Quote Originally Posted by syntaxlies View Post
spells would be abused unless there was a 15 min cooldown.
Abused how? No one abuses them in XI and they can be done all the time. Short MP Usages and Cooldowns. No idea what you mean.

Quote Originally Posted by Felis View Post
In other games they cost items or money
I would say 6k Gils for teleport to camps inside the same region, 12k Gils to another region and 50% to cities and favorites
GW 1 and 2 you can teleport for free, anytime, to any specified location. Even the gil teleports are super cheap (Aion, Tera, etc).

Quote Originally Posted by Wolfie View Post
MP costs are nothing and it can be regenerated in an instant. Not so with anima. The requirement for using a teleport is also having visited the place before, which depending on your level, might not be possible.
Going to the place the first time should be mandatory, it shouldnt let you teleport somewhere if you have not gone there yourself also, (like XI), MP i stated because it is regenerated that is the point so no idea why you brought it up (like XI).

This game took what is a nice feature about most games and can be freely done through easily regenerated methods (MP/Gil) that is under the control of the user (rest MP or earn Gil) and made it completely shit and ruined it by locking on a stupid timeframe to it with a low cap and expensive tele rates.

They tried to fix what was not broken and made it worse.