this world should be the same as every other game out there... just re-skinned with an FF theme pack? One of the 'big things' about Final Fantasy (a theme so to speak) was always the recognition of a giant world that had to be traversed. If it now is simply ... taxi everywhere... it looses that aspect of being Final Fantasy... (not suggesting it is a good or bad aspect, just, it is an aspect)

There is absolutely nothing wrong with the way Anima/Teleport works now. I play a fair bit, do a fair bit of content, and even 'rush' a bit when patch came out. Sitting pretty at over 80 anima, thank you kindly.

If someone is running out of anima, someone needs to re-consider how they use it and find an alternative.

(Side note: How many people teleported to Cutter's instead of chocobing there?)
You may be sitting on 80 anima, good for you, seems you're not doing an awful lot then, just getting 2 pieces of AF has shot me down to 0 on 1 char and 50 on another, thats 150 gone from just AF alone, many others having same issues, if we're expecting more content there needs to be a quicker travel.

in XI you had porters, so you could still go change, the job system makes no difference and is a pointless argument, more often than not you'd need a white mage in XI (Especially now) so they would just teleport and wouldnt need to change job so the argument is mute when it is completely ignored most of the time.

Should we punish people because they may or may not switch class? Regardless, you could throw on a 15 min recast (like return). At least it is something with a shorter return than what it is now.

The alternative to running out of anima is to replenish it, I dont want to stop playing or stop doing content or be forced to chore out a 30 minute chocobo ride somewhere, that is no fun at all.


Quote Originally Posted by syntaxlies View Post
abused because this is ffxiv not 11. We have the armory system which allows to to change classes on the fly. So if i wanna teleport i switch to the respective job for unlimited teleporting then switch back. If there was a cool-down then if you switched to the job for a fast tele you'd have to wait for the cool-down. Basically im saying <no thank you> to class restrictive teleporting.

If you want a system like this then you may as well just ask for them to abolish anima with unlimited non restricted teleporting cause tahts what it will be.


I like the ather pass in uldah. I wouldn't mind doing quest for different ather passes that got you camps instead of the current system. I hope in 2.0 they come up with a creative method of travel that may have something to do with GC and quest.
As stated above the job system between here and xi is irrelevant to the argument so read above.

I don't understand why people are opposed to getting more anima? It is like being opposed to getting a wage increase at work.. If you don't like it, don't use anima, if you don't like anima regenerating so fast YOU space it out, don't ruin it for the rest of us just because you're selfish.

Me being able to teleport around the world, freely, whenever I want with no limits and being able to enjoy content all over freely does NOT affect you, but I am being punished by your opinion and the current system that is restricting this.

The best solution in the end though, is paid travels, like Aion, like Tera, like every other MMO that does it right and SE Cant do it right, has. This would not only make people happy to get around quick, it would also be another addition to the "gilsinks".